|
1.415.462.1982

Materials / Shaders (99 Tutorials)

C4D Live SIGGRAPH 2018 Rewind – Round 5

C4D Live SIGGRAPH 2018 Rewind – Round 5

September 13, 2018

This is the fifth round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from Bhakti Patel,
Brett Morris, and Dean Giffin, all presenting with Cinema 4D Release 20. All of the videos are also hosted at Cineversity.com.

Go To Tutorial →

Cinema 4D and Corona Renderer

Cinema 4D and Corona Renderer

September 11, 2018

If you’re using Corona Renderer with Cinema 4D or thinking about it, here some tutorials to get you started. We’ve covered Redshift and Octane Render earlier today.

Go To Tutorial →

C4D Live SIGGRAPH 2018 Rewind

C4D Live SIGGRAPH 2018 Rewind – Round 3

September 11, 2018

Watch the fantastic presentations from GSG-Live: AskGSG LIVE with Greyscalegorilla, Matthäus Niedoba, and Marc Potocnik, all presenting with Cinema 4D R20.

Go To Tutorial →

C4D Live SIGGRAPH 2018 Rewind – Round 4

C4D Live SIGGRAPH 2018 Rewind – Round 4

September 11, 2018

This is the third round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from Marti Romances, Russ Gautier, and Robyn Haddow, all presenting with Cinema 4D Release 20.

Go To Tutorial →

Cinema 4D and Arnold

Cinema 4D and Arnold

September 11, 2018

A couple of weeks ago we did some features on Cinema 4D and third party renderers that work with Cinema 4D. We’re continuing today with Arnold and featuring a few useful and fun tutorials.

Go To Tutorial →

Maxon Cinema 4D and Arnold Render Tutorials for Shaders

Maxon Cinema 4D and Arnold Render Tutorials for Shaders

September 11, 2018

A couple of weeks ago we did some features on Cinema 4D and third party renderers that work with Cinema 4D. We continue today with more for Arnold.

Go To Tutorial →

C4D Live SIGGRAPH 2018 Rewind – Round 4

C4D Live SIGGRAPH 2018 Rewind – Round 4

September 7, 2018

This is the fourth round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from Marti Romances, Russ Gautier, and Robyn Haddow, all presenting with Cinema 4D Release 20. All of the videos are also hosted at Cineversity.com.

Go To Tutorial →

Maya Monday: Texturing a Fire Hydrant with Substance Designer and Maya

Maya Monday: Texturing a Fire Hydrant with Substance Designer and Maya

June 18, 2018

This week on Maya Monday we’re featuring some tutorials by Arvid Schneider about creating a realistic paint, brass, and rust texture with Substance Designer. He has it split into 4 tutorials, because it’s long, These first 4 tutorials are essentially part 1, and part 2 will talk about the shader and rendering it with Arnold in Maya. The fire hydrant model available on Arvid’s patron page and info about that is in the first video.

Go To Tutorial →

Burning Question: How do I Create Glass in Cinema 4D?

Burning Question: How do I Create Glass in Cinema 4D?

June 12, 2018

Glass… One of the first paid projects I had in Cinema 4D was to create glass. Let’s say that I did things the hard way! Here are some tutorials so that you don’t make more work for yourself and tutorials to give you specialized looks with your glass.

Go To Tutorial →

Photogrammetry Model Collection + Tutorial

Photogrammetry Model Collection + Tutorial

May 25, 2018

Oliver Harries scanned these beautiful photogrammetry models of fruits, ginger, and candy, and is giving them away on Gumroad. Plus, a tutorial.

Go To Tutorial →

Cinema 4D Advanced Octane Shaders parts 1 & 2

Cinema 4D Advanced Octane Shaders parts 1 & 2

March 26, 2018

David Ariew of arievvisuals.com shows how to make some glass textures with dust, complete with lots of tips and tricks. This tutorial is a must-see if you’re new to or just getting comfy with Octane in Cinema 4D.

Go To Tutorial →

How Physically Based Rendering Shaders Work

How Physically Based Rendering Shaders Work

March 26, 2018

There are several tutorials here. In the first, Meghdad Asadi breaking down how Physically Based Rendering shaders (PBR) work in a render engine. The second is an excerpt from the Maya 2018 Essential Training from Linkedin Learning. In the third, Arvid Schneider talks about setting up shaders in Arnold.

Go To Tutorial →

Silverwing Training: Subsurface Scattering for Octane

Silverwing Training: Subsurface Scattering for Octane

March 26, 2018

Paul from The Rusted Pixel recommended this tutorial from Raphael Rau to get yourself acquainted with Subsurface Scattering. (Scroll down the page to watch tutorial)

Go To Tutorial →

ProRender for Cinema 4D

ProRender for Cinema 4D

March 26, 2018

You have so many choices in renderers these days and GPU rendering is a favorite lately. ProRender, and developed by AMD, and is the new Open CL-based GPU/CPU-based rendering engine, now built right into Cinema 4D R19. Here’s everything you need to know to get you started with ProRender.

Go To Tutorial →

Allegorithmic Substance Painter 2018.1 Tutorial Course

Allegorithmic Substance Painter 2018.1 Tutorial Course

March 16, 2018

The new release includes several improvements a smashing new user interface style with new icons, colors, and behaviors; a new PBR real-time viewport, new UI elements, performance improvements and more. Plus, watch a full tutorial series on Substance Painter 2018!

Go To Tutorial →