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Magix Vegas Pro (21 Tutorials)

BCC: Broadcast Graphics & Effects in Sony Vegas Pro

BCC: Broadcast Graphics & Effects in Sony Vegas Pro

April 20, 2016

In this webinar replay, VASST trainer John Rofrano teaches you how to create a Marvel-like 3D logo with BCC Extruded EPS in Sony Vegas Pro. Plus, use BCC Particle Array 3D to transition your logo onto the screen as a tornado of particles. Finally, discover how to create and save custom transitions.

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Twixtor – Working with Edits in Sony Vegas

Twixtor – Working with Edits in Sony Vegas

April 20, 2016

Learn when it is appropriate to use VideoFX and when to use MediaFX for RE:Vision Effects Twixtor and how to deal with different re-timing scenarios such as Speeding up, slowing down and fit-to-fill in Sony Vegas Pro.

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Mucho mocha!

Mucho mocha!

November 10, 2015

We’ve compiled several Imagineer Systems mocha Pro tutorials in one blog to help make it easier for you to learn mocha, including roto painting, adjusting a track, how/when to manual track and more.

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Save the Shot with Boris Continuum Complete and Sony Vegas Pro

Save the Shot with Boris Continuum Complete and Sony Vegas Pro

August 10, 2015

John Rofrano shows you how to save otherwise-unusable shots using two image restoration tools from Boris Continuum Complete: BCC Smooth Tone and BCC Noise Reduction. BCC Smooth Tone smooths or softens an image while preserving the important detail contrast areas while BCC Noise Reduction eliminates unwanted video noise from image clips.

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Boris Continuum Match Move in Vegas Pro

Boris Continuum Match Move in Vegas Pro

June 24, 2015

John Rofrano explains how to use BCC’s Match Move plug-in for OFX in Sony Vegas Pro to match text to movement on screen.

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Comic Book Graphics in Sony Vegas Pro

February 11, 2014

It’s a bird! It’s a plane! It’s John Rofranom, a VASST trainer, explaining how to make a comic book 3D logo straight out of Marvel, with Boris Continuum Complete Extruded EPS in Sony Vegas Pro. He uses BCC Particle Array 3D to blow the logo onto the screen like a tornado of particles, then shows how to create and save custom transitions.

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