3D (680 Tutorials)
November 24, 2020
Learn to Create Abstract Neon Cloud Art with Maxon Cinema 4D and Redshift this slick new tutorial from Effectatron. Lots of great info!
November 24, 2020
Angela from U-Render shows you how to create an Abstract Flower using Subsurface Scattering in Cinema 4D with U-RENDER.
November 18, 2020
The schedule for Wednesday, November 18, 2020, is jam-packed with goodness, including EJ Hassenfratz, Athanasios Pozantzis, and Paul Babb.
November 2, 2020
Harvey Newman explains how to use Animation Layers in Maya, a non-destructive way to create and blend multiple levels of animation in Maya.
October 26, 2020
ReimagineFx walks you through making a spooky ghost with a purple sheen by using the Velvet Shader in Maya and Arnold Renderer.
October 13, 2020
Effect-A-Tron shows you how to create an Isometric Room with Cinema 4D and Redshift – from scratch to the final render.
October 8, 2020
In this tutorial from The Pixel Lab, Jonathan Winbush talks about his Cinema 4D to Unreal Engine 4 Workflow.
September 22, 2020
Turn 3D objects into smoke with Cinema 4D and TurbulenceFD. Tutorial series by Roger Kilimanjaro. Plus, a great Cinema 4D MSA offer.
September 15, 2020
Basefount Animcraft is a new animation sharing and editing 3d software. These 3 tutorials will help you get started using Animcraft in either 3ds Max or Maya.
September 8, 2020
Chaos Group Phoenix FD 4 is focused on expanding its toolset for better simulation control with several new sim options for 3ds Max and Maya.
September 1, 2020
Rusty Hazelden helps you master V-Ray Next for Maya in the form of a paint commercial with colorful twisting paint splashes. He dissects a series of shots, explaining the process.
August 28, 2020
Hashi, The Action Movie Dad, “travels the circuits of time to show you how to create the visual effects of Bill & Ted Face the Music!”
August 13, 2020
Here’s a Video Copilot Tutorial Compilation of our favorites for your learning enjoyment and to celebrate our exclusive sale, happening now!
August 10, 2020
Get an in-depth look at working with 3D scanned objects, including retopologize, UV-layout, texturing, rigging, and animating. And, create an elbow crab.