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Quick Tip: Create Seamless Lizard Skin in Luxology Modo

Quick Tip: Create Seamless Lizard Skin in Luxology Modo

Creating Seemless Lizard Skin in Modo

Posted By Tomasz Lechociński

1. Modeling the Scales in Modo & Baking them to Bitmaps.

Step 1
You’ll model the scales in Modo and bake them to create Normal and Ambient Occlusion maps.

  • Change your 3D view to Front
  • Create a new Empty Mesh item in the Item List.
  • Change its name to “baker“.
  • Run the Box tool and type the values as shown in the screen grab. Position: 0 on every axes, Size X: 5cm, Y: 5cm, Z: 0cm.
  • In the Vertex Maps List, create a New Map and call it “Baker“

Note: The name of the UV map for this mesh must be unique in this Modo file. This means that no other active mesh can have a UV map with the same name. Otherwise Modo will generate errors when baking.

Step 2
Building the model for the scales.
  • Create a new Empty Mesh item in the Item List.
  • Change its name to “scales 2D“.
  • Run the Vertex Tool and in Vertex Selection mode, add 8 points in the order shown below.
  • When you’re finished, press P on the keyboard to create a polygon from the drawn points.

Make sure that points 1, 3, 5 and 7 are aligned with the baker mesh below, as shown in the screen grab.

Step 3
Now we’ll add more scales.
  • In Polygon Selection mode, select the polygon that you created and press Control-C to copy it.
  • In the Tool Properties, turn On snapping (1)
  • Change its values to the ones shown in the screen grab.
  • Activate the Move Tool (W) and move the geometry to the left corner of the baker mesh. From point (2) to point (3). A Yellow dot will show up when the geometry will snap to the point on the corner of the baker mesh.
  • Press Control-V to paste the polygon in its original position.
  • Turn Off Snapping. You have to do this, otherwise you won`t be able to draw points with the Vertex Tool in the next step.

To continue with the full tutorial on cgtuts+ please click here

 
 

Posted by Alicia