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The Art of V-Ray: Mastering the V-Ray Renderer in Autodesk Maya #mayamonday

The Art of V-Ray

In this series, Rusty Hazelden gives you a practical guide to mastering the V-Ray renderer in Autodesk Maya. He dissects a series of shots from a commercial and explains the process used to create colorful splashes of paint using V-Ray for Maya.

Essential topics that are covered in this series include:

  • V-Ray Frame Buffer / VFB
  • V-Ray History Window
  • Test Resolutions
  • Viewport Render
  • IPR Render
  • IPR Debug Shading Modes
  • Isolate Selected
  • Ambient Occlusion
  • V-Ray Material
  • Diffuse Color
  • Specular Highlights
  • VRayLightRect / Area Light
  • V-Ray Light Lister
  • Key, Fill, and Rim Lighting
  • Render Settings
  • Production Engine
  • GPU vs. CPU Rendering
  • Bucket Rendering
  • Progressive Rendering
  • Image Sampler
  • Global Illumination
  • Brute Force Light Cache
  • Batch Rendering
  • Multichannel EXR files
  • Render Elements / AOVs
  • Sample Rate Render Element
  • Denoiser Render Element
  • V-Ray Denoiser
  • Filename Tokens
  • VRayProxy / VRayMesh Node
  • Rendering Alembic Cache Files
  • Extra V-Ray Attributes
  • V-Ray Physical Camera
  • Motion Blur / Shutter Angle

The Art of V-Ray Vol. 1 – Chapter 1

The Art of V-Ray Vol. 1 – Chapter 2

The Art of V-Ray Vol. 1 – Chapter 3

The Art of V-Ray Vol. 1 – Chapter 4


Related links

  • The Change Log: Autodesk Maya, Blackmagic, V-Ray Updates Read about the Autodesk Maya and Maya LT 2019.1
  • Maya Monday: V-Ray Next for Maya Tutorials – From May 2019: V-Ray Next for Maya came out several months ago and is speed, quality, power, creative control and smart integrations to your workflow. V-Ray Next is smarter, faster, and more powerful than ever with it’s powerful V-Ray Scene Intelligence, fully redesigned IPR, and 2X faster GPU production rendering. Here are a few tutorials to get you started.

Posted by Michele Yamazaki