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Visual Effects (1141 Tutorials)

3D Pre-Compose Free Script and Tutorial from Video Copilot

3D Pre-Compose Free Script and Tutorial from Video Copilot

June 23, 2017

This 3D Pre-Compose Free Script comes from the creative minds at Video Copilot. It makes it easy to pre-compose 3D-aware layers. It’s free!

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Master Hair & Fur in ZBrush

Master Hair & Fur in ZBrush

June 13, 2017

Learn how to use PolyPaint and groom and optimise fur by Pablo Muñoz Gómez.

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Brain Cells

Brain Cells

June 13, 2017

Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.

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Sapphire Transition Builder in Premiere

Sapphire Transition Builder in Premiere

June 13, 2017

Create custom transitions with Sapphire Transition Builder in Premiere Pro. Nick Harauz of clipsandhandles.com shows you how!

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Live Tutorial: Working with Arnold 5

Live Tutorial: Working with Arnold 5

June 13, 2017

Arvid Schneider explains lighting and shading a scene from start to finish with Arnold 5. “I am using an arnold learning scene with a fishbowl. Creating shaders and mixing them together.”

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Arnold Render 5 tips and tricks for faster renders

Arnold Render 5 tips and tricks for faster renders

June 13, 2017

John Paul Giancarlo, M&E Technical Specialist for South Europe, based in Barcelona, gives some tips on using Arnold for faster renders and some new features. The video lists what’s covered exactly.

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Introduction to the Time Effector in Cinema 4D

Introduction to the Time Effector in Cinema 4D

June 13, 2017

EJ Hassenfratz shared his tutorial on the Greyscalegorilla website, where he explains how to make some cool time based animation effects with the Time Effector in Cinema 4D.

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Render Like a Photographer in Cinema 4D

Render Like a Photographer in Cinema 4D

June 13, 2017

In this episode, the guys talk about rendering, obviously, color theory, and the benefits of multiple UV’s,

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Wet Roads in Cinema 4D with Octane Render

Wet Roads in Cinema 4D with Octane Render

June 13, 2017

David Brodeur, for Greyscalegorilla, explains how to make realistic wet roads and puddles in Cinema 4D using Octane Mix Materials along with high res textures.

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Make a Earth FUI Element with Stardust in After Effects

Make a Earth FUI Element with Stardust in After Effects

June 13, 2017

I sat in on a session with Maxon about FUI, Future User Interfaces. These are fantasy HUD elements that you see in Sci-Fi films such as Iron Man, Star Wars, and others. Roland Hartmann of graphicinmotion.com explains how to create an exciting globe HUD element with the new Stardust, a modular particle system for After Effects.

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4 Legged Animals: Quadruped Locomotion Tutorial

4 Legged Animals: Quadruped Locomotion Tutorial

June 13, 2017

So, what if you're animating a 4 legged critter instead of a bi-ped? It's double the fun! Felix Sputnik explains how to animate a quadruped. [Via Lester Banks]

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Female Walk Cycle – Workflow Tutorial

Female Walk Cycle – Workflow Tutorial

June 13, 2017

Another from Chiara Porri, this time focusing on the walk cycle of the female of the species. [Via Lester Banks]

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Run Cycle Tips

Run Cycle Tips

June 13, 2017

Chiara Porri has been an animator for over a decade and in this video she gives some great advice on creating a run cycle in Maya. She talks about the style and build of the character and how it pertains to the run cycle. [Via Lester Banks]

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A Common Mistake when Animating Walkcycles in Maya

A Common Mistake when Animating Walkcycles in Maya

June 13, 2017

Brian Horgan tells you what NOT to do when animating walk cycles. This is extremely useful information, especially if you're a beginner. [Via Lester Banks]

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Animation for Videogames tutorial: Creating a character animation set in Maya

Animation for Videogames tutorial: Creating a character animation set in Maya

June 13, 2017

This is the third part of a series of tutorials by James Marijeanne. He talks about the pre-vis process, which is extremely important in the video game development process. Then he sets up run and walk cycles for our new character. [Via Lester Banks]

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