Create a Realistic Water Fountain Simulation with thinkingParticles
In this video, cebas explains how to create a realistic multi-level water flow simulation of a Water Fountain. This tutorial is made for 3ds Max and thinkingParticles Subscription Drop 9 and newer. This tutorial uses the latest thinkingParticles Fluid solver and the OpenVDBShape operator to create the surface.
Two key points of the tutorial include:
- Use the Flow emitter to create a constant flow of fluid particles
- Make use of the Waterlevel Node to pre-fill containers with fluid particles to save simulation time.
First, two examples of the water fountain simulation with thinkingParticles.
Radioactive Water Fountain with thinkingParticles and 3ds Max
3ds Max Procedural FX: Orange Juice Fountain, thinkingParticles Fluid Solver R&D
Tutorial: Create a Realistic Water Fountain Simulation with thinkingParticles
finalRender and thinkingParticles the new Powerhouse
Countless blockbuster movies and projects depend on thinkingParticles’ limitless ability to recreate advanced physics-based particle effects fully procedural and rule-based.
The release of thinkingParticles Subscription Drop 10 represents a massive step towards better and faster Visual Effects all done in 3ds Max. Once again, simulation robustness with outstanding fluid solver stability and enhanced soft body dynamics offer a uniquely rounded overall Visual Effects experience for every 3ds Max user. Besides some serious housekeeping, new advanced Visual Effects operators have been added to the tool chest.
Posted by Michele Yamazaki