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Render / Generate (250 Tutorials)

Working With Octane’s Random Color Shader and X-Particles

Working With Octane’s Random Color Shader and X-Particles

August 3, 2016

Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

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X-Particles Explosions in Cinema 4D

X-Particles Explosions in Cinema 4D

July 20, 2016

Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.

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3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

June 21, 2016

Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.

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Forest Pack for 3ds Max: Randomizing Procedural Objects

Forest Pack for 3ds Max: Randomizing Procedural Objects

June 21, 2016

In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

 

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Create a Fireball with AE Native Tools

Create a Fireball with AE Native Tools

May 24, 2016

Caleb Ward shows us how to make a blazing hot ball of fire in Adobe After Effects.

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C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work

C4D: From Images to Splines to Geometry – Bridges, Cracked Ice, and Stone Work

May 3, 2016

Using a fairly procedural technique you can create bridges, cracked ice, and stonework in C4D.  How you ask?  Chris from Greyscalegorilla explains it all.

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Pool Caustics with VRayforC4D

Pool Caustics with VRayforC4D

April 28, 2016

Josef Bsharah looks at using the Houdini ocean toolkit to create some realistic caustics for a swimming for using VRayforC4D 1.8 with the new directional light option within the area light .

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BCC: Broadcast Graphics & Effects in Sony Vegas Pro

BCC: Broadcast Graphics & Effects in Sony Vegas Pro

April 20, 2016

In this webinar replay, VASST trainer John Rofrano teaches you how to create a Marvel-like 3D logo with BCC Extruded EPS in Sony Vegas Pro. Plus, use BCC Particle Array 3D to transition your logo onto the screen as a tornado of particles. Finally, discover how to create and save custom transitions.

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Making My Everyday Render Rainbow Wet Grass

Making My Everyday Render Rainbow Wet Grass

February 23, 2016

“Making my every day render for the week for the GSG Renders Page.” – Nick Campbell

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Creating Shock Waves / Heat Distortion Waves

Creating Shock Waves / Heat Distortion Waves

February 23, 2016

In this tutorial, Kris Truini covers the process of creating some awesome shock waves/heat distortion waves in After Effects to add impact to your VFX.

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Quick Tips – BCC Particle Emitter 3D

Quick Tips – BCC Particle Emitter 3D

February 5, 2016

“In the first of a series of Quick Tips, Senior Product Manager Dirk de Jong dives into BCC Particle Emitter 3D. Learn how to easy it is to use randomization and post processing to produce a more varied and organic look even when you’re using a single repeated particle image.” – Jessie Electa Petrov

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Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

Creating Realistic Clouds in AfterBurn & Particle Flow in 3ds Max

February 3, 2016

Learn how to use AfterBurn, along with Particle Flow, in 3ds Max to create a realistic puffy cloud scene, with a little Adobe After Effects thrown in for good measure.

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Logo Reveal with X-Particles

Logo Reveal with X-Particles

February 3, 2016

Starting with a simple polygon object, Tim Clapham of helloluxx takes you through the entire process on how to create a logo reveal with X-Particles in Cinema 4D

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RealFlow: Water Displacement – Space Pyramid Rise

RealFlow: Water Displacement – Space Pyramid Rise

January 7, 2016

In this tutorial, Niall Horn provides a step-by-step breakdown for his awesome Space Pyramid shot. Here you will learn how RealFlow is used alongside 3ds Max, Krakatoa, Frost, After Effects and Vray.

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Advanced 3D Noise & Deform with Element 3D v2

Advanced 3D Noise & Deform with Element 3D v2

January 7, 2016

Andrew at Video Copilot has a new tutorial showing you how to create some super cool deform effects that look organic and plastic.

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