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Re:Vision Effects RE:Map

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Contents

The Stats

Compatibility

AE 7 CompatibleAfter Effects CS3 CompatibleMac Universal BinaryMac OSX Leopard Compatibility

Purchase

Download

Descriptions

RE:Map is a set of 5 plugins:

  • RE:Map UV takes a UV Map, probably rendered from a 3D system, and renders an image using this mapping. Easily clean up texture maps and remap in post without having to go back to your 3D system for re-rendering. In addition, this plugin allows you you to come up with cool 2D and 3D animated texture map templates and reuse them over again with different image sequences.
  • RE:Map Inverse UV takes a UV Map and a color image that matches that UV Map, and inversely projects the color image to a rectangular image that may then be used to texture the UV Map with RE:Map UV, or for use as a texture map for your 3D system.
  • RE:Map Distort takes a color image and automatically distorts the image based on the features for a caricature-like effect.
  • RE:Map Displace warps an image with a user-supplied displacement map. This plugin includes many more options and advanced filtering controls than most other displacement map filters.
  • RE:Map Planar maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning).

Features

General RE:Map Features

  • 8 and 16 bits per channel processing (only 8 bits per channel supported within Final Cut Pro). Floating point image support for After Effects 7.0 and up.
  • High quality filtering of images which includes supersampling and mipmapping

RE:Map UV Features

  • Requires 16 bit per channel or floating point support from host application.
  • Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions.
  • Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.
  • Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.

RE:Map Inverse UV Features

  • Requires 16 bit per channel or floating point support from host application.
  • Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV.

RE:Map Distort Features

  • Automatic distortion of features in an image for a caricature effect.

RE:Map Planar Features

  • Provides much better results than the corner pinning found in most applications, with high quality filtering.
  • Inverse corner pinning which enables you to work in a non-perspective space on your live-action sources.

RE:Map Displace Features

  • Requires 16 bit per channel support from host application.
  • Multiple passes available for smearing and feedback effects.
  • Both forward and inverse displacement filtering provided, giving different but equally interesting results.

Examples

Scratch RemovalAutomatic Distortion

Automaitc distortion for a caricature effect is shown.

Sky ReplacementAutomatic Distortion

Another automatic distortion is demonstrated

Interesting EffectFeedback Option

Automatic distortion with feedback option.

Source Options

Automatic distortion using another source movie to control the distortion (see lower left corner for water droplet distortion source).

UV Mapping in Post

UV mapping in post demonstrated. UV map (with red and green gradients) rendered as a separate pass from a 3D system then rendering with RE:Map UV.

UV Mapping in Post II

The same UV map that was used in the previous example is used again here with a different texture map.

System Requirements

  • Mac OS X 10.2.8 and up
  • Windows 2000 or XP and up

Host Compatibility

  • Adobe After Effects 5.0 and up, including native Intel Mac support for AE CS3 and up.
  • Adobe Premiere Pro 1.0 and up
  • Apple Final Cut Pro 4.0 and up
  • Apple Motion 1.0 and up (no Intel Support)
  • Autodesk Combustion 2.1 and up
  • Boris Red 3.0 and up
  • eyeon's Digital Fusion 4.04e, or Fusion 5 and up, via the AE plugin adapter
  • Quantel generationQ