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Autodesk (187 Tutorials)

Maya 2017 Tutorial | #02 Projects

Maya 2017 Tutorial | #02 Projects

March 27, 2017

In this video, learn what projects are in Maya and how to use them. Featured in Maya Monday: Opening Maya For the First Time.

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Maya 2017 Tutorial | #01 Interface

Maya 2017 Tutorial | #01 Interface

March 27, 2017

A video from Vito Tutors to explain the Maya 2017 Interface. Featured in Maya Monday: Opening Maya For the First Time.

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Maya Interface Tour

Maya Interface Tour

March 27, 2017

This movie gives you a basic overview of the various parts of the Maya user interface. Featured in the article Maya Monday: Opening Maya For the First Time.

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Maya 2017 – Your first day in Maya

Maya 2017 – Your first day in Maya

March 27, 2017

This tutorial explains how to maneuver in Maya 2017, how to make primitives and text, and learn about the major interface sections of Maya 2017. There are new features like the Arnold renderer from Solidangle that are also covered in this video. This was featured in Maya Monday: Opening Maya For the First Time.

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Maya Tutorial for Beginners 2016 | 2017

Maya Tutorial for Beginners 2016 | 2017

March 27, 2017

Get comfy with the new tools and user interface items in Maya 2016 or 2017. Learn how to create polygon and texture models, and light a scene, then finally how to render your scene. Featured in Maya Monday: Opening Maya For the First Time

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Quick Rigging and Skinning a character

Quick Rigging and Skinning a character

March 27, 2017

This is slightly bit more advanced and also covers skinning but is very clear and easy to follow.

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Maya 2017 Auto Rig tool Simple Tutorial

Maya 2017 Auto Rig tool Simple Tutorial

March 27, 2017

Learn to use the Auto Rig tool on a game model. 

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Quick Rig from My Oh Maya

Quick Rig from My Oh Maya

March 27, 2017

Stephen Roselle of My Oh Maya talks about Quick Rig which is in the HumanIK window. One click, what can be easier!

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Maya 2016 Extension 2: Easier Character Creation

Maya 2016 Extension 2: Easier Character Creation

March 27, 2017

Available in Maya 2016 Extension 2, new tools like Quick Rig along with big enhancements to Shape Authoring help make character creation easier than ever.

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Maya Quick Rig

Maya Quick Rig

March 27, 2017

The new Quick Rig makes it easier than ever for novice animators to create a character rig. The new tool can generate a bipedal rig that is prepared with the constraints of the HumanIK animation system, and approximate the placement of the rig within the geometry of a target character. The user can make the placement of the rig more accurate by manually placing and adjusting markers within their character geometry. The Quick Rig tool also provides basic mesh skinning, further helping to facilitate the rigging and animation processes.

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Cut Smooth Holes Without Boolean in Maya Easy in Maya

Cut Smooth Holes Without Boolean in Maya Easy in Maya

March 27, 2017

In this video, 3DGameArt shows Maya users the method of cutting smooth holes in your mesh without boolean easily. Cutting holes is so important when modeling. Featured in the article, Maya Monday: 5 Modeling Tutorials for Beginners

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Polygon Modeling a Vase in Maya

Polygon Modeling a Vase in Maya

March 27, 2017

A quick tutorial explaining how to model a basic vase using polygon primitives.This was featured in Maya Monday: 5 Modeling Tutorials for Beginners. 

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Creating A Temple In Maya, A Basic Modeling Workflow

Creating A Temple In Maya, A Basic Modeling Workflow

March 27, 2017

In this Envato+ tutorial, Sansar Tripathi explains how to build a massive temple in Maya, perfect for newbies.

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Easy Hand Modeling Tutorial in Maya

Easy Hand Modeling Tutorial in Maya

March 27, 2017

Another from Alex Cheparev, check out this very simple hand modeling workflow. Alex uses box modeling and simple polygon tools within Maya 2016. This was featured with Maya Monday: 5 Modeling Tutorials for Beginners.

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Maya Monday: mental ray vs. Arnold for Maya + Other Renderers

Maya Monday: mental ray vs. Arnold for Maya + Other Renderers

March 20, 2017

In Maya 2017, Autodesk has replaced NVIDIA’s mental ray with Arnold for Maya software. mental ray is no longer being licensed by Autodesk. This is really only a problem if you’re opening older projects or want to follow an older tutorial that uses it.

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