Create Multiple Sculpts From a Single Basemesh in ZBrush
Shaun Keenan, clearly a fan of fish, has made an ocean of tutorials! He created a six models of fish in ZBrush using the Dnamesh and ZRemesher features in ZBrush and explains it all.
Basically, he uses images of fish as reference and imports a basemesh and manipulates it to fit the shape of the reference fish. He then sculpts the fish with ZBrush. It is a very detailed tutorial and actually very interesting to watch, even if you’re not a ZBrush user. You could create your own aquarium with all of these cool fish and easily design your own custom fish.
Without further ado, here are the tutorials.
Fish #1: Clown Fish
Sculpting Fish #1: Clown Fish
Fish #2: Grouper
Sculpting Fish #2: Grouper
I’m not sure why but there’s no audio on this video. I think you’ll still be able to follow along though.
Fish #3: Sheephead Fish
Yes, Fish number 3.
Sculpting Fish #3: Sheephead Fish
Fish #4: Convict Cichlid (Jail Fish)
Sculpting Fish #4: Convict Cichlid (Jail Fish)
Fish #5: Rainbow Trout
Sculpting Fish #5: Rainbow Trout
Fish #6: Pompano
The final fish model… Fish six… not fish sticks!
Sculpting. Fish #6: Pompano
Presenting the render
Shaun sets up the render and does some color correction in Photoshop.
Posted by Michele Yamazaki