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CINEMA 4D (640 Tutorials)

Intro to Questions and Actions in X-Particles

Intro to Questions and Actions in X-Particles

June 23, 2014

Learn about Questions and Actions with X-Particles in CINEMA 4D.

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Intro to Dynamics in X-Particles

Intro to Dynamics in X-Particles

June 23, 2014

Mike Batchelor takes a look at the constraints (multi physics) and the SPH fluids in X-Particles.

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Intro to X-Particles Collisions

Intro to X-Particles Collisions

June 23, 2014

Learn about Collisions in X-Particles v2.5

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Create a Cool Spiral with Sprites Attached with X-Particles

Create a Cool Spiral with Sprites Attached with X-Particles

June 23, 2014

FxChannelHouse shows how to create a twistedly fun effect with X-Particles.

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Easy Paint Peeling Effects with X-Particles Fragmenter

Easy Paint Peeling Effects with X-Particles Fragmenter

June 23, 2014

Mike Batchelor uses the X-Particles Fragmentor Object to create peeling effects.

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Intro to the Fragmenter in X-Particles

Intro to the Fragmenter in X-Particles

June 23, 2014

The Fragmenter has the ability to turn any objects faces or objects into controllable particles.

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Corrosion Effect with X-Particles

Corrosion Effect with X-Particles

June 23, 2014

Mike Batchelor shows how to create a corroded look in CINEMA 4D, using features in the X-Particles Emmitter, Skinner and Cache Object features.

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Introduction to the X-Particles Skinner

Introduction to the X-Particles Skinner

June 23, 2014

Mike Batchelor's quick start guide to the Skinner.  The skinner features a powerful mesher object that can use several particle sources: X-Particles, standard CINEMA 4D emitter, Thinking Particles. It can also use scene objects, completely replacing the CINEMA 4D metaball, to work in conjunction with the fluid system.

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X-Particles 2.5 Fluids and Foam

X-Particles 2.5 Fluids and Foam

June 23, 2014

Here's a look at the new fluids system in v2.5 of X-Particles and how they use the core SPH fluids.

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Intro to the X-Particles Emitter

Intro to the X-Particles Emitter

June 23, 2014

The screaming fast emitter in X-Particles allows for an unbelievable maximum particle count of 1 billion particles! Some of the features are covered in tutorials below are:

  • fluid simulation with wet map generation
  • multiphysics constraints
  • collision engine

Mike Batchelor of slouchcorp.com is an expert in X-Particles so you'll be seeing his name here a lot. He does tutorials on his own and for INSYDIUM LTD, the maker of X-Particles. He put together six basic quick start guides on some of the X-Particles features to get you started with X-Particles.

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Particle Advection X-Particles With Turbulence FD Fluids

Particle Advection X-Particles With Turbulence FD Fluids

June 16, 2014

Not only did Mike Batchelor teach me how to create a beautiful particle animation with X-Particles for CINEMA 4D by using fluid created with Jawset Turbulence FD to drive their motion, but I learned what the word ‘advection’ means!

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3D CAMERATRACKER Plug-in Tutorial by The Pixel Lab

3D CAMERATRACKER Plug-in Tutorial by The Pixel Lab

June 10, 2014

Joren from The Pixel Lab shows the workflow of working with footage tracked with The Foundry’s CAMERATRACKER in After Effects and then bringing that footage into MAXON CINEMA 4D. 

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Model A Microphone with A Wire Mesh Texture in Cinema 4D

June 3, 2014

In this Greyscalegorilla tutorial by Chris Schmidt, he will show you how to uses dynamics, modeling, and texturing to create a 3D microphone in Maxon Cinema 4D.

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Using the Spline Shader to Create Text as a Material in CINEMA 4D

Using the Spline Shader to Create Text as a Material in CINEMA 4D

May 27, 2014

EJ Hassenfranz explains how to skip Photoshop and use the Spline Shader and text (or any spline shape!) as a 2D resolution independent material. He goes deeper, explaining how to use a bump or displacement channels of a material for embossed or stamped metal looks.

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Use The Matrix Object In Cinema 4D to Sculpt Dynamically with Particles

May 27, 2014

In this tutorial Günter Nikotin shows how you can sculpt particles using the matrix object in Maxon Cinema 4D.

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