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v2022.2 Autodesk 3ds Max

Autodesk 3ds Max
 

3D modeling, animation, and rendering software for games and design visualization

IModel your vision down to the last detail with Autodesk 3ds Max

3ds Max offers a rich and flexible toolset to create premium designs with full artistic control.

  • Create massive worlds in games
  • Visualize high-quality architectural renderings
  • Model finely detailed interiors and objects
  • Bring characters and features to life with animation and VFX

Render high-quality scenes

The built-in Arnold renderer provides a rich experience and can handle your more complex characters, scenes, and effects.

  • Save time with centralized creative tools for interactive light mixing, color correction, and lens effects on the rendered image
  • Work faster with an artist-friendly user experience and intuitive controls
  • Iterate and produce high-quality renders and variations faster

 

3ds max 2022 work fasterWork faster and meet deadlines

3ds Max lets you scale your workflow with automation, allowing you to spend more time on creativity. For example,

  • Use 3ds Max as a compute engine to scale content production
  • Extend built-in workflows with accessible APIs
  • Accelerate manual steps to boost productivity

Autodesk 3ds Max 2022 Update Highlights

Taking speed and security one step further.

Focused on workflow efficiency, easy-to-use texturing and rendering tools, and a safer, more secure workspace environment, 3ds Max brings you new rendering capabilities in Arnold, a new Bake to Texture functionality, and enhancements to popular modeling tools

Workflow Efficiency

  • Smart Extrude Enhancements. Smart Extrude now features two new operations when performed with a Shift+Drag extrusion on an Editable Poly or Edit Poly modifier
  • Slice Modifier. Simply, it’s updated with a number of new features to aid modeling tasks.
  • Symmetry Modifier Enhancements. Improved to make modeling faster and easier.
  • Relax Modifier Enhancement. The Preserve Volume option smooths fine detail and noise on your model while retaining its shape and definition.
  • Extrude Modifier Enhancements. To explain, the Extrude Modifier now achieves better results quickly and interactively.
  • Autosmooth Function Improvement.  Autosmooth has been significantly improved, providing performance gains whether smoothing a thousand faces or a million.

Accessible Texturing and Rendering

  • Arnold Renderer: MAXtoA. This version of 3ds Max includes MAXtoA 4.3.0.78 based on Arnold 6.2.0.0.
  • Rendering Improvements. 3ds Max 2022 includes a number of improvements to make rendering easier and faster.
  • Bake to Texture. Bake to Texture now includes a selection of pre-configured maps to streamline frequent baking operations.
  • Viewport Improvements. The viewport now features more control over ambient occlusion and floating viewport windows.

Safe and Secure Environment

  • Security Improvements. Indeed, 3ds Max 2022 includes a number of security improvements to protect your 3ds Max scenes and files.

For full release notes, visit the Updates tab on the 3ds Max product page.


Autodesk Media and Entertainment CollectionAutodesk Media and Entertainment Collection

End-to-end creative tools for entertainment creation

The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need to create compelling effects, believable 3D characters, and massive digital worlds. Move assets quickly between creative tools with one-click workflows. Includes Maya, 3ds Max, Motionbuilder, and Mudbox. In addition get Character Generator, Recap 360 Pro, Rendering in A360, and Cloud Storage.

Learn More

3ds Max modeling, rendering, and animation software

Produce professional-quality 3D animations, renders, and models with 3ds Max® software. An efficient and flexible toolset to help you create better 3D content in less time.

Modeling and texturing

3ds Max 2021

Spline workflows

Create and animate geometry in several intuitive ways with enhanced spline tools

3ds Max 2021

Open shading language support

Create or use pre-existing procedural OSL maps with any supported renderer.

3ds Max 2021

Chamfer modifier

Create best-in-class procedural edge modeling details with simple and precise tools.

Automated retopology and mesh repair

Automatically optimize the geometry of high-resolution models to create a clean, quad-based mesh geometry.

Material, texture, and color editor

Apply material finishes, change textures, and use vibrant colors to make your designs photorealistic.

Smart Extrude

Interactively extrude faces of 3D objects. Rebuild and stitch together adjacent faces automatically.

Mesh and surface modeling

Create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.

New Baking to texture

Streamlined, intuitive, and fully scriptable texture baking experience.

New Weighted normals modifier

Built-in weighted normal calculator that can be directly applied to 3D models allowing you to create precise designs.

Animation and Effects

3ds Max 2021

3ds Max Fluids

Create realistic liquid behaviors such as water, oil, lava as well as replicate gravity and collisions effects. (video: 13 sec.)

3ds Max 2021

Character animation and rigging tools

Create procedural animation and character rigging with CAT, biped, and crowd animation tools.

3ds Max 2021

General animation tools

Use keyframe and procedural animation tools and also view and edit animation trajectories directly in the viewport.

Motion Paths

Preview and adjust animation paths directly in the viewport.

Particle Flow effects

Create sophisticated particle effects such as water, fire, spray, and snow.

New plugins

Access hundreds of industry leading 3rd-party plugins from our extensive community.

Rendering

3ds Max 2021

Brilliant Viewport

Reduce design interactions with render quality viewport previews, displaying PBR materials and camera effects directly.

3ds Max 2021

Arnold for 3ds Max

Use Arnold GPU Renderer to view scene changes in real-time, including lighting, materials, and camera.

3ds Max 2021Activeshade viewport

An interactive rendering experience that allows you to see your scene in a near-final rendering quality as you’re working.

Physical Camera

Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and more.

3ds Max Batch

Leverage the power of 3ds Max for automation by using 3ds Max as a true command-line tool.

Scene Converter

Seamlessly and consistently change materials, lights, cameras, renderers from one to another.

Workflow and Pipeline

Enhanced Improved pipeline tools integration

Smooth, high-quality experience with added flexibility of tear-off viewports.

Alembic support

Alembic Version 1.7 now supports instances, allowing files to be drastically smaller while maintaining their original complexity.

Modern UI and workspaces

Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.

CivilView workflow

Automatically populate parametrically generated details such as animated vehicles to scale with your environment.

Autodesk Viewer workflow

Share models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface.

Software security

Use Safe Scene Loading to protect your work from potentially malicious scripts that could be part of scene files.

Design visualization

Embellishments

Bring to life fine-tuned touches such as materials, lighting, and textures for photorealistic imagery.

Import capabilities

Import your CAD and BIM files and use it to create a general structure and enhance the details of your 3D design.

Physically-based lighting

Simulate artificial lighting sources to accurately portray how light and shadows will interact with your designs.

Interactive rendering

See and make changes in your scene in near-final rendering quality in the render frame window while you work.

High-quality imagery

Advanced tools give you the built-in rendering power to create the highest quality photo-real visualizations.

Transform technical to visual

Rich and powerful toolsets allow you to model premium architectural designs with artistic control.

Games and Entertainment

Powerful scene modeling

Easily model a place, person, or element with fast spline and poly modeling workflows.

Stunning characters

Create procedural animation and character rigging with CAT and biped tools.

Physically-based rendering

Quickly iterate and see near-final quality renders of your game assets right in the viewport.

Dynamic visual content

Add shading and lighting to game assets with powerful texture baking tools.

Customizable pipeline integration

Get tighter pipeline integration with support for Python 3.

Older videos

 

 

System requirements for Autodesk 3ds Max 2021

Software

 
Operating system64-bit Microsoft® Windows® 10. See Autodesk's Product Support Lifecycle for support information.
BrowserAutodesk recommends the latest version of the following web browsers for access to online supplemental content:
  • Microsoft® Edge
  • Google Chrome™
  • Microsoft® Internet Explorer®
  • Mozilla® Firefox®
Autodesk 3ds Max 2021 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:

Hardware

CPU64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set
Graphics Hardware Refer to 3ds Max Certified Hardware for a detailed list of recommended systems and graphics cards
RAM4 GB of RAM minimum (8 GB or more recommended)
Disk Space9 GB of free disk space for install
Pointing Device Three-button mouse
Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third-party hardware or software vendors for the certified software or hardware identified in this article (or for any other third-party software or hardware that you may use in connection with Autodesk products).

