ProRender for Cinema 4D
You have so many choices in renderers these days and GPU rendering is a favorite lately. ProRender, and developed by AMD, and is the new Open CL-based GPU/CPU-based rendering engine, now built right into Cinema 4D R19. Here’s everything you need to know to get you started with ProRender. This page has multiple tutorials that explain how to set up ProRender, GPU rendering basics, Physically based lighting and rendering, and settings for the best results. There are also tutorials on how to avoid problems, how to get rid artefacts, and how to work with large resolutions in ProRender.
An Overview of ProRender
Radeon ProRender is a high-quality, fast, accurate, physically-based renderer that is open-source, free, and cross-platform, and can be used with several hosts including 3ds Max, Rhino, Maya, Blender, Solidworks. It’s now integrated right into Cinema 4D R19, bringing interactive rendering, a PBR workflow, and bucket rendering. The Radeon Pro website has a tutorial on how to use ProRender in Cinema 4D, which includes hardware specs.
New in Cinema 4D R19: Release 19 AMD ProRender, OpenCL Based Rendering for Everyone
First, a quick overview from Patrick Goski from Maxon.
Introduction to Cinema 4D R19 ProRender
In this tutorial, EJ Hassenfratz of Eyedesyn goes a bit deeper, going over the basics, including what ProRender is, GPU rendering basics, Physically based lighting and rendering, and how to set up the settings for the best results.
5 Gotchas to Avoid in Cinema 4D R19 ProRender
Rick Barrett from Maxon gives some tips for using ProRender.
Get Rid of Precision Artefacts in ProRender
This is a quick tip from Jonas Pilz and he explains how to get rid of Artefacts by lowering the Ray Epsilon setting in ProRender, which is under the general tab.
Tips on working with large resolutions with ProRender
Another from Jonas Pilz. He explains Bucket Rendering to get around memory limitations with ProRender.
Physically Based Rendering (PBR) Shaders
ProRender supports Cinema 4D’s standard materials, lights, and cameras but also R19 also includes a PBR WorkflowThere’s a new PBR Material and light options in Cinema 4D R19. The tutorials above cover this aspect but here are a few more links of interest on PBR shaders in particular.
Download free PBR Materials
On Cineversity you can download CV-Convert, a Cinema 4D script for converting materials to a reflectance-based workflow.
This is premium Cineversity content so if you’re interested, you can get Cineversity 2 ways:
- Get the annual Cineversity membership
- Get a Maxon Service Agreement (MSA) which gives you free updates and Cineversity for a year. There’s one for each version of Cinema 4D:
Other Resources and News
Basic Theory of Physically-Based Rendering – There’s a lot here to learn.
Physically-Based Rendering, And You Can Too! – This is an excellent resource! This is general and not specific to Cinema 4D.
Posted by Michele Yamazaki