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Re:Vision Effects RE:Flex

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Contents

The Stats

  • Developer: Re:Vision Effects
  • Version: 3.1.6
  • Platforms: Mac OS X / Win 95/98/NT 4.0/ME/2000/XP
  • Host Applications: Adobe After Effects 5.0 and later, Apple Shake 3.01 and higher, Flame, Autodesk Combustion 4 and later, Eyeon Fusion 5.01 and later, RE:Flex version 3 Available for Irix systems: Inferno 4.7, Flame 7.7, Flint 7.7, Fire 4.7 and Smoke 4.7 and later. For predictable results in batch we recommend Inferno 5.5, Flame 8.5 and Flint 8.5 or later.
  • Supports 32-bit float point color space in After Effects, Shake and Fusion

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Purchase RE:Flex

Download Demo and Tutorials

Download RE:Flex demo

Description

RE:Flex creates visually stunning morphs and warps with an easy-to-use interface.

RE:Flex brings intuitive morphing and warping to combustion, After Effects, Shake, Autodesk Systems (IFFFS) and Fusion! Superior results are achieved using RE:Vision Effects' proprietary and sophisticated technology. RE:Flex is especially easy to learn because it uses the host program's own drawing and masking tools (when available) to direct the warping and morphing; as such, there is no need to learn a whole new user interface.

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Using our proprietary tracking software, RE:Flex is the first morphing program to combine hand feature-matching with automatic image registration.

With RE:Flex warps are made easy. Just specify "from" geometry (in red) and "to" geometry (in yellow). No meshes. No new user interface to learn. Masks can be open or closed and need not be connected in any particular way.

Image:RVEREFlexex2.jpg

RE:Flex's automatic alignment feature works in conjunction with hand-specified correspondences. After first aligning hand-matched correspondences, RE:Flex then uses the tracking found in RE:Vision's acclaimed Twixtor product to automatically align the non-handmatched parts of the image. The automatic alignment feature can greatly improve morphs without having to specify all features by hand!

RE:Flex is a warping and morphing plugin set.

Features

  • Warping is directed through the host program's roto tools (splines and polylines), not through a grid of mesh points!
  • Geometries need not be closed shapes
  • Smooth non-polygonal warping
  • Interactive warping: view the warp as you drag the control shapes
  • Option to match vertices of corresponding geometries for fine control
  • 8 and 16 bits per channel support. Floating point supported in AE 70 or later (Professional Edition), Shake and Fusion.
  • Anti-aliasing subsampling
  • MipMap filtering

RE:Flex Warping Features

  • Warping is directed using sets of "from" geometries and "to" geometries at each frame.
  • The amount of warping can be specified and animated.
  • Variable amount of shape transition between "from" and "to" geometries can be specified per-shape.

RE:Flex Morphing Features

  • When morphing from still-to-still morphing occurs by creating a set of geometry on the "source" image, then moving the set to corresponding places on the "destination" image.
  • Automatic alignment feature that can be used alone or in conjunction with hand-specified correspondences. This feature can greatly improve morphs without having to specify all features by hand.
  • Morph from one moving sequence to another.
  • By default, the two images are linearly cross-dissolved. For finer control, the amount of cross-dissolve can be specified for each piece of matching geometries individually.
  • Variable amount of shape transition between "from" and "to" geometries can be specified per-shape.


Press release for RE:Flex v3.1

RE:Vision Effects updates RE:Flex to v3.1

RE:Vision Effects updates RE:Flex with High Dynamic Range image support and a major performance upgrade for Adobe After Effects 7.0; other platforms also updated.

RE:Flex provides superior morphing and warping for After Effects. RE:Flex uses both open and closed splines for its free-form interface rather than a mesh-based solution. RE:Flex is especially easy to learn because it uses the After Effects' own drawing and masking tools to direct the warping and morphing; as such, there is no need to learn a whole new user interface.

RE:Flex is the first morphing solution that combines hand feature-matching with automatic image registration. After aligning the hand matched shapes, RE:Flex 3 uses the tracking found in Twixtor to automatically align the non-handmatched parts of the image; so in many cases less handwork is required.

With the release of RE:Flex 3.1, several new features are available:

  • High Dynamic Range (floating point) image support when running within Adobe After Effects 7.0, Professional edition.
  • RE:Flex 3.1 introduces a new temporally coherent warping technique which eliminates the jittery results users sometimes saw with RE:Flex even when their spline animations were obviously smooth. The new method is slightly more compute intensive, but can substantially improve the results on some animations. The previous method is still available; so older projects will render exactly as they previously did. In order to turn on the new method, users simply turn on the "Temporal Smooth" checkbox that is new to RE:Flex 3.1.
  • Better auto-align behavior that is less jittery.
  • Users of RE:Flex will see a significant speed boost within After Effects 7.0 on Macintosh G5 CPUs running Mac OS 10.4 (Tiger). Computation times have been reduced by approximately 25 to 35% on such machines (however, each project is different and speedup percentages will vary).
  • RE:Flex has also been updated to version 3.1 for Autodesk combustion and discreet systems, and eyeon software's Fusion 5. An Apple Shake update is also planned. Demo material and software, along with pricing and exact compatibility for all versions of RE:Flex are available at www.revisionfx.com.

Support

Known Issue: Note from RE:Vision Effects

Apple OS X 10.4.6 update may break our plug-ins.

Some of our users are having a problem after updating to Mac OS 10.4.6 when running our plug-ins. The error message will say something like "Can't load plugin, veclib missing", or "error in code fragment." The message varies depending on which host application you are running.

Turns out that there is a problem with the Mac OS 10.4.6 updater that removes a particular system file we rely on (the veclib.framework).

If you have updated to Mac OS X 10.4.6 and are seeing this problem with our plugins, then simply download and install the Mac OS X 10.4.6 Combo installer (not the simple updater), found here: Mac OS 10.4.6 Combo installer.

What to do if you are running FCP and after running the combo MacOS 10.4.6 installer you can successfully load RE:Vision Effects' plugins, but you get no parameter settings and black output frames.

First quit FCP. You need to remove the file "Final Cut Pro Obj Cache".

It's found in your home directory ( /Users/"your login account"), then go to the Library directory, then the Preferences directory, then the "Final Cut Pro User Data" directory.

It's a file that's built when FCP starts up and stores lots of things, like parameter for AE plugins. Because the first time you ran FCP our plugin didn't load, FCP *mistakenly* store no parameters for the plugin.

By deleting the file mentioned, FCP will then figure out what parameters our plugin(s) really need.

Warning: you may lose other preferences (but at this point, if you want to run our pugins, you don't have much of a choice... It's a bug with FCP, and this is the only fix). We think the file we are telling you delete is a fairly benign thing to do and you shouldn't lose any important prefs, however Apple doesn't tell us what is in each cache file for FCP.

If you are in a time crunch, then before deleting the "Final Cut Pro Obj Cache" file you should make a copy of it and save it somewhere else, then delete it from the directory described above. If important prefs or other favorites go away then you can put the file back (however, if you put the file back then you can't run our plugins until you delete that file).

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