3ds Max 2022.2 Update Release Notes

September 22, 2021

What’s Fixed

Animation

  • Fixed issue where the user could not add Tracks to Track Sets. MAXX-60667
  • Fixed corruption of Animation Layers when an object having an animation layer is deleted from the scene. MAXX-62692
  • TCB Rotation Controller default WindUp setting now honors setting in Preferences. MAXX-55303

Core

  • Fixed issue with enabling ‘Pick Material from Object’ in Material Editor, starting a new action such as Animation Playback, exiting Material Editor. and then exiting that new action. MAXX-42165
  • Fixed handling of parameters in ParamBlock2 that were previously flagged as containing external file assets, but now are not flagged as such. MAXX-57392
  • Fixed an issue that caused log entries to be missing from Max.log and from the session log file when more than one instance of 3ds Max was running at the same. MAXX-63493
  • When merging XRef objects in the scene, custom attributes are now properly cloned on merged objects. MAXX-59971
  • Fixed SME node parameters not being exposed in Trackview. MAXX-63076

MAXScript

  • SaveNodes now returns a boolean value as documented. MAXX-64000
  • Fixed issue in MAXScript Debugger where if a temporary hang occurred while printing out the MAXScript stack variables, a crash would occur. MAXX-63453
  • Fixed issues related to cloning of script editor tabs in MAXScript editor. MAXX-53004
  • Fixed a bug that caused 3ds Max to not start when a menu item or tooltip with certain characters was added to its UI. MAXX-60901
  • Add argument count checks to the setVertSelection, setEdgeSelection and setFaceSelection MAXScript functions so that users see appropriate errors when they call those functions without the correct number of arguments. MAXX-62208
  • Fixed a bug that caused 3ds Max to crash when a scripted plugin declared a parameter block with the type:#class option before any other parameter blocks. MAXX-61180
  • Fixed a bug that caused certain functions of the ATSOps MAXScript interface to only work after the ATS window had been opened. MAXX-61426
  • Fixed an issue that caused the getINISetting MAXScript function to change the encoding of the files it read to UTF-16 LE with BOM. Now the original encoding of files is always preserved when they are read using getINISetting. MAXX-62470

Material Editors

  • Fixed missing indication in the material preview when it’s applied to a selected object or selection of objects. MAXX-64116
  • Create Physical Mtl when new materials are added in the Multi-Materials MAXX-49844

Modeling

  • Improved Smart Extrude stability when quickly moving the results back and forth before committing to a final position. MAXX-64121
  • The Symmetry modifier’s welding algorithms have been updated to provide even more predictable results by finding matching pair vertices on the mirrored surface. The tolerance threshold now enables welding to solve across open gaps along the symmetry line. These enhancements will make symmetry operations faster and more accurate than before, even on open surface models. MAXX-63866
  • Resolved an issue with the Symmetry modifier where it would merge vertices there were in close proximity to one another together before stitching the mirror results together. MAXX-64434
  • Improved stability of the OpenSubDiv Modifier when it is applied to an object where no map channels are defined. MAXX-64433
  • Improved stability when using Save to Previous to save your scene data to an older 3ds Max file format. This issue would occur when you are saving an Edit Poly Modifiers Smart Extrude actions that are not supported in that previous version of 3ds Max. MAXX-63896
  • A Helix Spline Object with a “Renderable” option will display properly once again in the Viewport when a Smooth Modifier is applied above the spline object on the Modifier Stack. MAXX-64187
  • When performing a Smart Extrude operation, the Smart Extrude code has been enhanced to produce more accurate results that might occur from numerical precision on overlapping faces. MAXX-63713
  • Brush pressure from pen tablet input devices is now properly captured by 3ds Max and can be utilized once again in various tools/functions within the application that supports this functionality.

    3ds Max will now also support the full range of pressure sensitivity that is offered by the pen tablet device by checking with the Wintab32.dll on your local Windows system.

    For best results, turn off Windows Ink when using 3ds Max. MAXX-59353

  • Resolved an issue where users were not able to save Presets for various tools in 3ds Max (i.e. Fluids Solver, Fluids Meshing, Chamfer, TextPlus Bevel Profile/Bevel Profile modifier) that they could then later load and apply. MAXX-63717
  • Symmetry now performs a check for non-manifold edges and vertices. It will attempt to clean incorrect mesh data when these errors are found. This will help resolve issues with vertices being accidently welded to other vertices on other elements after using Symmetry. MAXX-63386
  • Resolved a crash issue that occurs when the user is attempting to lock a modifier variable in the Curve Editor on an object that is a part of a Container. MAXX-63568
  • Resolve a stability issue when attempting to copy the Edit Normals modifier MAXX-57431
  • Resolved a threading issue where it was possible for the mesh data of object primitives to not match with what was displayed in the viewport (such as missing edge loops). MAXX-62782

UVW

  • Manipulation of UVs in the Edit UV window has been made more performant. This will greatly assist artists that are crafting unique UV layouts. MAXX-55812

Python

  • It is now possible to execute pyc files in 3ds Max. MAXX-59646
  • Some PySide2 (for example PySide2.QWebSocket) modules could not be imported because the underlying Qt dlls needed by these python wrappers were not provided with 3ds Max. The Qt dlls needed by thy PySide2 modules are now packaged with 3ds Max. MAXX-63710
  • Fixed the issue of 3ds Max failing to start if Unicode characters were present in the Python home path. MAXX-63475
  • The python interpreter embedded in 3dsMax no longer uses PYTHON env vars (in a manner similar to the -E switch in command line python). MAXX-62248

RealTime Workflows

  • Fixed the Bake to Textures ambient occlusion map name not recognized by the PBR importer by default, removed white spaces from map names. MAXX-64546
  • The Rounded Corners bake map does not use the expected sampling parameters. MAXX-63885

Rendering

  • Fixed crash with Edit Poly and OpenSubdiv in GPU mode. MAXX-61371
  • Improved loading performance when loading scenes with heavy shading trees. MAXX-58971
  • Fixed Targa file format slight noise in color when rendering or baking, MAXX-24695

Rendering Materials

  • Viewport background will now correctly display background color if Env/BG switcher without having to manipulate viewport. MAXX-55609
  • When saving scene file containing OSL textures, the associated .osl file is no longer flagged as an external file asset MAXX-56703
  • HDRI Lights helper objects can now be deleted and renamed as expected. MAXX-56639

UI

  • Fixed 3ds Max freeze caused by being able to open multiple camera warning modal dialogs and other “hotkey” functionalities of modal dialogs. MAXX-64150
  • Some text fields and UI elements cannot be typed into after loading a scene file. MAXX-64047
  • Some text fields and UI elements cannot be typed into after cloning an object. MAXX-62494

Viewports

  • Fixed possible clipping when using Zoom Extents Selected on a vertex MAXX-62276
  • Fixed: Viewport hangs when attaching a multi/sub material to a cached alembic MAXX-46271
  • Track View and Scene Explorer will now continue to work as expected after another viewport has been maximized then minimized. MAXX-56643
  • Custom Background will now remain when clicking Home button in viewport. MAXX-57015
  • Fixed Shape Display Mode for Arnold Procedural/Alembic/USD MAXX-62723

 

What’s new in 3ds Max 2022.1

June 16, 2021

Animation

  • Anim Layers were not being removed when the controlling node was deleted. Now when a node is deleted any anim layers referencing that node are also deleted. Also on file open/merge anim layers that are orphaned are deleted. MAXX-62018

Core

  • Removed the “Civil View Plugins” entry from plugin.ini, since that plugin package is now a 3ds Max component. MAXX-62902
  • Fixed crashes in file merge and light exclude dialogs MAXX-63337
  • Fixed crashes in file merge and light exclude dialogs MAXX-58810
  • Fixed a crash related to the undo system by not allowing the undo stack to be flushed while in the middle of undo operations MAXX-63301
  • Fixed bug that caused MAXScript errors to be displayed when Pop-up Notes were read, deleted or suppressed. MAXX-60380

FBX

  • FBX import support for vertex colors from some 3rd party applications is now working as expected. MAXX-50829
  • Interop
  • Fixed a crash when importing a large JT model. MAXX-62009
  • ATF SketchUp import now correctly handles cut-out maps. MAXX-60140

