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3D Rendering (166 Tutorials)

maxwell pbr workflow tutorial

PBR Workflow in Maxwell | Parts 1, 2 & 3

December 23, 2019

In this 3 part tutorial serials, Artem Paramonov shares his approach on pairing PBR textures with Maxwell Render.

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Create Hair and Fur with Maya, XGen, and More... Plus Freebies

Maya Monday: Create Hair and Fur with Maya, XGen, and More… Plus Freebies

November 11, 2019

Learn about creating hair / fur with Maya using XGen, and working with V-Ray Next for Maya and Corona Renderer in Maya. Get Shave and a Haircut for free!

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3d renders look fake tutorial

Why Your 3D Renders Look Fake – 5 Tips

September 24, 2019

Designer Darren Thomas explains why your 3D renders look fake and offers 5 tips to improve realism. Perfection is your enemy, and technology will only get you so far, as real life is messy and imperfect.

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chaos cloud tips & tricks tutorial

Chaos Group: Chaos Cloud Tips & Tricks – How to prepare a scene for production rendering

September 4, 2019

In this tips & tricks tutorial, you will discover the best ways to prepare a scene for production rendering with Chaos Cloud.

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Arnold + Maya Tutorial Round Up

Arnold + Maya Tutorial Round Up #MayaMonday

August 26, 2019

Arnold + Maya go together like chips and salsa, or rice and beans! Today we’re rounding up some tutorials for Arnold and Maya.

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Texture Baking 3d-io flatiron

Texture Baking with FlatIron using Corona Renderer

August 20, 2019

This new tutorial from 3d-io Plug-ins goes over all aspects of multiple objects or full scene texture baking using Flatiron for 3ds Max.

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V-Ray for Houdini tutorial

V-Ray for Houdini: Introduction + Batch Rendering + Using Python HOU

August 20, 2019

Here’s a couple of tutorials to get you up and running with V-Ray for Houdini quickly. The introduction covers the basic startup and UI integration, the next tutorial teaches you how to start a batch render, and finally you will learn how to use the Python Hou module .

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common USD Maya Monday

The Common USD Plug-in for Maya #MayaMonday

August 19, 2019

Autodesk is working with Animal Logic, Luma Pictures, and Pixar to combine all the Maya USD projects into a common USD integration in Maya. Coming soon!

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e-on software Summer 2019 Release: Orthographic Projection Camera

Orthographic Projection Camera in E-on VUE Summer 2019 Release

August 19, 2019

With the new VUE Orthographic Projection camera, users are able to create a 2D projection of a 3D object with isometric and axonometric views that do not use perspective.

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keyshot rendering tutorials

Luxion Keyshot Rendering Tutorials #gettingstarted

July 29, 2019

This 8 part tutorial series takes you through the rendering process in Keyshot and includes workflow, model import, lighting and more.

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gsg area light maps tutorial

Greyscalegorilla: Lighting 3D Products with Area Light Maps

July 26, 2019

Learn how to use Greyscalegorilla Area Light Maps with HDRI Link to add texture to area lights in your favorite third-party render engine.

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oreo advert breakdown

Oreo Commercial in RealFlow, Cinema 4D, Octane Render, Premiere Pro & After Effects

May 28, 2019

Arthur Whitehead explains his workflow for making Oreo cookie that splashes into some milk and caramel or liquid chocolate, made in RealFlow.

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Maya Monday

Maya Monday: Useful Scripts & Tools

May 13, 2019

A few useful scripts and tools can really help speed up your workflow. These scripts and tools automate time-consuming tasks, in particular. Free Useful Script Automatically Finds Hard Edges In Maya Lester Banks posted this free and definitely script last week that comes from Play Creative. It saves you time by automatically selecting hard edges….

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Maya Monday

Maya Monday: V-Ray Next for Maya Tutorials

May 6, 2019

V-Ray Next for Maya Tutorials! V-Ray Next for Maya brings speed, quality, power, creative control and smart integrations to your workflow. 

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FumeFX logo

Using FumeFX 5 VDB caches with V-Ray Next, Redshift renderers

April 30, 2019

Sitni Sati has a new FumeFX tutorial that came out yesterday about VDB caches. Centrally, they explain how to export cache files to OpenVDB (.vdb) format. These files include FumeFX grid transformations, and in the end, this information will be used by the VRayVolumeGrid and Redshift Volume to properly position volumetrics to the exact same…

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