3ds Max (80 Tutorials)
3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max
June 21, 2016
Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.
Forest Pack for 3ds Max: Randomizing Procedural Objects
June 21, 2016
In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.
Getting Started with e-on Vue – Create a 3D Environment
June 7, 2016
Aya from e-on Software walks you through how to setup a quick scene with terrain, trees, atmosphere, and ocean.
3DS Max: Create Brushed Metal in VRay
April 20, 2016
Learn how to make brushed metal with vray in 3DS Max by Johannes Tiner.
Creating rusty metal with V-Ray 3.3
February 9, 2016
Hammer Chen shows you how to create a rusty metal shader with V-Ray 3.3 and 3DS Max.
RealFlow: Water Displacement – Space Pyramid Rise
January 7, 2016
In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.
Multi Pass Rendering and Compositing in 3ds Max and After Effects
December 15, 2015
Learn how to create a basic scene in 3d Studio Max with part 1 of a 2 part tutorial series from Envato Tuts+.
Rendering FumeFX in 3ds Max
December 11, 2015
Check out this great Tutorial from Sam Wickert on rendering FumeFX in Autodesk 3ds Max for Adobe After Effects. Well, thats a doozy…. better just watch the tutorial!
Create Sparks in 3ds Max using Particle Flow
November 16, 2015
“In this tutorial you’ll learn how to create a shower of sparks using 3ds Max and Particle Flow.” – Uriel Deveaud
V-Ray 3.0 Render Elements & After Effects
November 16, 2015
Paul Hatton takes a look at V-Ray’s render elements and how to composite them into After Effects.
3ds Max: Harry Potter Spellbook Breakdown
November 12, 2015
Harry Potter may be getting old, but the lessons learned from this tutorial are not. Learn how Scott Homer created this highly detailed, Hogwarts inspired spellbook from concept to reconstructing the low poly.
Nakagin Photoreal Road Tutorial
November 10, 2015
Bertrand Benoit explains how he created the realistic road material in his Nakagin Capsule Tower series. Software used: 3ds Max, V-Ray.
3ds Max Peeling by Simone Nastasi
October 20, 2015
“A few people asked for a tutorial on how I did my Moka video.” – Simone Nastasi
Meteor Impact and Road Destruction
September 24, 2015
In this Destruction in Production tutorial series, Demolition expert Iskander Mellakh from icmstudios.co.uk guides you step-by-step through the creation of a destruction shot from scratch.
Creating a Tornado with RealFlow and FumeFx
October 21, 2014
Using Next Limit RealFlow and SitniSati FumeFx for Autodesk 3ds Max you can create a twister of this very nature! Watch this tutorial to see how!