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Visual Effects (1140 Tutorials)

3ds Max: Create a Robot Walking in a Live Action Scene

3ds Max: Create a Robot Walking in a Live Action Scene

August 9, 2016

This is the first part of a multi step tutorial that teached you how to create, texture, rig and composite a giant robot into live action footage. This first part shows you how to create the robot in 3ds Max.

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C4D and AE: 3D Pokemon Title

C4D and AE: 3D Pokemon Title

August 9, 2016

Ignace Aleya from Tolerated Cinematics takes you through the steps to create a pretty cool looking 3D Pokémon title using both Adobe After Effects and MAXON Cinema 4D.

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Optimizing Scenes in Cinema 4D

Optimizing Scenes in Cinema 4D

August 3, 2016

Tim from Helloluxx shows us several tricks for optimizing Cinema 4D Projects, from speeding up render times to increasing editor playback.

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Working With Octane’s Random Color Shader and X-Particles

Working With Octane’s Random Color Shader and X-Particles

August 3, 2016

Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

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Superhero Landing – Video Copilot Show

Superhero Landing – Video Copilot Show

July 29, 2016

The first Video Copilot show is up and running!  Andrew Kramer and the gang show us how to make an awesome Superhero landing.

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Allegorithmic Substance Painter 2.2 : Dynamic Material Layering Workflow

Allegorithmic Substance Painter 2.2 : Dynamic Material Layering Workflow

July 26, 2016

Substance Painter 2.2 just came out last week and with it comes this walkthrough of the new Dynamic Material Layering shader.

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X-Particles Explosions in Cinema 4D

X-Particles Explosions in Cinema 4D

July 20, 2016

Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.

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Tracking Options for Avid Users: BCC 10 & mocha Pro plug-in

Tracking Options for Avid Users: BCC 10 & mocha Pro plug-in

July 20, 2016

Are you an Avid Media Composer user? Dan Harvey shows you how easy it is to motion track footage in Avid, with three different approaches: BCC’s native motion tracking, the integrated mocha/PixelChooser, and the new mocha Pro plug-in.

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Model a Glass Pitcher in Cinema 4D

Model a Glass Pitcher in Cinema 4D

July 20, 2016

Pete Maric, triplet3d.com shows how to model a pitcher with spline and lathe NURBS, editing the points to create the top lip. He uses the Explosion FX deformer to add thickness to the walls of the pitcher then explains how to model the handle of the pitcher using sweep NURBS and  scale curves. This is tutorial #3 on the page, so scroll down to watch. 

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Using Transparency and Refraction Channels to Create Glass

Using Transparency and Refraction Channels to Create Glass

July 20, 2016

Lynda.com has a free episode of their Creating Materials in CINEMA 4D course. This is tutorial #2 on the page, so scroll down! 

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Creating a Thin Glass Material with Proper Refraction in CINEMA 4D

Creating a Thin Glass Material with Proper Refraction in CINEMA 4D

July 20, 2016

If you apply a glass material to an enclosed object, you will see a lot of refraction, making the object look like it’s a solid mass of glass, like a bowling ball or paper weight.  Noah Witchell shows you how to create the look of thin, delicate glass, the type you might see on a light bulb or nice wine glass.

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Digital Makeup and Anti-Aging Techniques with Boris FX, mocha and After Effects

Digital Makeup and Anti-Aging Techniques with Boris FX, mocha and After Effects

July 5, 2016

Found – The Fountain of Youth! Mary Poplin demonstrates how to make talent look younger – Covers: mocha masking techniques, BCC Remove and BCC Warp, and general beauty techniques.

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Boris Continuum Particle Array 3D

Using Boris FX Continuum Particle Array 3D to Create a Custom Transition

July 5, 2016

Learn how to use the BCC 10 Particle Array 3D tool in Premiere Pro to create and save a custom wipe transition.

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3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

3ds Max – Destroying a Wooden Pier with Pulldownit 3ds Max

June 21, 2016

Use the new wood splintering options in the updated Pulldownit v3.8 to shatter a wooden pier.

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Forest Pack for 3ds Max: Randomizing Procedural Objects

Forest Pack for 3ds Max: Randomizing Procedural Objects

June 21, 2016

In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

 

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