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Sculpting (54 Tutorials)

Creating an Abstract Tentacle Creature with X-Particles and Octane

Creating an Abstract Tentacle Creature with X-Particles and Octane

May 10, 2016

“As I was creating one of my daily renders I came up with a technique to create an abstract tentacle sea creature using X-Particles in Cinema 4D.” – LockedAndLoading

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Camera mapping a head using camera mapping and sculpt tools

Camera mapping a head using camera mapping and sculpt tools

October 6, 2015

“Here is a very quick and crude example of camera mapping Russell Crowe's head using the camera mapping setting in the texture tag, and sculpt tools. You would need to spend much more time tweaking and adjusting the sculpt and camera position, but the video should give you an idea of the process.” – Munk Studios

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ZBrush Modeling Techniques

ZBrush Modeling Techniques

May 4, 2015

Ali Noori describes how he used ZBrush to create his alien character: Infested Marine.  Read an excerpt here and then follow the links to read the entire tutorial.a

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In Depth: Digital Trees and Plants

In Depth: Digital Trees and Plants

March 3, 2015

Need to add some trees and plants to your scene quickly and easily? If you’re short on time, budget or knowledge about adding trees to your animation, 3D scene or your still imagery, here are several options to help you get started with adding some arboreal goodness to your work, without having to wait for Spring!

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Pixologic ZBrush – using the ZTree plug-in

Pixologic ZBrush – using the ZTree plug-in

November 17, 2014

ZTree is a plug-in for ZBrush that provides some extra tools that can be useful when working with ZBrush.  It does the tedious, repetitive steps for you.This next tutorial goes into much more depth including hotkeys, polygroups, sculpting, adaptive skin and more. Both of these tutorials were created by Dargelos Nezumi, the creator of the ZTree plug-in.  Check out his YouTube page for more great ZTree tutorials.

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Burning Questions: What are ZSpheres in ZBrush?

November 4, 2014

Question: I’ve heard a bit about ZSpheres in ZBrush and wonder what it is exactly and is there anything like it in other 3D programs? How hard is it to learn?

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13 Cinema 4D Presentations From Siggraph 2014

September 23, 2014

If you weren’t able to make it out to SIGGRAPH 2014 this year well, you missed some good stuff. But never fear, Greyscalegorilla filmed their demonstrations and they are available to watch here!

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Facial Modeling Timelapse Software: Maya

Facial Modeling Timelapse Software: Maya

September 2, 2014

Tips & Tricks related to facial modeling for Animated Productions by Sergi Caballer.

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News: See What’s New in MAXON CINEMA 4D R16

August 7, 2014

Cinema 4D Release 16 places a greater emphasis than ever before on visual effects and realism, with key features like Motion Tracking and multi-layered reflections.  Here’s a wonderful collection of tutorials for all the great new features.

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Creating Custom Bevels in Zaxwerks 3D ProAnimator and 3D Invigorator Pro

Creating Custom Bevels in Zaxwerks 3D ProAnimator and 3D Invigorator Pro

June 9, 2014

From the creative minds at Zaxwerks comes a wonderful tutorial showing how easy it is to create your own custom bevels in 3D ProAnimator and 3D Invigorator Pro.  This tutorial teaches you how to utilize the Profile Editor to create and edit bevels. You will also learn how to customize 3D Text and vector shapes.

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Use The Matrix Object In Cinema 4D to Sculpt Dynamically with Particles

May 27, 2014

In this tutorial Günter Nikotin shows how you can sculpt particles using the matrix object in Maxon Cinema 4D.

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Modeling with the Brush Tool in CINEMA 4D + Timelapse Example

Modeling with the Brush Tool in CINEMA 4D + Timelapse Example

March 5, 2014

In this tutorial, Sam Welker shows the Brush Tool in CINEMA 4D R13. Sam explains, “This tool is incredibly useful for quick modeling and should work as far back as at least R12. This is not sculpting and will not work with huge poly counts nearly as well as sculpting does however it is a little similar in usage and quite the tool you should all be using.”

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Use CINEMA 4D as Poor Man’s Chrono Sculptor

Use CINEMA 4D as Poor Man’s Chrono Sculptor

February 11, 2014

Yader (aka Derya Öztürk) explains how to get a ChronoSculpt like workflow in CINEMA 4D. Very clever! LightWave ChronoSculpt from NewTek is a new standalone product that “revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time. ChronoSculpt also introduces a radical new geometry engine based on our 'Hydra' technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease.”

Yader gives a short demo on how you can bring this type of feature into CINEMA 4D using the Rate option on the Matrix Object and the Morph Motion Effect on the Inheritance Object. There's more to it but you'll have to watch the tutorial!

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Create Multiple Sculpts From a Single Basemesh in ZBrush

February 11, 2014

Shaun Keenan, clearly a fan of fish, has made an ocean of tutorials! He created a six models of fish in ZBrush using the Dnamesh and ZRemesher features in ZBrush and explains it all.

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Inspirations / Tutorials: Pixologic ZBrush SIGGRAPH 2013 Videos

October 16, 2013

Pixlologic recently posted their video archives from SIGGRAPH 2013. Learn and be inspired by fantastic talent from Walt Disney Animation Studios, Aaron Sims Company, id Software, Epic Games, Marvel Entertainment, Seth Thompson, Blizzard, Ubisoft Entertainment, Joseph Menna, and Santa Monica Studio.

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