Materials / Shaders (100 Tutorials)
March 26, 2018
You have so many choices in renderers these days and GPU rendering is a favorite lately. ProRender, and developed by AMD, and is the new Open CL-based GPU/CPU-based rendering engine, now built right into Cinema 4D R19. Here’s everything you need to know to get you started with ProRender.
March 16, 2018
The new release includes several improvements a smashing new user interface style with new icons, colors, and behaviors; a new PBR real-time viewport, new UI elements, performance improvements and more. Plus, watch a full tutorial series on Substance Painter 2018!
March 6, 2018
PXL + Dirt Rig for Octane! Joren at The Pixel Lab explains a technique to use displacement, with the PXL + DIRT Rig to add some grunge.
December 26, 2017
Who wants to render faster? Everyone!! We’ve covered this topic a bit before but with Team Render for Cinema 4D, you can set up a render farm quickly and easily. Here are a couple of tutorials from Maxon and Greyscalegorilla.
December 19, 2017
Animated Icicle Christmas Lights in Cinema 4D! Rory Martin from RateMyFuneral.com explains how to make festive animated icicle lights for your Christmas display!
November 22, 2017
Pixego is adesigner who designed adorable little isometric machines. EJ Hassenfratz shares tutorials based on the Pixego mini machines.
June 27, 2017
Arvid Schneider explains how to set up a lifelike human skin shader with the aiStandardSurface shader, and it’s a lot easier than you may think!
June 20, 2017
This Cloned Object topic was something I learned early on in Cinema 4D to add different materials on different clones. Megamonkeys shows you how.
June 13, 2017
Arvid Schneider explains lighting and shading a scene from start to finish with Arnold 5. “I am using an arnold learning scene with a fishbowl. Creating shaders and mixing them together.”
June 13, 2017
John Paul Giancarlo, M&E Technical Specialist for South Europe, based in Barcelona, gives some tips on using Arnold for faster renders and some new features. The video lists what’s covered exactly.
April 25, 2017
Learn how to work with the ImplicitShape and shaders within thinkingParticles using data channels in this tutorial by Joe Gunn.
March 28, 2017
Joren at The Pixel Lab has tips about tileable bump maps and how to extrude them using the parallax Offset in Cinema 4D.
March 20, 2017
In Maya 2017, Autodesk has replaced NVIDIA’s mental ray with Arnold for Maya software. mental ray is no longer being licensed by Autodesk. This is really only a problem if you’re opening older projects or want to follow an older tutorial that uses it.
February 21, 2017
Joren of The Pixel Lab has some great tips on using the Soft Body Dynamics Feature in Cinema 4D. He talks about some problems he has encountered and how to get around them. He goes into “how to make and use a cage with the Mesh Deformer, and how to use Vertex Maps to refine your soft body animation.” Joren uses The Pixel Lab Industrial Pack 2 in this tutorial, which is a HUGE pack with over 20 industrial models, 10 C4D Terrain Shaders, 5 Complete 3D Scenes, 30 Industrial Textures, 24 HDRIs and a Studio set! I really hope this pack will be helpful to you!
January 30, 2017
This video focuses on the Illumi plugin for 3ds Max IgNite with VRay Renderer settings.