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Autodesk 3ds Max (64 Tutorials)

Character Animation: Adding Weight and Life to a Character’s Legs in 3ds Max

Character Animation: Adding Weight and Life to a Character’s Legs in 3ds Max

June 13, 2017

Jonathan Abenhaim explains how to mimic the subtle vibrations of the leg when the foot comes in contact with a hard surface.

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3ds Max: Rendering realistic Explosion and Smoke in Arnold

3ds Max: Rendering realistic Explosion and Smoke in Arnold

June 6, 2017

In this tutorial, from Mograph Plus, you will learn how to render realistic explosions and smoke in Arnold for 3ds Max using the Arnold Volume.

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3ds Max: How to Create a Mini 3D House in 3D Studio Max

3ds Max: How to Create a Mini 3D House in 3D Studio Max

May 30, 2017

Learn how to make a miniature, low poly house using 3ds Max in this step by step tutorial by Jonathan Lam.  This tutorial is great the for beginning 3ds max user as it covers creating simple 3D shapes and basic modeling techniques.

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3ds Max: Create Detailed Sand with iToo Software’s Forest Pack

3ds Max: Create Detailed Sand with iToo Software’s Forest Pack

May 9, 2017

This step by step tutorial teaches you how to use Forest Pack’s “Forest Color” map features plus a bit of customizing, to create macro-photorealistic sand.

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cebas thinkingParticles – Simulate Gelatin Cubes

cebas thinkingParticles – Simulate Gelatin Cubes

May 2, 2017

Learn how to simulate super elastic gelatine cubes using Viscoelastic Fluids in thinkingParticles, with this tutorial from cebas Visual Technology.

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cebas thinkingParticles – Viscoelastic Fluids: Honey tutorial

cebas thinkingParticles – Viscoelastic Fluids: Honey tutorial

April 25, 2017

The visco elasticity solver in thinkingParticles for 3ds Max allows for the creation of viscous liquids like honey or oil, or any kind of thick fluids. Learn how to use the solver to create flowing honey in this tutorial.

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3ds Max Tips and Tricks for Hard-Surface Modeling

3ds Max Tips and Tricks for Hard-Surface Modeling

April 18, 2017

Autodesk visits Jacques Choi of Eidos-Montreal, who shares some great tips on how to smooth your workflow in 3ds Max when Hard-Surface Modeling. 

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Maya 2016 Extension 2 New Features | Introduction to MASH networks

Maya 2016 Extension 2 New Features | Introduction to MASH networks

March 27, 2017

This one is from LinkedIn Learning Solutions. They actually have several tutorials on YouTube on the topic of Maya and MASH. Featured in Maya Monday: Maya for Motion Graphics and MASH.

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RayFire Shatter Modifier for Autodesk 3ds Max

RayFire Shatter Modifier for Autodesk 3ds Max

March 3, 2017

The latest release of RayFire for 3ds Max brings the RayFire Shatter Modifier, a new tetrahedron based damaging and fragmentation modifier.

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Raspberries with Subsurface Scattering – 3Ds Max & IRAY

Raspberries with Subsurface Scattering – 3Ds Max & IRAY

January 25, 2017

In this video render spaz explains subsurface scattering settings using IRAY renderer to get realistic results when applying this material to a scene of raspberries.

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Phoenix FD 3.0 for 3ds Max – Beach wave water simulation

Phoenix FD 3.0 for 3ds Max – Beach wave water simulation

December 27, 2016

Check out this tutorial from Chaos Group that will teach you the basics of creating beach waves with Phoenix FD 3.0 for 3ds Max.

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Fixing 3ds Max model of NYC – SiNi Software

Fixing 3ds Max model of NYC – SiNi Software

December 20, 2016

This tutorial goes through the basics of how to clean up a 3d model the size of New York city using 3ds Max and SiNi Software.

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3ds Max: Create a Robot Walking in a Live Action Scene

3ds Max: Create a Robot Walking in a Live Action Scene

August 9, 2016

This is the first part of a multi step tutorial that teached you how to create, texture, rig and composite a giant robot into live action footage. This first part shows you how to create the robot in 3ds Max.

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3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

June 21, 2016

Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.

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Forest Pack for 3ds Max: Randomizing Procedural Objects

Forest Pack for 3ds Max: Randomizing Procedural Objects

June 21, 2016

In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

 

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