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Create a Splash with Phoenix FD for 3ds Max

Create a Splash with Phoenix FD for 3ds Max


Jesse Pitela shows how to make water splash with the basic liquid emitter in Chaos Group’s Phoenix FD for 3ds Max. He has it set up to splash over half an orange, but you can splash water on anything you can conjure. This tutorial covers the 3ds Max version of Phoenix FD but there is also a version for Maya.

He explains:

In a nutshell: Cylinder emitter with 100 outgoing velocity for 20 frames. 0.3 noise. 0.1cm Cell size. Gravity 0.7. Time scale 0.1. Steps per frame: 6

If you haven’t had much experience with Phoenix FD for 3ds Max, here are a couple of other tutorials you may want to check out.


Chaos Group Phoenix FD for 3ds MaxChaos Group Phoenix FD for 3ds Max

Fluid Dynamics for Artists

Phoenix FD™ is a complete solution for fluid dynamics. It is used to simulate realistic water, fire, and other effects for multiple television series such as Game of Thrones and The Flash, and is specifically designed for fast-paced production.

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Posted by Kim Sternisha

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