MAXScript

  • Fixed issue introduced in 3ds Max 2022 where strings used as initialization values for structures, scripted plugins and scripted rollouts were not properly handled, resulting in code that could change the content of the actual string literal. MAXX-63459
  • Fixed issue with MAXScript Debugger dialog appearing on Alt-Tab dialog on 3ds Max startup when dialog is not open. MAXX-58148
  • Fixed bug that caused the vertex, edge and face selection MAXScript functions to fail when working with scripted modifiers. MAXX-62573
  • Fix crash that occurred when a MAXScript exception was thrown while a rollout was being added to the modifier panel. MAXX-61909

Material Editors

  • Improved the performance of the selection of objects in the viewport with SME opened. MAXX-51872

Modeling

  • Fixed a crash error that would occur with the Slice modifier when attempting to animate or change the topology in the Mesh class object underneath the Slice modifier MAXX-62924
  • Resolved an issue where the Subdivide modifier was not correctly identifying if it was applied to one of the operands in a Boolean operation, and not the base Boolean Object, which would result in calculation errors with display of the operand parts it is applied to in the final output result or even possible instability. MAXX-63042
  • In very rare occurrences, when the Smart Extrude operations re-stitched the mesh to make it water tight, a spur edge could occur. Smart Extrudes processing has been improved to remove the possibility for this to occur. MAXX-63435
  • The user can now utilize the Right Mouse Button to cancel mouse driven actions such as those that enable the Smart Extrude and Cloning actions on component level selections within the Editable Poly and the Edit Poly modifier. MAXX-61989
  • Improved Smart Extrude stability when performing Smart Extrude actions on a polygon that contains malformed normal data. MAXX-62458
  • Swift Loop will now work properly with faces and edges that are created/destroyed through various poly modeling operations by properly supporting the MN_Dead function of MNMesh, enabling Swift Loops to understand the mesh geometry data in it’s current state and properly apply the Swift Loop where the user clicks. MAXX-63018
  • Fluid Loader now properly contains Particle ID data, making it easier for systems to identify each unique bit of particle data that is contained in the
  • Fluid Loader object. MAXX-62000
  • Weighted edges that are set as 0 in Editable Poly or the Edit Poly modifier Chamfer by weight will now produce proper results when using Chamfer and “By Weight”. Any Chamfer modifier applied within 3ds Max 2022.1 Update will now utilize this new code to handle edge weights when chamfering.
  • Scenes created prior to 3ds Max 2022.1 Update that want to utilize this new code to handle edge weights when chamfering will need to use this MAXScript command to promote the previously applied Chamfer to the 3ds Max 2022.1 Update version:
  • ($.modifiers[1]).SetVersion #VerLatest MAXX-62703
  • When applying the Smooth modifier to a Mesh or Poly based object, the modifier will now clear all explicit normals and smoothing groups that are stored on the object. This will make it easier for the user to temporarily disable explicit normals (for faster animation playback of deforming objects in the viewport) or to permanently clear the explicit normals or smoothing groups so that the user can apply new information. MAXX-62431
  • The bounding box for the TextPlus object will now be properly calculated when the TextPlus object is generated from a script. MAXX-62593
  • When using the Vertex Paint modifier you can now properly use Zoom Extents Selected and have the viewport correctly orbit your selected vertex, edge, or face. MAXX-59859
  • When using Delta Mush or Tension Deform from the Data Channel modifier, isolated vertices (floating vertices that are not connected to a polygon) will no longer cause the operation to crash. MAXX-62236
  • Resolve a crash that can occur with Weighted Normals when dealing with badly-formed, but not invalid mesh data (such as a pair of consecutive edges on a face). MAXX-62312
  • Improved the speed at which the Edit Poly modifier performs the Smart Extrude cut-through treatment introduced in 3ds Max 2022.0 MAXX-62286
    When working on a Poly object through Editable Poly or the Edit Poly modifier, the Target Weld and Bridge tools will now work better with Ignore Backfacing and Ignore Occluded MAXX-61653
  • Sub-object component selections are now also passed up the modifier stack to the Vertex Paint modifier and can now be utilized to mask where you can paint. Vertices of hidden faces are no longer selectable with your mouse, restoring functionality that was once found in the Vertex Paint modifier. MAXX-59741
  • Improved the performance of the Noise map computed by removing its ability to become thread locked when computing its cache.
  • Improved the Path Deform modifier performance to make it benefit from the enhanced threading of Explicit Normals.
  • The speed at which 3ds Max internally converts mesh data to its internal GPU mesh format for rendering has been enhanced and should result in improved performance.
  • MAXX-62586
    Improved threading method used by several 3ds Max modifiers for improved performance (between 2 to 4x) when dealing with explicit normals from Mesh or Poly data. Modifiers that use the new map method are Bend, Affect Region, Linked Xform, Xform, Mirror, Noise, Skew, Taper, Twist, Skin, FFD (all), Melt, Skinwrap Patch, Spherify, Stretch, Surf Wrap.
  • MAXScript options to turn off this optimization for Polys is “MeshInspector.UseOldDeformerThreading = true”
  • and for Mesh is “MeshPerformance.UseOldDeformerThreading = true” MAXX-58806
    When using a Section shape, Move Transforms can be entered via a transform dialog. MAXX-62209

Python

  • Fixed a bug that prevented maxscript from writing to the listener window when called from python. MAXX-63391
  • Prevent Python object not properly reporting on their attributes availability from being (improperly) interpreted as probable pymxs/maxscript elements. This fixed a defect preventing to retrieve the perforce client from maxscript when connecting to perforce (using p4python). MAXX-62821
  • Fix comparison method of Maxscript booleans, floats, double, integers and strings with Python ones to avoid logging exceptions. MAXX-62658
  • Fixed a problem in python import that resulted sometimes in an incorrect error message being reported when import failed. MAXX-62564

RealTime Workflows

  • The Roughness Common map in Bake to Texture now uses a more appropriate render element in Arnold, resulting in more predictable results. MAXX-62387

Rendering

  • Only 1 click necessary to work with Render Setup properties if focus is elsewhere in Max. MAXX-59336
  • Solved issue with .psd files locked in Photoshop. MAXX-61825
  • PBR Importer rules can now recognize spaces in texture names. MAXX-63382

UI

  • Fixed command panel rollouts not expanding or retracting MAXX-63409
  • Fixed crash when hovering partially offscreen Qt UI elements with tooltips. MAXX-62641
  • Render Setup dialog position not preserved between session. MAXX-61395
  • Preferences saving issue with V-Ray installed MAXX-63353

Viewports

  • Resolved an issue where the bounding box for Xform was always displaying in the viewport, even when the object it was applied to was not selected and it was not the active modifier on the stack. MAXX-56425
  • Fixed Perspective Match handles behavior. MAXX-63003
  • Fixed the save of sequences from Make Preview when Multi Pass is enabled. MAXX-53168
  • Animation keeps playing while the view is moving/panning/orbiting. MAXX-63031
  • Objects no longer display as black if material is assigned via drag and drop, or the Assign to Object button in material editor. MAXX-56040

New in 3ds Max 2022

March 2021

  • Safe Scene Script Execution offers protection against malicious scripts embedded in 3ds Max scene files, regardless of whether these scripts use Maxscript, Python or .NET commands, by blocking the execution of unsafe commands.
  • The Malware Removal functionality detects and removes known malicious scripts from scene files and startup scripts. This prevents the spread of malicious code to other users. The malware removal functionality is powered by the Scene Security Tools plugin, which is updated whenever Autodesk becomes aware of a new malicious script.In 3ds Max 2022, users are notified when a new version of the Scene Security Tools is available on the Autodesk App Store.

Smart Extrude

  • Edit Poly modifier support: Smart Extrude has been extended into the Edit Poly modifier, providing the same functionality and features users have come to love from the Editable Poly implementation. This extension of Smart Extrude enables artists to further benefit from this freeform modeling method, and complement their poly modeling workflows in 3ds Max.
  • “Cut Through” implementation: When first introduced in 3ds Max 2021.2, the Smart Extrude functionality enabled artists to extrude with fewer constraints during the creative modeling process. “Cut Through”, the latest addition to Smart Extrude, further enhances this functionality to give artists the extrude they deserve.

