Create a Splash with Phoenix FD for 3ds Max
Jesse Pitela shows how to make water splash with the basic liquid emitter in Chaos Group’s Phoenix FD for 3ds Max. He has it set up to splash over half an orange, but you can splash water on anything you can conjure. This tutorial covers the 3ds Max version of Phoenix FD but there is also a version for Maya.
In a nutshell: Cylinder emitter with 100 outgoing velocity for 20 frames. 0.3 noise. 0.1cm Cell size. Gravity 0.7. Time scale 0.1. Steps per frame: 6
If you haven’t had much experience with Phoenix FD for 3ds Max, here are a couple of other tutorials you may want to check out.
- Tutorial: Chaos Group Phoenix FD for 3ds Max – Quick Start: Basic Liquids – This video covers the basic workflow for creating a basic liquid simulation in Phoenix FD for 3ds Max, using both a toolbar preset, and then again manually, step-by-step for good measure.
- Tutorial: Phoenix FD 3.0 for 3ds Max – Beach wave water simulation – This tutorial from Chaos Group that will teach you the basics of creating beach waves with Phoenix FD 3.0 for 3ds Max.
- Tutorial: Chaos Group Phoenix FD for Maya – Quick Start: Gasoline Explosion – Are you Maya user? Learn how to create a fiery explosion with an accelerant like gasoline in Phoenix FD for Maya. Using both the toolbar preset, and then again manually, step-by-step you’ll learn the ins and outs of this simulation type.
Fluid Dynamics for Artists
Phoenix FD™ is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones and The Flash, and is specifically designed for fast-paced production.
Posted by Kim Sternisha