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Maxon Cinema 4D

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Contents

The Stats

Compatibility
Mac Universal BinaryMac OSX Leopard CompatibilityMicrosoft Vista Compatibility
  • Developer: Maxon
  • Version: 11
  • Platforms: Mac, Windows; Windows XP or Vista running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.4 or higher running on PowerPC G5 or Intel-Mac; 1024 MB RAM, DVD ROM drive
  • Mac Universal Binary

Download a demo

Buy Cinema 4D

  • XL Bundle
  • Studio Bundle
  • Upgrade
  • CINEMA 4D Composition Import - Cinema 4D includes the ability to export composition files from Cinema 4D that can be imported straight into After Effects.

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Description

The next generation, representing two decades of excellence.

The eleventh generation of CINEMA 4D is another milestone in the development of professional 3D software and a testament to two decades of excellence by MAXON's programming team. Professional 3D animation tools have never been easier to use.

  • The Easiest To Use 3D Application

CINEMA 4D's intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.

  • State-of-the-Art Technology

CINEMA 4D's state-of-the-art architecture means it is always the first to benefit from new technologies and advancements - 64-bit support on Windows and Mac OS or Multiprocessing to name a few. MAXON is a development partner of many leading IT companies, including Intel and Apple. As such MAXON has early access to many future technologies which makes it possible to tailor our products accordingly. Our customers can rely on latest technology and maximum security for their investment.

  • Modularity makes it suitable for all industries.

The core application contains everything you need to create high-end 3D images and animations. For those artists whose work demands more than the basic application, MAXON provides numerous seamlessly integrated modules. Modules can also be purchased individually or in affordable bundles. For specific industries, such as architecture and engineering, MAXON also offers Editions that contain specially tailored functionality.

There is a CINEMA 4D to satisfy the needs of every artist and industry that utilizes 3D graphics. Take a tour through our solutions pages to see where CINEMA 4D dominates and thrives worldwide - then download a demo version and convince yourself.

CINEMA 4D is available in several languages including English, German, French, Spanish, and more

New in Cinema 4D 11

General

  • 64-bit support for MacOS X 10.5.
  • 3D mouse for MacOS
  • COLLADA import and export
  • Projection Man: high end 3D matte painting toolset
  • Application can now be registered online
  • Online Updater
  • User-specific configuration files are saved to the user folder
  • Command line parameter for modifying configuration file paths
  • Integrating sound into rendered videos
  • This key can be defined to emulate the right mouse button on a MacOS

Interface

  • An unintentional modification of the layout can be prevented by enabling the Lock Layout command
  • Scripts linked to icons can be modified directly in the Script Manager
  • Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
  • Show tool cursor
  • The Stage Object can be deactivated
  • Post effects, incl. all parameters, can be copied to other scenes
  • Vibrate tag now also works with object coordinate system
  • Custom seed value for all noise functions
  • Gradient overshoot can be prevented
  • Expanded editing functionality by multiple selection
  • Parameters of linked elements displayed in the Attribute Manager
  • Expanded selection of list items
  • Using existing elements to create GUI elements for user data
  • Create C.O.F.F.E.E. code to define parameter values
  • Selected Render Settins can be displayed in the Attribute Manager
  • Vastly improved User Data display and management
  • QuickTime videos and sound filed can be played in the Content Browser (Mac only)
  • Easily create multilingual presets in the Content Browser
  • When copying materials in the Content Browser bitmaps associated with those materials can also be copied
  • Selecting CINEMA 4D or system color picker
  • Paging through the help files
  • The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager
  • The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool
  • Doodles can also be integrated into renderings
  • Access to Layer Browser functions at element level