When performing an inward or outward Smart Extrusion (Shift+LMB drag operation on an Edit Poly or Editable Poly), complete intersections of these results will now add, unify, or completely cut-through and remove faces of the operand result with your mesh geometry. This new Smart Extrude enhancement enables artists to freely construct unified mesh geometry, enhancing the poly modeling experience in 3ds Max.

Slice Modifier

3ds Max includes performance enhancements to the Slice modifier, and new modeling features based on user feedback. These enhancements and new features are powerful complements to 3ds Max workflows, as they reduce data processing operations for Autodesk Retopology Tools in 3ds Max.

  • Capping: Open holes created by the Slice operation can now be capped along their boundary edges on both Mesh and Poly objects.
  • Multi-Axis Cutting: Perform a X-, Y-, and/or Z-aligned planar slice of your mesh based on the position of the slice gizmo through a single modifier.
  • Radial Slice: A new Radial slice operation enables control of the cutting results based on a set of user-defined min and max angles.
  • Alignment options: Quickly align the cutting gizmo to faces on an object, or reference another animatable object in your scene.

Extrude Modifier

The Extrude modifier, one of the most frequently used modifiers in 3ds Max, offers significant performance improvements to the speed of the initial extrude calculation, and to the responsiveness of the output when adjusting the amount parameter. This allows complex splines, which used to take minutes to process, to be operated on in a matter of seconds. Artists can achieve a desired look faster and more interactively.

Symmetry Modifier

The Symmetry modifier, a commonly used modeling modifier in 3ds Max, includes new features and enhancements that benefit modeling and retopology workflows in 3ds Max. Symmetry can now produce faster results, and offers a more interactive experience in the Viewport.

  • Multi-Axis Symmetry: Planar symmetry has been updated to perform, X, Y, and/or Z symmetry results on the symmetry gizmo.
  • Radial Symmetry: A new Radial symmetry function allows artists to quickly duplicate and repeat a geometry around the gizmo center. This new feature based on user feedback enables artists to rapidly create new variations.
  • Alignment options: Align the symmetry gizmo to faces on an object, or reference another animatable object in your scene.

AutoSmooth

AutoSmooth operations, which are used to improve the visual quality of mesh data throughout 3ds Max, have been updated to generate new smoothing data faster, regardless of whether you are smoothing thousands or millions of faces. This update helps artists when adjusting smoothing data on objects like Mesh, Poly or Spline. It also benefits other modifiers such as Smooth, Chamfer, Edit Mesh, Edit Poly, ProOptimize, and many more.

Relax Modifier

3ds Max now includes a “volume preserve” option which has been added to the Relax modifier. When active, the Relax algorithm will perform additional calculations to reduce small detail and noise out from models, all while retaining the shape and definition of the overall mesh that the modifier has been applied to.

This functionality is especially useful when working with data containing a large amount of unwanted small or microsurface detail, as seen with Scan and Sculpt data. Reducing this small “noisy” data with Relax can improve the processing time of the Autodesk Retopology Tools for 3ds Max.

Rendering

  • New render configuration window; faster, snappier, all QT-based UI.
  • Quicksilver render settings are now QT-based, for a faster, more responsive experience. The Viewport Bloom settings have also been synced to the Quicksilver settings.
  • By utilizing the new Viewport Ambient Occlusion sampling value in the Viewport configuration settings, users can further refine their Viewport lookdev and optimize their GPU performance by increasing or decreasing the Viewport Ambient Occlusion quality.

Arnold

  • The ‘Auto-tx’ can now be used to automate the process of converting texture files to .tx file format at render time.
  • Imagers can now be applied, removed, re-ordered, and edited directly in a dedicated tab of the Arnold RenderView to post-process rendering without additional render time.
    • A new Light Mixer imager makes it possible to interactively edit the contribution of each light group AOVs during and after rendering, without restarting the render.
    • Bloom or “glow”, a post-processing effect, has been added to the Lens Effect imager to blur pixels above a given threshold across the frame and simulate light bleeding on an imperfect lens.
    • Noise Denoiser is now a post-processing effect. Artists can automatically denoise images every time they render a scene. Edit the denoising settings and see the resulting image directly in the render view.
    • OptiX Denoiser: The OptiX™ denoiser is now available as a post-processing effect. This imager also exposes additional controls for clamping and blending the result.

Bake to Texture

  • The Bake to Texture interface has been simplified to offer easier navigation and selection of baked map types by grouping render elements under common map names. Now, users don’t need to remember the specific element name in the render engine they are using to bake frequently used map types like color maps, normal maps, and other PBR compatible maps that are needed in production.

Bake to Texture now features a number of new utility maps, such as Rounded Corners and Material ID maps. This enables artists to quickly arrange, what was previously a complex material setup workflow, quickly and easily into Bake to Textures results , using only a few clicks.

Viewports

  • Turn any floating Viewport into a full-screen, borderless view. When using Presentation Mode, all gizmos are hidden allowing your 3d scene to be the true hero.

Use the “CTRL+Space” hotkey to jump in/out of full-screen Presentation Mode.


New in 3ds Max 2021.3

December 2, 2020

Fixed issues

MAXX:Animation

  • Cloning keys over existing keys in the curve editor, timeline, mini curve editor, key info floaters, motion panel and dope sheet no longer creates incorrect tangents. MAXX-58984
  • Fixed a defect in the Skin modifier that permitted adding duplicate entries of the same bone into the system. This will prevent the problem in the future. Current scenes affected by this must still be manually cleaned. MAXX-52825
  • 3ds Max no longer crashes when you select Edit > Hold while in Motion Paths sub-object mode. MAXX-46764
  • MAXX:Animation, MAXX:Modeling
  • Resolved an issue with the Edit Poly modifier, introduced in 2021.1, where animated vertex component data would not play back properly. MAXX-58780

MAXX:Cloud

  • When exporting Blend material with a mask, textures are now correctly blended. MAXX-58708

MAXX:Core

  • Fixed issues causing undefined and repeated values when reading data from and Excel file using MAXScript’s OLE automation capabilities.
  • The OLEObject:range object’s outer limit is now inclusive. Example: To specify a range covering cells A1, A2, B1, and B2, the range “A1:B2” can be specified instead of “A1:C3.” MAXX-59505
    Fixed crash when loading Scene Explorer instances from scene file where instance had a null name.
  • Fixed issues with persisting the new name of a Scene Explorer instance. MAXX-58561

MAXX:Interop

  • Fixed the empty wall material preview in Civil View Building Style Object Editor. MAXX-57116
  • Road markings display the colors and lines as configured in Civil View Road Marking Style Editor. MAXX-54840

MAXX:MaterialEditors

  • Hide Unused Nodes now correctly hides unused input and output slots. MAXX-56592
  • Fixed a crash in Slate Material Editor when quickly deleting nodes. MAXX-57772

MAXX:MAXScript

  • Improved robustness of dotnet.getType when handling paramters with invalid format for a class name. MAXX-58938
  • Fixed issue with MAXScript when wrapping a controller/dimensioning in a MAXControl, the code in some cases was improperly using an existing MAXControl value with different dimensioning. MAXX-60138

