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All Tutorials (3060 Tutorials)

Put your ZBrush Creations into your Movies | VFX & Chill

Put your ZBrush Creations into your Movies | VFX & Chill

February 2, 2024

In today’s VFX & Chill, the gang teaches you how to paint, rig, animate, and composite your creations into a video using ZBrush.

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Lightworks NewBlue

Installing & Using NewBlue Add-Ons In Lightworks

January 31, 2024

Did you know that every version of Lightworks, from Free to Pro, includes NewBlue bonus content to add some pizazz to your edit?

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bifrost point cubes

Use Bifrost point cubes to Create Abstract Architectural Patterns

January 30, 2024

Learn how to use procedurally generated point cubes and the Arnold toon shader to create some very interesting tile patterns using Bifrost.

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xpcloth

xpCloth Dents in INSYDIUM FUSED – Top Tip Tuesday

January 30, 2024

Bob Walmsley is back for another Tip Tip Tuesday, this week talking about using xpCLoth to simulate denting metal in INSYDIUM FUSED.

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premiiumVFX picture slideshow tutorial

PremiumVFX Picture Slideshow Tutorial #gettingstarted

January 29, 2024

Learn how to use PremiumVFX Picture Slideshow to create captivating visual stories.  This tutorial focuses on Slideshow 06, which is designed for social media content creators.

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ZBrush Timed Challenge | VFX and Chill

ZBrush Timed Challenge | VFX and Chill

January 26, 2024

During the ZBrush Timed Challenge, Seth and Hashi battle it out as they model the panda from Kung Fu Panda in ZBrush.

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newblue captivate in-depth overview

NewBlue Captivate: Comprehensive Overview

January 23, 2024

This in-depth video guide to NewBlue Captivate shows you how to leverage Captivate’s powerful features for your broadcast. It gives a detailed overview,  a step-by-step guide to key features, some tips and tricks, and a few real-time demonstrations and examples.

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Getting Started with Trapcode Particular

Getting Started with Trapcode Particular – New Series

January 23, 2024

Check out Getting Started with Trapcode Particular, the new series from Chad Perkins to get you comfy with the features of Particular.

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izotope vea tutorial with de ana

How to get great sounding voice recordings for videos and podcasts with iZotope VEA

January 23, 2024

For content creators, better quality audio equals better engagement.  See how content creator and audio engineer De Ana uses the new VEA from iZotope to get great-sounding voice recordings for her projects.

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Spline Advection with INSYDIUM FUSED

Spline Advection with INSYDIUM FUSED

January 23, 2024

In this week’s Top Tip Tuesday, Bob Walmsley from INSYDIUM shows you how to create an explosion with Spline Advection in FUSED in Cinema 4D.

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Become a mentor

Nurturing Creativity: A Guide to Becoming a Mentor

January 17, 2024

Ready to spice up your creative career in 2024? Consider being a mentor. Nothing says “I’ve got this” like guiding the next generation.

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newblue weathercast tutorial

WeatherCast Tutorial: Master Weather Graphics within Captivate

January 17, 2024

This tutorial guides you through the powerful features of WeatherCast, a new add-on for NewBlue Captivate, showing you how to integrate real-time weather data into your projects. Learn to customize forecasts with ease, manage multiple city data, and create visually stunning weather presentations.

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mtSplineFX Lightning

mtSplineFX Lightning in INSYDIUM FUSED

January 17, 2024

In this week’s Top Tip Tuesday from INSYDIUM, learn about mtSplineFX, a quick, cool, procedural lightning rig.

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BroadcastGEMS adaptive text tool highlight text tutorial

How to Use the Text Highlighting Features in the Adaptive Text Tool in Premiere Pro

January 16, 2024

BroadcastGEMs Adaptive Text Tool is a a robust and versatile Text Animation tool for Prremiere Pro.  Learn how to quickly add Faux Bold, Faux Italics, Color, Outline, and Tracking attributes to make parts of your Text String stand out from the rest.

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arnold distance shader tutorial

How to use the distance shader in Arnold to create a ripple using bump mapping in Maya

January 12, 2024

Learn how to use Autodesk Arnold’s distance shader with the cell_noise and bump 2D shader to create some sand and water ripples around an object, and get some new ideas on how to use that shader, with this short tutorial.

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