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v10 AutoDesSys RenderZone Plug-in for form•Z – Perpetual

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AutoDesSys RenderZone Plug-in for form•Z – Perpetual
  
AutoDesSys RenderZone Plug-in for form•Z – Perpetual

RenderZone Plus adds photorealistic render capabilities to form•Z

RenderZone allows you to create photorealistic renderings based on the LightWorks® rendering engine. It offers three levels of rendering: simple, z-buffer, and raytrace. A user can start developing the image of a 3D model at a simple level and gradually turn on features and render it at the most photorealistic level.

Your Story in Style

RenderZone brings stylized, NPR, and sketch rendering to form•Z

renderzone chaise lounge

Styled

RenderZone excels when spotless commercial interiors, crisp product displays, and high-gloss advertising are required. Its unique look is based on the LightWorks® rendering engine. Mix ambient occlusion, raytracing, and global illumination.

Diagrammed

Individual materials can be hidden from lighting effects, allowing precise RGB values and textures to be specified in the final rendering. Each object and layer can be assigned a unique outline width and color.

renderzone diagram
renderzone

Illustrated

Raytrace for clean reflections and refraction. Or, use the included Sketch Render module to add effects that make the image appear as if drawn by hand using traditional paint and pencil techniques.

Sold

Present products in ideal form using HDRI lighting, decals, and an extensive library of predefined materials.

renderzone

Note: There’s also an annual subscription of AutoDesSys RenderZone Plug-in for form•Z available.

RenderZone also includes the ability to produce images based on global illumination techniques, which create renderings with the most realism, as the illumination of a scene considers the accurate distribution of light in the environment. In RenderZone, global illumination includes final gather, ambient occlusion, and radiosity techniques, which can be applied separately or combined.

Renderings can be developed by adding effects one at a time, trading increased realism for rendering speed. Initial renderings may be shaded. FAdd global illumination effects one at a time to increase realism. Portions of the scene may be rendered with the Render Area rectangle, allowing for small snapshots of the scene to be generated at much-reduced rendering speed.

One or more lights can be used: ambient, distant (sun), cone, point, projector, area, custom, line, environment, or atmospheric lights. Lights may appear to glow in images, simulating the reflection of lights off dust particles in the air. Environment and atmospheric lights are advanced lights, specially optimized for global illumination. Other light types produce soft (mapped) or hard (raytraced) shadows.

Cubic and spherical environment mapping, bumps, and backgrounds that include alpha channel support, depth effects, and post-processing effects can be applied. Blur is an example of a post-processing effect that simulates focusing your camera on a particular area of your modeling scene. Sky backgrounds that are procedurally generated come close to real skies that you may have captured with your camera.

State-of-the-art shaders are used to render surfaces and other effects. A Material is defined by up to four layers of shaders, which produce color, reflections, transparency, and bump effects. Produce patterns in shaders can be pre-captured images or by a procedure. Transparencies, reflections, and refractions can be applied at the z-buffer and raytrace levels. The reflections and refractions are always correctly raytraced, even when the z-buffer rendering produces them. This is achieved by applying a mixed rendering method, where surfaces with no reflections are rendered using a z-buffer and the rendering effects of reflective surfaces are produced using raytracing.

Accelerate raytraced renderings by the use of multiple processors.

Also available, the sketch rendering mode produces nonphotorealistic images, appearing as if created by manual rendering techniques, such as oil painting, watercolor, or pencil hatches.

Minimum System Requirements for form·Z 10

macOS

macOS 11 or later recommended (macOS 10.15 and 11 are supported with some feature restrictions)

8GB of RAM (16GB+ recommended for complex models and large texture maps)

Windows

Windows 11 or Windows 10 (64-bit)

8GB of RAM (16GB recommended for complex models or large texture maps)

Video card supporting OpenGL version 3.2 or later (A minimum benchmark score of ~3,000 is recommended, and for larger files, ~5,000 or better. Video Card Benchmarks)



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