MAXX:Modeling

  • Improved the knot position output normalization/positioning on the Spline Chamfer through improved calculations. MAXX-60211
  • Adjusted the way the Chamfer and SplineChamfer spinners increase and decrease in value to be step instead of adaptive, bringing them in line with how other spinners in 3ds Max should work. MAXX-60002
  • Improved stability with the Spline Mirror modifier. MAXX-59846
  • Fixed a memory access crash that could occur when inserting normals into a face that is too small when the normals on the mesh are corrupt. This fix does not propagate to STP. MAXX-59735
  • Improved the results of Spline Chamfer with enhanced tangent length calculations and UI options. MAXX-59723
  • Improved the fillet results of Spline Chamfer to be similar to expectations from within the Edit Spline options. MAXX-59591
  • Updated the Bridge operation to provide improved mesh stability to look for and remove dead vertices to make the mesh safe once it has completed its action. Other poly actions in 3ds Max have also been enhanced to look for this same problem as well. MAXX-59457
  • Resolved an issue with the Path Deform modifier where using the Stretch spinner value could sometimes cause a crash. MAXX-59439
  • Improved stability with the Data Channel modifier when loading a preset by adjusting the handling of how the DCM adds and removes UI rollouts. MAXX-59352
  • Resolved a crash error that sometimes occured when updating the translation or rotation of the Slice gizmo. MAXX-59245
  • Improved how the Chamfer system handles zero area vertex chamfers, which can be created when the amount value is set too small, to provide improved stability. MAXX-59082
  • Smart Extrude end results has been enhanced to better reconstruct and stitch the end results and further minimize side polygons. MAXX-58997
  • Disabled the ability to set animated keyframe values on face components when using Smart Extrude, as adding and removing mesh data doesn’t work well with component data. MAXX-58961
  • Enhanced clearing component selection when using point to point selection. MAXX-58887
  • When performing an undo and then a redo of an operation that affect the explicit normals on a poly object, those normals are now properly restored at all times. MAXX-58836
  • Changes made to parameters on the base Freehand Spline object will now properly notifiy changes up the modifier stack. MAXX-58679
  • Use Pivot on Path Deform now maintains the object’s form as it traverses along the path and works with multiple elements on the incoming shape to maintain their form. MAXX-58273
  • Improved the output color result to be within a valid range (0 to 1) by performing improved calculations to calculate each color component. MAXX-57867
  • Resolved issues with how the Unwrap UVW modifier was saving data that might cause a crash if data (such as name selection sets) was deleted. MAXX-57042
  • Chamfer modifier amount values lower than 0.001 are now correctly respected in your scenes, values smaller than 0.001 are no longer rounded up to 0.001. MAXX-57034
  • When using Path Deform on a group of objects, the group’s spatial positioning relative to the other objects within the group is maintained, based on the incoming shape data. MAXX-56458
  • Improved performance of the Path Deform modifier by improving normalized spline and bezier interpolations and recoding Path Deform to be a deformer based modifier. MAXX-56247
  • Improved the calculations of Path Deform to maintain the objects form better when traversing along the path. MAXX-55750
  • Malformed Meshes (repeated vertices on same face) no longer result in the Slice and Symmetry modifiers locking up when moving or rotating the gizmo for these modifiers. MAXX-51723

MAXX:Modeling, MAXX:Performance

  • Enhanced processing and threading for specified and explicit normals with TriObject and PolyObjects; this can result in performance gains on various modifiers and deformers. MAXX-59052
  • Solved an error with how Vray handled materials, causing 3ds Max to crash when you opened the Edit UV window of the Unwrap UVW modifier. MAXX-57413

MAXX:Python

  • The Python version can now be set using the ADSK_3DSMAX_PYTHON_VERSION environment variable for 3dsmaxcmd.exe MAXX-60073

MAXX:RealTimeWorkflows

  • Baking normal maps with scanline no longer produces specular artifacts. MAXX-59733
  • Baking multiple UV tiles no longer bakes at the same time repeatedly. MAXX-59240
  • Baking self-projected normal maps no longer produces artifacts and noise. MAXX-59075
  • Baking with Arnold no longer applies unexpected filtering, resulting in a blurred result. MAXX-59072
  • The Enter key no longer commits unexpected changes in the Bake to Texture window. MAXX-58962
  • Save to the previous function no longer triggers unexpected warnings when the scene contains Bake to Texture data. MAXX-58132

MAXX:Rendering

  • Changing EV values in the camera’s properties will now update Activeshade in viewport renders as expected. MAXX-58415
  • Deleting a locked camera refreshes Render Setup UI and turns the Lock OFF. MAXX-56319
  • Added Sun Positioner in Create>Lights menu. The menus need to be reset to see the new entry if 3ds Max is updated. MAXX-55040
  • Time-dependent OSL animation will now update when the timeline is extended. MAXX-44752
  • Framing is now correct when rendering with ActiveShade in the viewport when Safe Frame is enabled and the image ratio is narrower than the viewport view. MAXX-57620
  • RenderMap() now supports 32bit as expected. MAXX-58589

MAXX:RenderingMaterials

LUT settings no longer reset when using PBR materials. MAXX-58438

MAXX:Viewports

  • Fixed corruption of 3dsMax.ini file with the GFX setup logic. MAXX-59549
  • DirectX material alpha now works as expected. MAXX-57633
  • Resizing the viewport when rendering with ActiveShade in the viewport no longer stops the render. MAXX-58888
  • Maximizing then restoring a viewport running ActiveShade will no longer cause a crash. MAXX-58904
  • Zoom Extents All now works as expected when one object is selected. MAXX-59091

Known issues and workarounds

MAXX:Rendering

  • Render times may be slow when using emissive materials to light a scene. MAXX-54969

What’s new in 3ds Max 2021.2

Fixed issues

MAXX:Animation

  • Fixed a crash in a CAT Parent object when pressing the time warp button. MAXX-57295
  • Fixed the buttons to open Curve Editors for a CAT Layer displaying empty curve editors (no keys or curves). MAXX-57284
  • Playback performance degradation has been fixed when TrackView is open. MAXX-48640

MAXX:Cloud

  • SvfExporter no longer exports the wrong normal values for vertices in Shared View. MAXX-57925
  • The PBR material (Spec/Gloss) now generates standard material when exporting to SVF format. MAXX-57851

MAXX:Interop

  • Mirrored or copied linked models are now imported through direct Revit import or Link Revit import. MAXX-57610

MAXX:Modeling

  • Corrected an issue where 3ds Max could crash when you tried to remove a vertex where each surrounding face was triangular on a model with specified normals. MAXX-58681
  • Chamfer amount will now correctly reset to its default value when you right-click on its spinners. MAXX-57689
  • Meshes that have negative vertex integer values and have unallocated map channel vertices will no longer crash the IMeshValidator. MAXX-57667
  • The Mesh commands of RemoveDegenerateFaces() and Mesh::RemoveIllegalFaces() have been updated to support multiple threads, enabling these actions to be performed much quicker on more dense data sets. MAXX-57665
  • After using the Cut tool, the dotted preview line denoting where your cut operation will take place is now properly removed from the viewport. MAXX-57359
  • We now perform enhanced explicit comparisons between the cached mesh and input mesh passed to determine if topology changes to faces or verticies should invalidate Unwrap UVW data above the stack. MAXX-56960
  • Spline Influence helpers will now be visible in the viewport if created through MAXScript. MAXX-56225
  • Fixed an error where you were not able to undo some spline operations through MAXScript. MAXX-52577

MAXX:Python

  • The exception triggered when using ‘quitMax()’ from the pymxs module to quit 3ds Max is now properly handled by the Python wrapper and the script execution is aborded to shutdown 3ds Max. MAXX-57459

MAXX:RealTimeWorkflows

  • Baking Metalness or Roughness maps with Arnold only considers map inputs, ignoring parameter values. MAXX-58195
  • Stability issue when using Bake to Texture when the Slate Material Editor is open was fixed. MAXX-58163
  • Performing multi-editing of the material output in Bake to Texture no longer leads to unwanted instanced material creation. MAXX-58108
  • Bake to Texture dialog now displays the Arnold_map_override Map Options when switching focus from another dialog. MAXX-57820
  • Canceling a texture baking process in Bake to Texture can sometimes save a partial bitmap to output path. MAXX-57119
  • Background Color is not used when baking with projections. MAXX-56982
  • Global Super Sampling settings are not taken into account when baking with a Physical Material or without a material assigned using Scanline renderer. MAXX-56762

MAXX:Rendering

  • Fixed support to UV channels over 32. MAXX-57439
  • Editing a PNG file outside of 3ds Max will no longer crash 3ds Max if the PNG is being used in a scene. If the PNG is very large, the texture may disappear from the viewport. If this happens, it needs to be manually reloaded using the Reload button in the Bitmap map. MAXX-56799
  • Improved zoom extents behavior for perspective viewports. MAXX-56742
  • Enabled the option to change instantly the value of Motion Capture Float Controller>MIDI Trigger: Note input>Speed parameter, on the arrival of a new MIDI note. MAXX-54921
  • Loading scenes with many deep OSL shading trees is no longer very slow. MAXX-53240
  • A warning is displayed when collecting materials from the scene in Slate Material Editor; the default number of materials in the scene that triggers the warning is 10. You can change the default number using the “Warn on Get All Scene Materials” flag in the SME.ini file, or set it to 0 to restore the legacy behavior. MAXX-47844

MAXX:Viewports

  • Files from older versions of 3ds Max will no longer have viewports set as User Defined. Note: There are still issues with files containing multiple viewport tabs. In this case, only the tab that was opened when saved will be correct. The others will still be set to User Defined. MAXX-56435
  • Files from 2021 used as templates will now have all their viewports set to Standard in all viewport tabs. However, templates from older versions of 3ds Max will still have unselected tabs with viewports set to User Defined. MAXX-56434
  • Saving and reopening scenes with multiple viewport tabs will now have all viewports set to Standard as expected. MAXX-56433

What’s new in 3ds Max 2021.1

Bake to Texture:

  • Output now supports multi-tile UV mapping (UDIM)
  • Animated map outputs are now supported as well as multiple animated frames
  • Various usability improvements.