Animation

  • Integration on a non-linear animation system (NLA)
  • All relevant functions in the Timeline’s Edit menu also work with Motion Clips
  • Filtering Motion Sources
  • New Timeline mode: „Motion Modus“
  • Move and Scale also works with Motion Clips
  • The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips
  • Motion Clips - an integral part of the Motion System
  • The Motion System tag contains animation and motion layers
  • Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations
  • Add Animation Layer command
  • 'Add Motion Clip' function turns conventional animations into Motion Clips
  • Add Empty Motion Layer command
  • Using the Pivot Object, Motion Clips can be modified interactively in the Viewport
  • Keys can be arranged left-justified
  • Key creation for all objects contained in a Selection object
  • Sound curves displayed in the Animation Palette
  • Show active animation layer Keys only
  • 'Bake' functionality for animations expanded
  • New Key Reducer algorithm treats curves more gently
  • Increasing velocity can be temporarily set to a constant velocity
  • Ghosting, or „onion skinning“ can be enabled for animations using the Display tag
  • Easy Constraint object setup via commands
  • Individual Constraint options can be enabled or disabled separately
  • Gravity, offsets, rotaton and scale springs for Spring Constraint
  • Mirror function for Constraing object

Rendering

  • Realistic-looking glass using Absorption
  • More realistic reflections
  • Exit Reflections can be disabled
  • Improved Enhanced OpenGL texture quality thanks to MIP mapping
  • Improved Enhanced OpenGL texture quality thanks to antialiasing
  • Consistent noise in Area shadows
  • Improved organization of Render Settings options
  • Vastly improved resolution settings for rendering
  • Only render soft shadows
  • Object (Texture) baking can replace original objects
  • New Pixel Shader

Features

Non-Linear Animation

Move beyond the keyframe with the new non-linear animation system in CINEMA 4D Release 11. With non-linear animation, it's easy to build, layer and loop discreet motions containing hundreds of keyframes in complex hierarchies. You can easily block out animation based on predefined motions and build upon the basic movement by overlaying additional keyframes or motions.

Animation Layers

Animation layers allow you to build up a complex movement from individual layers, much like editing an image. You can block out the basic movement on one layer, then refine the motion with secondary animation layered on top. Define the "opacity" of each animation layer to control its influence over the final movement. In fact, you can animate the mix strength of each layer. Animation layers even work with complex hierarchies, allowing you to layer the animation of even the most complex character rigs.

Motion Clips

Motion Clips provide true non-linear animation functionality by allowing you to group complex keyframe animations on an entire hierarchy into a single clip that can be easily moved, layered or looped. Whether you're building motions for a character, defining presets animations for motion graphics or designing mechanical simulations, you can easily create a library of motions that can be dragged and dropped like video clips to define the final animation.

CINEMA 4D automatically blends between each motion, or allows you to define the length and curve of the transition. Each clip can easily be looped, scaled or cropped; and just as with animation layers, motion clips can be layered with individual mix strength settings for each layer. The animation itself can be easily repositioned in 3D space using CINEMA 4D's new Pivot Object, making it easy to integrate your motions with one another and place the animation within the 3D environment.

Pivots

These little helpers come in handy if you need to change the direction of e.g. a walking character, without changing the walkcycle itself. Or if the character walks upon a moving surface (elevator, escalator). In this case only the pivot needs to be animated (move or rotate) and the character follows immediately.

XRefs - External References

A powerful new external referencing system (XRefs) to help manage large projects and share assets within a team.

Using XRefs, a single master file is used to reference objects and materials stored in separate CINEMA 4D files. The master file updates all the references automatically so changes made by one user in a workgroup are displayed immediately in the master project.

With this great team-based workflow, individual pieces of an animatic can be split into XRefs and assigned to separate artists for development and refinement. The master scene updates as each artist works and provides an overview of the status of the project.

In addition to the time savings, XRefs saves hard drive space as well. You can simply reference commonly used objects and materials rather than copying them into multiple scenes.

Improved HTML Documentation

The context-sensitive HTML help system introduced in Release 10 has been enhanced in R10.5 to make it easier to find the feature or solution you're seeking.

An improved index and full-text searching now return more relevant results, and search terms are now highlighted within the help text. Once you've found the information you're seeking, the page can now be bookmarked for easy future reference - just like in your web browser.

All this makes the integrated HTML help system much easier to use, which in turn makes it easier for you to use CINEMA 4D.

