New at Toolfarm: The Bakery Relight - Relighting and Rendering Suite


By Alicia VanHeulen on Dec 12, 2012 at 11:37 AM

Bakery Relight has been designed from the get-go to hone the lighter’s workflow- Instead of having a 3D program coupled with a separate renderer, Relight provides constant interactive visual feedback in the rendering engine itself. Lighting iterations that would take minutes or even hours with a traditional approach can be performed in seconds.

A Relighting and Rendering Suite Tailored for the Production of 3D Feature Films

Bakery Relight has been designed from the get-go to hone the lighter's workflow- Instead of having a 3D program coupled with a separate renderer, Relight provides constant interactive visual feedback in the rendering engine itself. Thanks to a fully multithreaded implementation of state-of-the-art rendering algorithms, combined with a unique caching mechanism of our own recipe, lighting iterations that would take minutes or even hours with a traditional approach can be performed in seconds. 

More In-Depth about Bakery Relight : $2,595.00 TF: $2,465.25

Available for Windows and Linux.

Bakery Relight™ is composed of three main components:

  • An interactive lighting application. (See Detailed Description.)
  • A rendering engine. (See Detailed Description.)
  • A set of auxiliary tools for efficiently managing the entire lighting process: (See Detailed Description.)
    • Command line tools for batch processing.
    • Interactive tools for visualizing the data generated at each step of the rendering process.
    • Conversion tools from 3rd party formats (image, geometry, scene description).

Flexibility, Extensibility, Portability

The rendering engine is built around an open node-based architecture for shader definitions. The pool of shaders being extensible by design, it is extremely easy to add new lights, materials or any other shading operators (e.g, ray-traced reflection or refraction, point-cloud based indirect illumination, spot light with soft shadowing, …).

The engine architecture then allows for a highly customizable, yet seamless mix of these different illumination and shading models in the same scene.

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