Fluids:

  • The Fluid loader is now exposed so that object types such as particle systems can work with the data
  • The Velocity channel now reports correct information when not using meters as your default scene scale. This fix will enable motion blur in your renderer
  • PRT now supports a signed and unsigned integer values (via .ini change).

Interactive Extrusion and Inset:

  • Users can now utilize a Shift+Drag (left mouse button) with the Move transform tool to extrude polygon component selections when using an Editable Poly or an Edit Poly modifier
  • Shift+Drag with the Scale transform tool now performs an polygonal inset action on selected polygon component selections when using an Editable Poly or an Edit Poly modifier
  • Clone/Copy actions are now performed with Ctrl+Shift+Drag when using the Move transform tool on the polygon component on and Editable Poly or an Edit Poly modifier.

Viewport improvements:

  • Depth of field now affects the environment map
  • Vignetting scale is now the same value as defined in the camera
  • Matte/Shadows material now work in the viewport
  • Each view can now have its own exposure, white-balance and vignette settings.

Arnold renderer:

  • MAXtoA 4.0.4
  • AOV token system
  • Animation support for Alembic
  • Increased shader spinner accuracy
  • Bake to Texture support for projection of normals from high to low resolution, normals spaces, and Mikkt.

Enhancements and Changes

  • Installation – You can now install updates such as this one without installing 3ds Max 2021 first.
  • Weighed Normals Modifier – Now includes support for multi-threaded processing to enhance speed and performance when performing calculations as well as other stability improvements.
  • Explicit Normals Preservation for Mesh – Applying an Edit Mesh modifier no longer invalidates explicit normals, nor do the following actions: Attach, Detach to Object, Detach to Element, Clone to Object, Clone to Element, Detach as Clone to Element.
  • PBR material – Both PBR materials now support displacement.
  • Shared Views – Shared Views now supports Physical material.
  • SketchUp model importation – There is improved handling of internal edge visibility, improving the imported mesh quality, and SketchUp 2020 models are now supported.
  • Slate Material Editor – The Slate Material Editor now pans and zooms smoother and faster when using a 4k monitor. In addition, the Search field has been improved to perform global search through all materials and maps in the editor. For example, if you were searching for the Advanced Wood map and typed “wood,” the old search would not find it but now it will.
  • Render output size – HDTV resolution of 1280 x 720 is the new default output size.
  • UDIM display – When you work with UDIM, you are now able to view all textures in the viewport when using the Bitmap Lookup OSL shader, instead of just viewing one as when using the Multi-Tile map.
  • User Defined Defaults – Allows you to set your own default values for ParamBlock2 supported spinner, radial, checkbox, or input field through MAXScript calls.
  • Viewport – Depth of field now affects the environment map, the vignetting scale is now the same value as defined in the camera, Matte/Shadows materials now work in the viewport, and each viewport can now have their own exposure, white-balance and vignette settings.

What’s New in 3ds Max 2020.3

Over 55 user-reported defects fixed, including:

  • A user on the public forums identified issues with how SketchUp files were being imported when using 3ds Max 2020.2 Update. Issues were found with edge visibility and welding imported geometry.
  • A manufacturing customer reported that JT files were being misrepresented in the Scene Explorer compared with industry standards. After a thorough consultation, this has been fixed in a manner consistent with how other formats are imported.
  • Over a dozen defects were fixed for Chamfer that caused unexpected results, and that improve the overall stability.
  • The Transform Toolbox has been fixed so it now uses world units.
  • Several issues related to Unwrap UVW have been fixed, including:
    • Texture selection fixed when changing Material ID
    • Texture drop-down no longer loses all textures when reset
    • Select All and Inverse no longer selects hidden or frozen uvs
    • Zoom Extents Selected now zooms to the selected geometry as expected.
  • An incompatibility between MAXScript and Python due to case sensitivity, which caused some members of Python modules imported into MAXScript to be inaccessible, has been fixed.
  • PySide2 was updated 5.12.4 to match the version of Qt used by 3ds Max. This fix will resolve instability issues.
  • Physical cameras can no longer get into a state where they become unusable, making it impossible to see anything in the viewport.
  • Bitmap files used in an OSL map can now be edited outside of 3ds Max, as the file no longer locks.

What’s New in 3ds Max 2020.2 Update

Chamfer modifier improvements:

  • Updates include new corner mitering types Patch and Radial which provide higher-resolution quadrilateral intersections.
  • The Invert and Open options now work for all miter types.
  • The new vertex chamfering implementation respects any set segment count or depth.
  • New chamfer options are now available in Editable Poly: Uniform, End Bias, Radial Bias, Tension, and Depth

Importing SketchUp files:

  • A new importer allows any version of SketchUp files to be imported into 3ds Max, whereas the legacy importer can only import files up to SketchUp 2014.
  • Able to maintain compatibility with future versions.

Synchronize with Display Mode:

  • New viewport background mode
  • Automatically uses the Environment background.
  • If Environment background is black, displays a gradient background.
  • Some displays modes are exceptions.

Enhancements and Changes

Modeling
Viewport backface culling is now respected when clicking to select elements in EditPoly and EditPoly modifier and open edges and vertices remain selectable unless Ignore Backfacing is enabled. Double-click selection is now supported in the PolySelect modifier. Additionally, scripting access for TextPlus “Set Value as Text” functionality now gives you greater control using TextPlus in MAXScript.

Animation and performance
Performance has been notably improved in creating keys, Trackview, Slate UI, and file reset.”Average weights” has been renamed to “Normalize weights.” List controller evaluation is now just as fast regardless of whether the “Average Weight” option (now “Normalize weights”) is on or off.

User interface
3ds Max now uses the decimal separator that you set in your Windows regional settings.

Viewport
Image based lighting (IBL) is now automatic when an environment is added to the scene; you no longer need to add a skylight. The Physical material’s roughness parameter is now supported in the viewport’s Realistic mode. Shadows have been improved and are now supported in the default lighting mode.

3ds Max 2020.1 Feature Updates

You can now easily customize, merge, and visualize shortcuts keys with a new hotkey system and enhance your workspace experience by extending your viewports across various monitors.

Plus, building upon the feedback we received on the 2020 chamfer modifier updates, we have polished and provided an additional update to bring you a more predictable modeling tool.

View the full 3ds Max 2020.1 Release notes

What’s new in 3ds Max 2020

  • Create Animation Preview improvements
  • Chamfer modifier presets and save default settings
  • 14 new OSL shaders
  • Revit import new “Combine By” types
  • MAXtoA PFlow instance node
  • Copy+Pasted modifiers maintain their custom names
  • Validity intervals (animation is only calculated if there’s a change in object location)
  • Autobackup is more responsive to ESC request
  • Civil View textures update to render with Arnold
  • Change color of MAXScript listener window
  • 270+ 3rd party plugins launching around 3ds Max 2020

See full release notes

What’s New in 3ds Max 2019.3

Interactive ActiveShade Viewport:

With the new improvements to ActiveShade, you can now interact and render simultaneously in the same viewport.
The ActiveShade viewport mode extends your rendering workflow so you can now see the final result of your adjustments as you make them.

Revit Version Compatibility:

You no longer need to upgrade your file when importing a Revit 2018 file, provided you have 3ds Max 2018 and Revit Interoperability for 3ds Max installed.

