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All Tutorials (2357 Tutorials))

Tutorial: Covering key features in Chaos Group V-Ray for 3ds Max

February 24, 2013

Here is a short overview on some of the key features in V-ray for 3ds Max and Maya.

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Using RE:Vision Effects RE:Match:Pro; Matching Color From Separate Cameras/ Settings

Using RE:Vision Effects RE:Match:Pro; Matching Color From Separate Cameras/ Settings

February 19, 2013

RE:Match takes intuitive color and texture matching to a whole new level by addressing common problems on multiple shot, multicam and stereo shoots. RE:Match is a set of plug-ins to match one view of video or film to another so that it looks as if it was shot with the same camera and settings. RE:Match assumes that both image sequences are taken roughly at the same location but perhaps were not shot at the same time or from the same point-of-view.

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Model, Light And Animate A Pin Sculpture In Cinema 4D

Model, Light And Animate A Pin Sculpture In Cinema 4D

February 18, 2013

Post by Chris Schmidt at Greyscalegorilla: “In this two part tutorial, we show you how to model, rig, animate, light and render this Pin Sculpture Toy in Cinema 4D. Follow along as Chris shows you how to build the model and set up the Mograph and Shader Effectors to drive the pins using a depth pass. Then, in part 2, I will show you how to animate the pins using a video depth pass. Finally, we will light, texture, and render the sculpture for output to your compositing program.”

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Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

February 14, 2013

Post by Stefan Surmabojov at CGtuts+ :  “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects…. Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects.”

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Curious Turtle Fundamentals of mocha – 08a – Using Corner Pin Data in After Effects

Curious Turtle Fundamentals of mocha – 08a – Using Corner Pin Data in After Effects

February 13, 2013

There are a number of different ways to use corner pin data out of mocha and in After Effects.  In this exercise we look at three of them; raw corner pin data, corner pin data with motion blur and corner pin data offset with Align Surface. The techniques shown here solve the most common problems people face bringing corner pin data in.  We see how to deal with footage that is a different size or aspect ratio than our main composition. Plus how to use the Align Surface technique, which is useful for rig removal and background clean-up.

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Curious Turtle Fundamentals of mocha – 03 – Planar Tracking

Curious Turtle Fundamentals of mocha – 03 – Planar Tracking

February 13, 2013

Starting a project in mocha, including tips on Pixel Aspect Ratio and handling interlaced footage. When tracking our first object, we see the importance of picking the right size shape to track.  We also see the separation between the shape we track and the data that mocha gives us.  A focus of this exercise are the tracking Parameters and how we adjust these to the footage we are tracking.

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Curious Turtle Fundamentals of mocha – 09b – Stabilization in Final Cut Pro & Motion

Curious Turtle Fundamentals of mocha – 09b – Stabilization in Final Cut Pro & Motion

February 13, 2013

This tutorial is all about Stabilization; how it can help us in mocha and how we can use the tracking data in Final Cut and Motion.  The limitations in FCP are explored again and workarounds are discussed.  Once again though, Motion gives us the flexibility and offers more solutions.  We see how to add animation to Motion’s “Behaviors” to create a smoothed shot, which maintains the camera move but takes out the bumps.

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Curious Turtle Fundamentals of mocha – 09a – Stabilization in After Effects

Curious Turtle Fundamentals of mocha – 09a – Stabilization in After Effects

February 13, 2013

This tutorial is all about Stabilization; how it can help us in mocha and how we can use the tracking data in After Effects.  We discuss how to shift narrative focus within a shot just by changing the shape that we build the stabilized effect on.  This gives us a good deal of control in the scene.

In After Effects we see the methods for stabilizing position, then scale and rotation using Expressions.  We then work on creating a smoothed shot to maintain the camera move but take out the bumps.  Along with this, we see some quick techniques for filling in missing edge details.

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Curious Turtle Fundamentals of mocha – 04 – Track Mattes

Curious Turtle Fundamentals of mocha – 04 – Track Mattes

February 13, 2013

When tracking objects, they will often get obscured by other things in the scene.  We look at how we deal with tracking an object that disappears behind other shapes.  We go into detail about the importance of track mattes and what order we track the shapes.

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Curious Turtle Fundamentals of mocha – 06 – Shear and Perspective

Curious Turtle Fundamentals of mocha – 06 – Shear and Perspective

February 13, 2013

One of the most frequent questions asked about mocha’s settings is, when do you have to turn on Perspective modeling instead of just tracking Shear?  This exercise demonstrates the different motion using CG footage, then shows how to translate that to real-world footage.  This effectively shows when Shear is not enough to get the best track and how Perspective tracking should be used.

The second part of the tutorial demonstrates more techniques for dealing with large motion blur on the object you wish to track. We discuss shape size, placement and keyframing the shape to get the best results.

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Curious Turtle Fundamentals of mocha – 05 – Rotation

Curious Turtle Fundamentals of mocha – 05 – Rotation

February 13, 2013

Tracking rotation in an object can be tough, even with mocha’s planar tracker.  It is made even trickier when tracking motion blur.  This exercise discusses different techniques for getting the best track possible.

When a solid track is not possible, we move to the AdjustTrack module to fix our data for the perfect match.

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Curious Turtle Fundamentals of mocha – 07a – Using Transform Data in After Effects

Curious Turtle Fundamentals of mocha – 07a – Using Transform Data in After Effects

February 13, 2013

This tutorial shows how to take the tracked footage in mocha and use that data in After Effects.  We start with a simple matchmove.  Then see how to get more flexibility through the smart use of Null objects and parenting. Finally we look at importing the same data directly into a Boris Continuum Complete lens flare plug-in.

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Curious Turtle Fundamentals of mocha – 07b Using Transform Data in Final Cut Pro & Motion

Curious Turtle Fundamentals of mocha – 07b Using Transform Data in Final Cut Pro & Motion

February 13, 2013

This tutorial shows how to take the tracked footage in mocha and use that data in Apple Final Cut Pro & Motion.  We start with a simple matchmove in Final Cut Pro and quickly see the limitations in the way it handles keyframes.Next we look at how to take the same data into Apple Motion.  This is much more flexible and higher quality than working in FCP alone.  Finally we take the project back into FCP to be used as part of the final edit.

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Curious Turtle Fundamentals of mocha – 02 User Interface

Curious Turtle Fundamentals of mocha – 02 User Interface

February 13, 2013

A tour of mocha’s tools and the most important keyboard shortcuts. We also explore the main differences between drawing with B-Splines and the Bezier tool.

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Curious Turtle Fundamentals of mocha – 12 – Camera Solver – Pan Tilt Zoom

Curious Turtle Fundamentals of mocha – 12 – Camera Solver – Pan Tilt Zoom

February 13, 2013

Before we look at mocha’s Camera Solver, we fix issues with incorrectly interpreted interlaced footage.Next we identify what the camera motion is in the shot, to correctly create the type of tracked layers required to create the virtual camera.  In this tutorial the movement is Pan Tilt Zoom, so we prepare the main track layer plus a track matte layer. Once the camera is solved, we look at how to test it in After Effects using both a regular 3D text layer and a 3D particle layer.

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