UV Tools - Unwrap UVs Faster and More Cleanly

CINEMA 4D adds UV unwrapping using the powerful ABF algorithm, for faster and more clean unwrapping of organic meshes. This new weapon joins an arsenal of UV editing tools available in CINEMA 4D and BodyPaint 3D, including LSCM mapping, optimal mapping and projection-based mapping.

A good UV mesh balances the size of a each UV to its respective polygon, while keeping neighboring UVs evenly sized. The ABF algorithm relaxes the UV mesh into a compromise between these two conflicting ideals resulting in a clean, paintable mesh.

The images below helps illustrate the difference between an LSCM and ABF solution when unwrapping UVs.

DWG Import

CINEMA 4D continues to open new doors to the architectural visualization and engineering communities with the addition of DWG import. Widely used by AutoCAD users and the CAD community as a whole, the DWG format offers an outstanding means of importing CAD drawings into CINEMA 4D for visualization.

The robust DWG import supports not only geometry, but also layers (with colors) and object attributes such as visibility. Blocks and block references within the DWG file are represented in CINEMA 4D as object groups and instances, so the basic project structure is retained.

The importer also supports other DWG object types, including: Line, arc, circle, ellipse, elliptical arc, polyline, 2D polyline, 3D polyline, face, polyface mesh and polygon mesh. Colors (RGB and indices) within the DWG file are imported as materials, and the ByLayer and ByBlock settings are taken into account on import. Users also have the opportunity to define the scale and curve subdivision factors used in the import.

New Allplan 2008 Connection

CINEMA 4D offers much improved connectivity to Allplan 2008. A CINEMA 4D scene file or object can now be easily sent to Allplan 2008 with a click of the mouse. Previous poly count limitations are now a thing of the past.

Even objects that are deformed, twisted or smoothed maintain their appearance when transferred to Allplan 2008. This functionality offers fantastic possibilities for finding new shapes and forms in architecture.

Two methods are available for applying this new technology: Either the user creates a new model from scratch in CINEMA 4D and sends it directly to his Allplan project, or an Allplan object can be imported in CINEMA 4D, modified and then sent back to Allplan.

Heads Up Display

CINEMA 4D's Heads Up Display has proven to be an outstanding workflow aid since its introduction with Release 9. This powerful tool has been greatly enhanced in Release 10.5 to make working on complex projects easier than ever before.

Among the many HUD improvements, you can now drag and drop parameters directly from the Attribute Manager into the HUD. Objects can be dropped directly into the HUD as well, to make selections easier. Object HUD elements can automatically activate the move, scale or rotate tools, or even execute any CINEMA 4D command or script. HUD parameters are now stored with their associated objects too, so you can merge multiple scenes without losing your controls.

The display of each HUD element can be individually customized with custom icons and unique colors for each element. HUD groups and sliders can also be set to automatically fold and expand on mouseover, so elements stay out of the way until you need them.

Lighting Tool

A revolutionary way of lighting your 3D scenes. With the new lighting tool, you don?t arrange lights within the scene. Instead, you arrange the lighting itself.

Simply click on an object surface to create lighting that will affect that area. Activate modes to control the overall surface lighting, diffuse or specular placement, or to move lights in a trackball or pivot fashion.

Easily create complete lighting setups with keyboard modifiers to generate new lights and adjust existing lights. Discover an entire new way of lighting your 3D scenes.

New Modeling Tools

Three new tools are available to make life easier for those needing to model clean, polygon-based topologies.

In order to work cleanly with Subdivision Surfaces or Deformation Objects, particularly objects created using box modeling must be edited manually when creating topology. Connect edges or points flawlessly using the Connect command, and use the Disconnect command to reverse the results.

The Spin Edge command can be used to angle horizontal or verticle lines that result from box modeling, without causing unwanted deformation of the geometry. Applying the Spin Edge command will not generate additional points - the selected edge will automatically be attached to existing points.

These three tools help you create clean geometry that will stand up to and deformation when animated.

Versions

  • Cinema 4D R9.6 released May 11, 2006
  • Cinema 4D R10 released Nov, 2006
  • Cinema 4D R10.5 released October 1, 2007