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Rigging a Simple Cartoon Character in C4D

Rigging a Simple Cartoon Character in C4D

“Normal IK rigs bend sharp at the elbow and knees of characters but it’s hard to get a smooth bend like a cartoon character.  First, I’ll start out by introducing you the two types of rigs, FK (Forward Kinematics) and IK (Inverse Kinematics).   Then I’ll demonstrate how I set up my simple IK rig to rig my hamburger characters arms & legs and connecting them to the body.  Finally, I’ll wrap up the tutorial by showing you how to use Pose Morph to animate your character.  If you’re not familiar with Pose Morph, be sure to check out my tutorial on how I used it to animate Baymax from Big Hero 6!” – EJ Hassenfratz

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Posted by Spencer Knuttila