Texture Baking with FlatIron using Corona Renderer
3d-io Plug-ins has a new tutorial for 3ds Max and Corona Renderer about Texture Baking. In brief, the tutorial goes over all aspects of multiple objects or full scene texture baking using Flatiron for 3ds Max. Specifically, learn how to manage scene assets, unwrap multiple objects in sets, bake them and export to other applications.
Additionally, check out other 3d-io tutorials on YouTube.
Other 3d-io and Corona Renderer News
- Update: 3d-io Flatiron 2.38, Unwrella 3.19, BonesPro 4.79 for 3ds Max 2020 – This news is from April 2019. To summarize, 3d-io has updated Flatiron, Unwrella, BonesPro, and UV Packer so that they all now fully support Autodesk 3ds Max 2020.
- New: Corona Renderer 4 for 3ds Max is Now Available – This is from June 11, 2019. It breaks down what’s new in this release. In short, Corona Renderer v4 for 3ds Max offers fast and easy caustics. In addition, it adds the ability to pick objects and set the DOF focus point right inside the render window. Furthermore, there is a fisheye mode for cameras, multiple suns, and environments for LightMix. Also, new image filtering.
Full Scene Texture Baking for 3ds Max
Flatiron is a unique render-to-texture plugin for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.
To download a trial version, click on the product page.
New advanced high-performance renderer for 3ds Max and Cinema 4D, and (soon) other platforms.
Corona Renderer delivers high quality, physically-based shading in production rendering. All its features are tightly integrated into Autodesk 3ds Max and Cinema 4D.
In the event that you want to download a trial version, click on the product page.
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Posted by Michele Yamazaki