Physics Simulations in After Effects with Element 3D
Our friend Ben Eshagpoor of beMOTION.dESIGN walks you through some basic physics simulations with Motion Boutique Newton for After Effects. He attaches them to Video Copilot Element 3D using null objects. His project with LL Cool J looks pretty sweet!
Character animation for After Effects
Limber is an add-on for After Effects that makes animating 2D characters quicker and easier. Our limbs are shape layers that can be generated in just a couple of clicks. You can dedicate time to customizing and rigging them, or be animating in a few seconds.
The 2D Physics Engine For Adobe After Effects
Newton 3 brings realistic physics to After Effects, making your 2D composition layers act like solid objects that interact with each other – just like in the real world. It gives you many ways to control the properties of your objects, including type, density, friction, bounciness and velocity. You can also change world properties, like gravity. What’s more, Newton 3 allows you to create realistic joints between objects, so you can easily create complex motion. Once you complete your simulation, the animation is recreated in After Effects with standard keyframes, so you can adjust the timing however you choose. Easy, no?
High performance After Effects Plug-in for creating Motion Design & Visual FX!
Lightning-fast 3D Particle Array System and Text Generating System for Motion Design and Visual FX Artists
Posted by Michele Yamazaki