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v1.5.x Plugin Everything Deep Glow

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Plugin Everything Deep Glow
  

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Plugin Everything Deep Glow

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Plugin Everything Deep Glow

Generates a beautiful, physically accurate glow. You'll never want to touch After Effect's default glow again.

Plugin Everything Deep Glow gives you the best-looking glow right out of the box, even whilst working in a non-linear color space, by simulating inverse-square falloff. It features intuitive compositing controls to assist in refining your glow results. Deep Glow is also GPU accelerated for speed and features handy downsampling and quality controls which can also be leveraged to achieve unique results (grainy or stylized glows).

 

Plugin Everything Deep Glow Core Features:

  • Physically accurate inverse square-based falloff
  • GPU acceleration
  • 8, 16, and 32bpc compatible
  • HDR thresholding
  • Thresholding Smoothness (reduces temporal flicker)
  • Gamma correction (linear results even when working in non-linear colorspace)
  • Compositing controls
  • Glow aspect ratio
  • Glow spread
  • Chromatic Aberration
  • Downsample quality controls
  • Blur quality controls
  • View controls: glow source or final render
  • Unmult (To explain, useful for text)

Please note: GPU is required for rendering. Deep Glow runs most operations on the GPU and as such, it is not compatible with CPU only render nodes

plugin everything deep glow default

You won’t want to touch the default glow again.

plugin everything deep glow stylized

Utilize powerful quality and downsampling controls which enable both faster rendering but also unique stylistic results.

plugin everything deep glow aspect

In addition, it features variable aspect ratio.

plugin everything deep glow chromatic abberation

Inbuilt chromatic aberration to add color.

plugin everything deep glow hud

Likewise, It’s perfect for HUDs, infographics, text, and telemetry.

plugin everything deep glow gpu

Unleash your GPU for faster results. Also compatible with integrated hardware (iMacs, laptops, etc).

plugin everything deep glow compositing

Great for compositing CG elements. Simulate bloom and illuminate objects.

In-built gamma correction means your gamma is perfect regardless of the colorspace you’re working in.

Works in After Effects 2020+.

Pairs beautifully with other optical effects such as bokeh.

Adobe After Effects 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6

1.5.5  (Current version)  –  Feb 19, 2023

– Mac only update to fix issue when running AE on intel

1.5.4  –  Feb 19, 2023

– Improved stability of license checks
– Improved grace period for online activation

1.5.3  –  Nov 8, 2022

– Fix view source bug
– Improved support for online activation
– Better error messaging for online activation issues

1.5.2  –  Jun 12, 2022

– Updated UI

1.5.1  –  May 5, 2022

– MFR stability improvements

1.5.0  –  Apr 27, 2022

– Fixed “invalid format” error for floating licenses
– Fixed compatibility issue with other GPU accelerated plugins
– Bug fixes

1.4.9  –  Mar 11, 2022

– Fixed issue when using 16bpc
– Fixed unmult behaviour when working in AE scene gamma 1.0
– Fixed source opacity precision issue
– Performance improvement when using layer masks
– MFR stability improvement
– Better error reporting

1.4.6  –  Feb 14, 2022

– Support for Multi-frame rendering (MFR) for AE 2022
– Reduced memory footprint
– Universal binary for apple silicon (M1+)
– Updated licensing framework to 4.0.2
– Fixed incorrect behaviour with compositing options

1.4.4 –  Mar 17, 2021

– Support for Multi-frame rendering (MFR) and AE 2021
– Fixed dithering to only occur in opaque pixels

1.4  –  Sep 11, 2019

– Added input masking
– Added aspect ratio angle
– Fixed HDR values bug

1.3.1  –  Sep 11, 2019

– Updated licensing framework

1.3  –  May 29, 2019

– Complete overhaul to make the plugin easier to use, especially in regards to quality controls
– Auto iterations feature means less/no manual tweaking
– Better step efficiency means steps rarely if ever need to be tweaked, even with non-square aspect ratios
– Better checks for low res iterations, reducing aliased results
– Smooth blending is now default and always enabled
– Dither results are now less varied between linear and sRGB modes
– Bug fixes

1.2.3  –  May 5, 2019

– Safer buffer expansion
– Spread is deprecated, use radius to change the size of the glow
– Better handling of downsampled buffers
– Improved efficiency of blur algorithm
– Moved tint modes and unmulting from CPU to GPU
– Unmult is now on by default
– Fixed bug with dithering and increased max dithering amount

1.2  –  Feb 12, 2019

– Auto gamma correction
– Adjustable tint amount
– More efficient blur algorithm
– More efficient extent hints
– Fix compatibility with 3D layers

1.1.1  –  Jan 22, 2019

  • Fix 16bpc bug

1.1  –  Jan 17, 2019

  • Added “Smooth Blending” feature to emulate Real Glow results
  • Added Tint feature
  • Added controls to customize Dithering

1.0.1  –  Jan 7, 2019

  • Fixed trial version crash.
    Fixed memory leak.

1.0  –  Jan 4, 2019

Initial Release
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