Enhancements and Changes

  • Alembic interoperability with Maya Alembic support continues with improved interoperability with Autodesk Maya software. Custom Attributes from Maya are grouped to support attributes on transforms and shapes, and vertex color sets are now compatible with Maya import and export.
  • OSL Map (Open Shading Language) Improvements to the OSL source editor include improved bracket highlighting, syntax highlighting, and better docking ability. The viewport has also been enhanced to support OSL features such as node properties and improved Bump map support.
  • Revit Import Importing Autodesk Revit files is now twice as fast as before (depending on the dataset), lights imported from Revit (via FBX/RVT) now work and render correctly, and the Import dialog has been improved so it is easier to understand and use.
  • General improvements Over 100 existing issues have been fixed, many of which were originally submitted by the 3ds Max user community. See the Release Notes for details on customer-facing issues. Thank you for your input!

Fixed Issues in 3ds Max 2019.3 Update

MAXX:Alembic

  • Fixed an issue with AlembicExport where Material IDs would not export if all Material IDs for an object were the same. MAXX-46831
  • Custom attributes now import and export compatible with Maya. MAXX-45522
  • Fixed vertex colors that were incompatible with Maya and other DCCs. MAXX-45511
  • Fixed playback performance of Alembic transform objects. MAXX-43953
  • Alembic performance mode now respects Alembic file frame range. MAXX-41008
  • Fixed an issue with animated UVs getting corrupted. MAXX-29542
  • Fixed Alembic not able to use relative paths. MAXX-23058
  • MAXX:Animation
  • Fixed crash caused by long strings in Biped. MAXX-46030
  • Fixed crash when painting weights on the Skin Modifier with a TurboSmooth and “Show End Result” on. MAXX-45502
  • Fixed crash when using a long string in Biped save/load. MAXX-45461
  • Fixed skinOps.selectBone access violation when the skin is not selected. MAXX-45410
  • Fixed crash when copying/parting with Biped track tool. MAXX-44831
  • Fixed crash in TrackView when canceling after shift+dragging. MAXX-44814
  • Fixed crash with Particle Flow when converting a linked sub-operator from integer to complex. MAXX-44783
  • Fixed Motion Flow crash after closing the Biped Motion Flow Script window. MAXX-44731
  • TMCache is now properly caching. MAXX-43507
  • Fixed crash when renaming Layer Controller to clean animation layer while loading. MAXX-42783
  • “Select File to Export” in now translates properly into different languages. MAXX-41107
  • Tooltip for “Display Physical Meshes/Selected Objects Only” in MassFX Tools window now translates properly into different languages. MAXX-41106

MAXX:Animation, MAXX:ParticleFlow
Fixed an issue where Particle View would not display the Depot or node graph. The workaround is no longer needed. MAXX-37366

MAXX:Booleans
Fixed a crash with scripted Boolean operations. MAXX-45365

MAXX:Cloud
In Shared Views, texture maps on objects could be wrong if 3ds Max files contained images with the same name but a different folder path. Only the first one found was being used. MAXX-45036

MAXX:Core

  • Fixed issues with selection sets not filtering objects in the Exclude/Include dialog’s object list, and then crashing. MAXX-46223
  • Fixed crashes when typing in the Exclude/Include dialog’s “Scene Object” field if the scene contained geometry and light objects. MAXX-46222
  • Visual issues in localization of the 3ds Max Security Tools for French, German, Brazilian Portuguese, Korean, Japanese, and Simplified Chinese are fixed. MAXX-45467
  • Improved error reporting when attempting to render with the “max quick render” MAXScript command while the rendOutputFileName is not set. MAXX-45285
  • The File > Save Selected and its corresponding MAXScript counterpart saveNodes have been updated to ensure they also save all the nodes that influence the set of nodes being saved. MAXX-44922
  • Fixed a crash occurring when opening 3ds Max scene files while reading file custom properties on Windows 7. MAXX-44693

MAXX:Fluids

  • Fixed a crash when solving fluid scenes with loft objects. MAXX-45873
  • Fluids: Fixed a crash when clicking the Solver menu in a scene with no Fluids objects. MAXX-45601
  • Fluids MAXScript commands were not updating the UI. MAXX-45518
  • When loading the cache, the Cancel button now works all the time. MAXX-45055

MAXX:Interop

  • Fixed an issue where some large exports (>20k poly count) to Collada would fail. MAXX-46543
  • Fixed an issue where non-reflective Autodesk materials converted to physical materials using the Scene Converter were turned into mirrors. MAXX-46417
  • Fixed multiple issues with lights, which were causing incorrect renderings in 3ds Max. The first was resulting in grossly over-scaled light source objects. The second was resulting in a black filter being applied to all light sources. MAXX-44182
  • Fixed an issue where some lights imported from Revit via FBX were rotated 90 degrees. MAXX-38734
  • Fixed an issue where some lights (rectangular and linear) imported from a Revit file were rotated 90 degrees. MAXX-38508

MAXX:MAXScript

  • Improved robustness of handling group members, to make sure they can exist only as part of groups. MAXX-46307
  • Fixed improper reporting by the showInterface MAXScript command of floating point parameter range values. MAXX-46059
  • Improved robustness of MAXScript’s cfgMgr.getFloatArray() method when attempting to read string values. Improved robustness of MAXScript’s cfgMgr.getIntArray() method when attempting to read floating point values. MAXX-45745
  • Improved robustness of deleting nodes from within callbacks triggered on node deletions. MAXX-45015
  • Fixed issues with adding user defined properties through MAXScript being linked to property values. MAXX-45012
  • Fixed problem with Camera Tracker Utility not displaying. MAXX-43346
  • isDeleted and isValidObj MAXScript commands now work reliably for xref scene values. MAXX-38533

MAXX:Modeling

  • Fixed issue with Pick mode not working with Scene Explorer in some cases, such as with the Align tool. MAXX-46479
  • Fixed a crash when using Vertex Pain with multiple objects. MAXX-45767
  • Improved UI redraw speed for EditablePoly Edit panel when switching component modes. MAXX-45728

MAXXraspberryython
Fixed a problem with pyside2 error reporting (traceback) when passing in a functools.partial object into a slot for a QSignal. MAXX-45210

MAXX:Rendering

  • Added some logic to mitigate OSL related crashes during startup. MAXX-46867
  • Improvements were made to the OSL Editor, improving workflow and correcting some missing and incorrect syntax highlighting, as well as some cosmetic fixes to the “default shader” pre-populating the OSL

Map. MAXX-45476

  • The Candy shader no longer renders the plane Z=0 differently from a nonzero Z, causing artifacts on flat surfaces. However, it may now appear slightly different. MAXX-44914
  • When an OSL map is assigned to the bump slot of a physical material and any value of bump is less than 1, the object will appear almost transparent. MAXX-41312

MAXX:Rendering, MAXX:UI
Fixed crash when accessing render presets and using Effects dialog. MAXX-46249

MAXX:RenderingBackBurner

When using an OSL Map, it would cause network rendering errors. MAXX-45619

MAXX:SDK

  • Fixed a problem where arrays of C++ objects (template  class Array) with trivial constructors didn’t have their elements initialized. For example, creating an array of integers with a default value of 0 would leave the elements of the array un-initialized. MAXX-45616

MAXX:UI

  • Fixed crash related to State Sets dialog. MAXX-46250
  • Fixed crash when performing a reset on menu customization. MAXX-45915
  • Fixed crash when reassigning bitmap path containing invalid characters. MAXX-45884
  • Selection Lock toggle no longer loses visual icon cue/styling when opening Object Properties. MAXX-45351
  • Xref window is not being recognized as a Drag and Drop target for Xref workflows. MAXX-44557
  • Animation Layer toolbar was cropped when Windows scaling was set above 100%. MAXX-41013

MAXX:UVW

  • Fixed a crash when closing Unwrap UVW editor with the Properties dialog open. MAXX-45574
  • In non-English versions of 3ds Max, the Unwrap UVW Editor Options dialog had overlapping checkboxes. MAXX-45570
  • Fixed a crash when using Peel with Unwrap UVW. MAXX-44669
  • Fixed backwards compatibility with older scenes using splines. MAXX-41939
  • Fixed an issue with Unwrap UVW when canceling texture picking. MAXX-41650
  • Fixed an issue with Unwrap UVW Editor getting stuck when canceling Select Texture dialog. MAXX-40752

MAXX:ViewportsMaterials
Bump mapping in the viewport was not working with OSL maps with multiple outputs. This and various other bump mapping problems caused various artifacts in the viewports. MAXX-44227

What’s new in 3ds Max 2019.2

Fluids update 

  • The new Fluid Loader is an object that makes it easy to load and manipulate fluid simulation data. With the Fluids Loader, users can load cached fluid simulations, adjust the transform of the sim, offset the playback, assign materials and render the sim.
  • We added support for rendering fluids data channels such as Vorticity, Density, Age, etc. with Arnold
  • You can adjust the meshing parameters for liquid and foam of a loader and the render settings such as data channels mentioned above. Even reuse simulations and control each playback independently.
  • When working with complex simulations, you may have many emitters, colliders, and motion fields. This can make iterating on fluid simulations cumbersome, so we have added the ability to disable and enable emitters, colliders, motion fields, etc. for faster, more finely controlled sims.

