Re:Vision Effects Re:Map – UVW Multipass
Joren from The Pixel Lab shows you how to use RE:Map UV to replace a Cinema 4D UV pass with a 2D texture in After Effects.
RE:Vision Effects RE:Map
UV Mapping Made Easy!
Easily rerender UV maps in post to save 3D rendering time! RE:Map also provides inverse UV mapping and corner pinning.
• Texture map in post – Use a UV map rendered from a 3D system to easily clean up or replace texture maps in your compositing program, without having to re-render in your 3D system.
• Work in both directions – RE:Map also allows you to use a photo, and a matching 3D object, and create the texture map you need for your 3D render system.
• Quality distortion tools – Includes tools for corner pinning and 2D displacement mapping.
Posted by Kim Sternisha