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Re:Vision Effects Video Gogh

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Contents

The Stats

Image:aecs3.pngImage:ae7comp.jpgImage:macuniversal-sm.jpg

Purchase Video Gogh

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Description

Video Gogh turns your videos into moving paintings, using RE:Vision Effects optical flow technology to move brush strokes without stuttering artifacts. Video Gogh 3 opens up other possibilities in motion graphic design by introducing the option for users to define their own brushes, which may be animated. Version 3 adds a substantial amount of new visual effects opportunities that many have requested over the years.

Image:ReVvideogoghex.jpg

Video Gogh Features

  • Three default brush styles included: Oily, Watercolor and Chalk.
  • Custom Brush Set (up to 10): now included is support for animated and custom brush sets. Users can supply custom brush images and for each select different render styles (including render directly as sprite).
  • A new “Non-Additive Blending” mode allows you to make properly semi-transparent layers.
  • Video Gogh 3 provides an option to paint over the original sequence to avoid holes in result.
  • The ability to clip to edges found in the original image is now an option allowing you to paint "tight" or "loose".
  • Users can now control separately the growth and death of brush strokes when they become too distant apart or too clustered.
  • A better technique has been introduced that performs much better when objects come into frame as a result of panning or other camera (or object) motion.
  • In previous versions the initial distribution of brush strokes was not properly randomized, causing brush strokes to appear located on a grid upon initialization. This is been corrected in version 3.
  • Users can now control the variability in brush stroke width (including choosing to have no randomness).
  • Motion can be calculated using an alternate clip. This is useful if the original clip has low contrast or is difficult to track. This feature is also useful to facilitate layering small regions of the image with the plugin.
  • External motion vectors (eg from Twixtor or your 3D system) are also supported.
  • Brush stroke orientation can now be specified using alternate images. In addition, direction maps (e.g. from a 3D system) may be used to control directions the brush strokes orientation.
  • 16 bpc channel image support for applications that support 16bpc for After Effects-compatible plugins.

New in v2.8

  • The significantly better tracking of Twixtor 4.5 has been incorporated into Video Gogh. Added Intel support for Final Cut Pro, too.
  • On the Macintosh, for all applications except Final Cut Pro you need to delete the previous Video Gogh plugin in your plugins folder, because the name of the plugin files have been changed
  • On the Macintosh users of After Effects 7.0 or later will see a significant improvement on G5 CPUs running Mac OS 10.4 (Tiger).

Known Issue of v2.8: Note from RE:Vision Effects

Apple OS X 10.4.6 update may break our plugins. Some of our users are having a problem after updating to Mac OS 10.4.6 when running our plugins. The error message will say something like "Can't load plugin, veclib missing", or "error in code fragment." The message varies depending on which host application you are running.

Turns out that there is a problem with the Mac OS 10.4.6 updater that removes a particular system file we rely on (the veclib.framework).

If you have updated to Mac OS X 10.4.6 and are seeing this problem with our plugins, then simply download and install the Mac OS X 10.4.6 Combo installer (not the simple updater), found here: Mac OS 10.4.6 Combo installer.

What to do if you are running FCP and after running the combo MacOS 10.4.6 installer you can successfully load RE:Vision Effects' plugins, but you get no parameter settings and black output frames.

First quit FCP. You need to remove the file "Final Cut Pro Obj Cache".

It's found in your home directory ( /Users/"your login account"), then go to the Library directory, then the Preferences directory, then the "Final Cut Pro User Data" directory.

It's a file that's built when FCP starts up and stores lots of things, like parameter for AE plugins. Because the first time you ran FCP our plugin didn't load, FCP *mistakenly* store no parameters for the plugin.

By deleting the file mentioned, FCP will then figure out what parameters our plugin(s) really need.

Warning: you may lose other preferences (but at this point, if you want to run our pugins, you don't have much of a choice... It's a bug with FCP, and this is the only fix). We think the file we are telling you delete is a fairly benign thing to do and you shouldn't lose any important prefs, however Apple doesn't tell us what is in each cache file for FCP.

If you are in a time crunch, then before deleting the "Final Cut Pro Obj Cache" file you should make a copy of it and save it somewhere else, then delete it from the directory described above. If important prefs or other favorites go away then you can put the file back (however, if you put the file back then you can't run our plugins until you delete that file).

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