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Topics (2733 Tutorials)

Maya 2016 Extension 2 New Features | Introduction to MASH networks

Maya 2016 Extension 2 New Features | Introduction to MASH networks

March 27, 2017

This one is from LinkedIn Learning Solutions. They actually have several tutorials on YouTube on the topic of Maya and MASH. Featured in Maya Monday: Maya for Motion Graphics and MASH.

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Maya MASH from Ian Waters

Maya MASH from Ian Waters

March 27, 2017

Ian currently has 35 tutorials to check out on the topic of Maya and MASH. See all of his videos here. Featured in Maya Monday: Maya for Motion Graphics and MASH.

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Maya 2017 – Intro to MASH

Maya 2017 – Intro to MASH

March 27, 2017

An introduction for beginners to MASH. A new toolset in Maya 2017 for making motion graphics and cool effects. Featured in Maya Monday: Maya for Motion Graphics and MASH

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Autodesk Maya 2017 Mash Overview

Autodesk Maya 2017 Mash Overview

March 27, 2017

An overview of MASH from the Motion Graphics Toolkit in Maya 2017. Featured in Maya Monday: Maya for Motion Graphics and MASH.

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Maya 2017 – Low Polygon Modeling – Parts 1 & 2

Maya 2017 – Low Polygon Modeling – Parts 1 & 2

March 27, 2017

This covers tutorial covers so much including loop and ring selections; shortcuts like the G key to repeat the last command; components like Bridge, Extrude, and Bevel; Extract; Outliner; and so much more. The second part of low polygon modeling. take the lighthouse from last week and learn to add additional detail with more tools and kit bashing. Featured in Maya Monday: Learning to Model in Maya. 

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Maya 2017 Tutorial | #05 Hotbox & Marking

Maya 2017 Tutorial | #05 Hotbox & Marking

March 27, 2017

In this video, we'll see what is hotbox and marking menu and how to use them in Maya 2017. Featured in Maya Monday: Opening Maya For the First Time

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Maya 2017 Tutorial | #04 Navigation

Maya 2017 Tutorial | #04 Navigation

March 27, 2017

Learn to navigate around Maya 2017. Featured in Maya Monday: Opening Maya For the First Time. 

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Maya 2017 Tutorial | #01 Interface

Maya 2017 Tutorial | #01 Interface

March 27, 2017

A video from Vito Tutors to explain the Maya 2017 Interface. Featured in Maya Monday: Opening Maya For the First Time.

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Maya Interface Tour

Maya Interface Tour

March 27, 2017

This movie gives you a basic overview of the various parts of the Maya user interface. Featured in the article Maya Monday: Opening Maya For the First Time.

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Maya 2017 – Your first day in Maya

Maya 2017 – Your first day in Maya

March 27, 2017

This tutorial explains how to maneuver in Maya 2017, how to make primitives and text, and learn about the major interface sections of Maya 2017. There are new features like the Arnold renderer from Solidangle that are also covered in this video. This was featured in Maya Monday: Opening Maya For the First Time.

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Maya Tutorial for Beginners 2016 | 2017

Maya Tutorial for Beginners 2016 | 2017

March 27, 2017

Get comfy with the new tools and user interface items in Maya 2016 or 2017. Learn how to create polygon and texture models, and light a scene, then finally how to render your scene. Featured in Maya Monday: Opening Maya For the First Time

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Quick Rigging and Skinning a character

Quick Rigging and Skinning a character

March 27, 2017

This is slightly bit more advanced and also covers skinning but is very clear and easy to follow.

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Maya 2017 Auto Rig tool Simple Tutorial

Maya 2017 Auto Rig tool Simple Tutorial

March 27, 2017

Learn to use the Auto Rig tool on a game model. 

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Quick Rig from My Oh Maya

Quick Rig from My Oh Maya

March 27, 2017

Stephen Roselle of My Oh Maya talks about Quick Rig which is in the HumanIK window. One click, what can be easier!

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Maya Quick Rig

Maya Quick Rig

March 27, 2017

The new Quick Rig makes it easier than ever for novice animators to create a character rig. The new tool can generate a bipedal rig that is prepared with the constraints of the HumanIK animation system, and approximate the placement of the rig within the geometry of a target character. The user can make the placement of the rig more accurate by manually placing and adjusting markers within their character geometry. The Quick Rig tool also provides basic mesh skinning, further helping to facilitate the rigging and animation processes.

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