Trapcode Form City with Displacement Maps
In this Quicktip, Aharon Rabinowitz shows you how using Depth Maps to displace Trapcode Form particles can be used to create a 3D Point Cloud Representation of a city. This tutorial was inspired by the brilliant Trapcode Form work of Jeremy Cox at Imaginary Forces, for the film “Terminator: Salvation.”
Create immortal particle grids and 3D particle objects with Trapcode Form. Build effects visually in the powerful Designer. Dissolve your particle objects in fluids or create complex fractal animations. Create stunning MoGraph with 3D models, text, masks, and animated OBJ sequences. Drive animation with sound and dissolve text and logos. Form uses the After Effects 3D camera and lights and is GPU-accelerated.
Note: Form is only available as part of the Trapcode Suite
Red Giant Trapcode Suite is a set of 11 tools for 3D motion graphics and visual effects. Particle simulations and 3D effects for motion graphics and VFX.
Trapcode Suite is made up of several different tools that each have their own compatibility info. Every tool runs on Mac and Windows and is compatible with Adobe After Effects, while some of the tools also work in additional host-applications.
Posted by Kim Sternisha