Toolfarm's Plug-in Finder
Re:Vision Effects RE:Map
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Contents
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The Stats
- Developer: Re:Vision Effects
- Platforms: Macintosh OS X and Windows 95/98/NT 4.0/ME/2000/XP or later.
- Version: 1.1
- Host Applications: Adobe After Effects 5.0 or later, Adobe Premiere Pro 1.0 or later, Apple Final Cut Pro 4.0 or later (no Intel Support), Apple Motion 1.0 or later (no Intel Support), Discreet Combustion 2.1 or later, Boris FX, Inc. RED 3.0 or later, eyeon Digital Fusion 4.04e, or Fusion 5 or later, via the AE plug-in adapter and other programs that offer After Effects plug-in compatibility
- Number of Plug-ins: 5
- Supports 32-bit float point color space in After Effects, Eyeon Digital Fusion
- Compatibility with After Effects CS3, Compatibility with After Effects 7 and Mac Universal Binary
Buy RE:Map
- RE:Map for Mac and Windows
- RE:Map Render Only version
Download Demo
Descriptions
RE:Map provides professional quality mapping and distortion tools. Easily rerender UV maps in post and easily achieved automatic caricature-like distortions are shown.
Description of the 5 plug-ins
- RE:Map - UV takes a UV Map, probably rendered from a 3D system, and renders an image using this mapping. Easily clean up texture maps and remap in post without having to go back to your 3D system for re-rendering. In addition, this plugin allows you you to come up with cool 2D and 3D animated texture map templates and reuse them over again with different image sequences.
- RE:Map - Inverse UV takes a UV Map and a color image that matches that UV Map, and inversely projects the color image to a rectangular image that may then be used to texture the UV Map with RE:Map UV, or for use as a texture map for your 3D system.
- RE:Map Distort - takes a color image and automatically distorts the image based on the features for a caricature-like effect.
- RE:Map Displace - warps an image with a user-supplied displacement map. This plug-in includes many more options and advanced filtering controls than most other displacement map filters.
- RE:Map Planar maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning).
Features
- 8 and 16 bits per channel and floating point image support.
- High quality filtering of images which includes supersampling and mipmapping
RE:Map UV Features
- Requires 16 bit per channel or floating point support from host application.
- Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions.
- Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.
- Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.
RE:Map Inverse UV Features
- Requires 16 bit per channel or floating point support from host application.
- Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV.
RE:Map Distort Features
- Automatic distortion of features in an image for a caricature effect.
RE:Map Planar Features
- Provides much better results than the corner pinning found in most applications, with high quality filtering.
- Inverse corner pinning which enables you to work in a non-perspective space on your live-action sources.
RE:Map Displace Features
- Requires 16 bit per channel support from host application.
- Multiple passes available for smearing and feedback effects.
- Both forward and inverse displacement filtering provided, giving different but equally interesting results.
Support
RE:Map Tutorials
Known Issue: Note from RE:Vision Effects
Apple OS X 10.4.6 update may break our plugins. Some of our users are having a problem after updating to Mac OS 10.4.6 when running our plugins. The error message will say something like "Can't load plugin, veclib missing", or "error in code fragment." The message varies depending on which host application you are running.
Turns out that there is a problem with the Mac OS 10.4.6 updater that removes a particular system file we rely on (the veclib.framework).
If you have updated to Mac OS X 10.4.6 and are seeing this problem with our plugins, then simply download and install the Mac OS X 10.4.6 Combo installer (not the simple updater), found here: Mac OS 10.4.6 Combo installer.
What to do if you are running FCP and after running the combo MacOS 10.4.6 installer you can successfully load RE:Vision Effects' plugins, but you get no parameter settings and black output frames.
First quit FCP. You need to remove the file "Final Cut Pro Obj Cache".
It's found in your home directory ( /Users/"your login account"), then go to the Library directory, then the Preferences directory, then the "Final Cut Pro User Data" directory.
It's a file that's built when FCP starts up and stores lots of things, like parameter for AE plugins. Because the first time you ran FCP our plugin didn't load, FCP *mistakenly* store no parameters for the plugin.
By deleting the file mentioned, FCP will then figure out what parameters our plugin(s) really need.
Warning: you may lose other preferences (but at this point, if you want to run our pugins, you don't have much of a choice... It's a bug with FCP, and this is the only fix). We think the file we are telling you delete is a fairly benign thing to do and you shouldn't lose any important prefs, however Apple doesn't tell us what is in each cache file for FCP.
If you are in a time crunch, then before deleting the "Final Cut Pro Obj Cache" file you should make a copy of it and save it somewhere else, then delete it from the directory described above. If important prefs or other favorites go away then you can put the file back (however, if you put the file back then you can't run our plugins until you delete that file).






