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Cinema 4D: Demystifying C4D Mograph Shaders Part 1, 2 & 3 | helloluxx

Cinema 4D: Demystifying C4D Mograph Shaders Part 1, 2 & 3 | helloluxx

Tim Clapham from helloluxx.com takes you through a series of three tutorials to help demystify the Maxon Cinema 4D Mograph shaders.

Demystifying Cinema 4D Mograph Shaders Part I

Tim states, “This is the first of three tutorials which cover the Mograph Shaders…I have worked with many people and held a lot of training courses over the years and the Cinema 4D Mograph Shaders are often a mystery to a lot of users.

I hope these three tutorials help to demystify these shaders. They are extremely powerful and offer a great workflow allowing you to create complex and varied materials in your scene using the minimum number of materials. This is efficient in many ways that will help to speed up your workflow, give you more time and power to experiment when creating with Cinema 4D.

In this first example, I show you the basic principles behind the Mograph Color Shader, demonstrating how you can use this with regular non-mograph objects. I then expand upon this to explore the flexibility of this shader and how you can use it in any channel of your material to create variation in your renders with minimal effort whilst maintining an optimal workflow.”

If you want to follow along, you can download the Cinema 4D scene file here.

 

Demystifying Cinema 4D Mograph Shaders Part II

In this second tutorial on working with the Mograph Shaders, Tim expands upon the first tutorial, working with the Color Shader, by demonstrating how you can use this to control the colour of lights in your scene, as well as materials.

Demystifying Cinema 4D Mograph Shaders Part III

In this tutorial about working with the Cinema 4D Multishader, Tim shows you how to build a complete deck of playing cards, keeping each card unique.

Posted by Kim Sternisha

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