Autodesk 3ds Max (64 Tutorials)
June 13, 2017
Jonathan Abenhaim explains how to mimic the subtle vibrations of the leg when the foot comes in contact with a hard surface.
June 6, 2017
In this tutorial, from Mograph Plus, you will learn how to render realistic explosions and smoke in Arnold for 3ds Max using the Arnold Volume.
May 30, 2017
Learn how to make a miniature, low poly house using 3ds Max in this step by step tutorial by Jonathan Lam. This tutorial is great the for beginning 3ds max user as it covers creating simple 3D shapes and basic modeling techniques.
May 9, 2017
This step by step tutorial teaches you how to use Forest Pack’s “Forest Color” map features plus a bit of customizing, to create macro-photorealistic sand.
May 2, 2017
Learn how to simulate super elastic gelatine cubes using Viscoelastic Fluids in thinkingParticles, with this tutorial from cebas Visual Technology.
April 25, 2017
The visco elasticity solver in thinkingParticles for 3ds Max allows for the creation of viscous liquids like honey or oil, or any kind of thick fluids. Learn how to use the solver to create flowing honey in this tutorial.
April 18, 2017
Autodesk visits Jacques Choi of Eidos-Montreal, who shares some great tips on how to smooth your workflow in 3ds Max when Hard-Surface Modeling.
March 27, 2017
This one is from LinkedIn Learning Solutions. They actually have several tutorials on YouTube on the topic of Maya and MASH. Featured in Maya Monday: Maya for Motion Graphics and MASH.
March 3, 2017
The latest release of RayFire for 3ds Max brings the RayFire Shatter Modifier, a new tetrahedron based damaging and fragmentation modifier.
January 25, 2017
In this video render spaz explains subsurface scattering settings using IRAY renderer to get realistic results when applying this material to a scene of raspberries.
December 27, 2016
Check out this tutorial from Chaos Group that will teach you the basics of creating beach waves with Phoenix FD 3.0 for 3ds Max.
December 20, 2016
This tutorial goes through the basics of how to clean up a 3d model the size of New York city using 3ds Max and SiNi Software.
August 9, 2016
This is the first part of a multi step tutorial that teached you how to create, texture, rig and composite a giant robot into live action footage. This first part shows you how to create the robot in 3ds Max.
June 21, 2016
Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.
June 21, 2016
In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.