Open standards Alembic & OSL Improvements
Alembic support has been updated to version 1.7.5, with this comes with improvements to export and speed.

  • Alembic UV export is now compatible with Maya by default
  • Support for instances allows files to be much smaller while maintaining complexity and can dramatically improve export speed.
  • We have included a better tree-view arrangement and searching in the Alembic Inspector Window.
  • The OSL editor now displays line numbers.
  • In the OSL editor, the “Compile” shortcut is changed from Ctrl+S to F7, and Ctrl+S is now the much more sensible “Save”.
  • The OSL editor now highlights matching brackets, e.g. if the cursor is on a left parenthesis, the matching right parenthesis is highlighted.

Arnold 5.2 Update
Arnold 5.2 delivers several usability and performance enhancements, plus significant new features to improve workflows.

  • Texture Baking is now supported with the render-to-texture workflow.
  • Shade enhancements include a new Cell Noise shader and new Sheen function in the Standard Surface shader to render cloth-like microfiber materials or the peach fuzz.
  • RGB clamping in clamp shader can now be configured to either a scalar or color mode.
  • Edge detection can be controlled in Toon Shader using the STRING type user data, toon_id.
  • The stability and usability of the high-quality Noice denoiser has been improved.
  • GPU memory consumption of the fast NVIDIA OptiX denoiser has been greatly reduced.

New Subscription Benefits – Autodesk Drive
Autodesk Drive is a cloud storage solution that allows you to securely store, preview, and share  your 2D and 3D design data. It supports 60+ types of Autodesk and 3rd party files for viewing and organizing, preserving your local storage where you only download when you need to. More on Autodesk Drive Here

Community Updates
Autodesk is committed to responding quickly to 3ds Max user feedback. That’s why this release includes over 70 fixes, many of which were submitted by the 3ds Max user community at 3dsmaxfeedback.autodesk.com.

  • Track View and Scene Explorer panels are now windowed again.
  • Data Channel can now output vertex alpha.
  • Projects workflow, users can have more than 60 paths associated with a project.
  • New 3ds Max security tools set offer protection against the CRP and ALC 3rd party scripts.
  • Shared Views now export Autodesk materials and V-Ray Materials with textures.
  • Decimal separator now identified in Windows regional setting.
  • MaxScript operations on the Skin Modifier no longer require objects to be selected.

 Check out the full release notes here!

 

What’s new in 3ds Max 2019.1 Update

Playing nice with Alembic files

As a standard exchange format, Alembic is used to interop across different DCCs. As such, we have made several improvements:

  • You can now inspect the contents of an Alembic file before adding it to your scene.
  • Alembic helper icons are resizable and can be toggled on or off.
  • 3ds Max Object properties are included in Alembic export and import.
  • Custom Attributes created in 3ds Max are now included in Alembic export and import.
  • We fixed an issue with Alembic content not being rendered with Arnold.
  • Alembic objects with duplicate hierarchy/names now have unique IDs.
  • NURBS import and export now behave predictably. Note that any scene splines will be automatically converted to NURBS when exporting.
  • … and several stability fixes.

OSL performance improvements: It’s now easier to see what you’re working with

  • Improved rendering performance for complex OSL shaders, especially with Scanline Renderer.
  • Improved viewport representation of OSL shaders, with native support for over 80 of the included OSL shaders.
  • Most user-created procedural OSL shaders can now be viewed in the viewport.
  • Improved OSL Editor, including font customization.

Included updates from Arnold 5.1

  • Adaptive sampling gives users a streamlined way to tune images, reducing render times without jeopardizing final image quality.
  • The OptiX Denoiser based on NVIDIA AI technology is now integrated into Arnold and can be applied on the beauty pass without needing to create extra AOVs.
  • The Noice Denoiser can be run as a standalone tool or from a dedicated UI, exposed as a new tab in the rendering options.
  • The new Toon shader is included as part of a non-photorealistic rendering (NPR) solution.
  • Native Arnold ramp shaders are now available and are particularly useful when tonemapping the toon shader components.
  • The new native Alembic procedural provides maximum control and flexibility, helping to eliminate important production bottlenecks.
  • Message logging system: the target file for the Arnold messages can now be set directly from the rendering options.
  • Structured stats and profiling: render statistics and profiling info can now be output to json files.
  • Fisheye, cylindrical and spherical cameras are now available. The VR camera layout has been updated.

Scripting improvements

  • Python dictionaries now support any MaxScript value as keys.
  • Working with user-defined object properties through MaxScript now supports all value types correctly.
  • The maxVersion() MaxScript command now reports the full product version.
  • Converting a large object set from MaxScript (pymxs.runtime.objects) to a Python list is now instantaneous.

Generally making life easier

  • Switching between projects is now more manageable, with a new toolbar indicating project status, and the option to set your own defaults for switching.
  • Share your vision more easily — Shared Views now supports all bitmap types and most procedural textures.
  • Using a short MaxScript command (FBXExportSetParam “ExportAnimationOnly” true) allows you to export FBX animation data without needing to include geometry.

Bringing your ideas to life in 3ds Max 2019.1 Update

We are committed to responding quickly to 3ds Max user feedback. That’s why this release includes over 80 fixes, some of which were submitted by you – the 3ds Max user community – at 3dsmaxfeedback.autodesk.com.

A few highlights:

  • Archiving and scene file compression now supports large data sets (greater than 2GB)
  • Vault users can check large files in and out, and auto-login
  • Attaching large amounts of meshes is up to 7 times faster
  • Fixed an issue with boolean operations with multi-element meshes invalidating UV data

Full release notes | 3ds Max 2019.1

2019 Update Highlights

3ds Max® 2019 introduces new features that speed the creation of intricate 3D scenes, and faster workflows that make it easier to collaborate on and execute complex projects.

Simpler project and pipeline management

  • Structure project folders in a way that makes sense for your pipeline — and automatically switch between projects when opening a file from a different project.
  • Custom data can be stored within a 3ds Max scene file, and accessed without loading it into 3ds Max.
  • It’s now easier to share Alembic data between 3ds Max and other 3D tools, with support for UVs, layer names, material IDs, and vertex color.

Faster content creation and editing

  • Extensive support for Open Shading Language maps, including over 100 included shaders.
  • Advanced wood procedural textures, including maple, cherry, oak, pine, mahogany, and more.
  • With a new Shape Boolean object, users can perform Boolean operations parametrically on geometry created around splines.
  • Edit scenes directly in VR with 3ds Max Interactive.

More efficient collaboration

  • Sharing assets with reviewers and collaborators from 3ds Max is now simpler than ever: Assets can be shared to the online Autodesk Viewer directly from the 3ds Max interface, so reviewers don’t need to install extra software or sign in to view the content.
  • Reviewers can view, markup, and take screenshots of content directly in-browser, and feedback can be reviewed from within 3ds Max.

Also in 3ds Max 2019

Autodesk is committed to responding quickly to 3ds Max user feedback. That’s why this release includes over 150 fixes, many that were submitted by the 3ds Max user community.
3ds Max 2019 also incorporates refinements to previously added features, including Max Fluids, VR workflows in 3ds Max Interactive, Max Batch, and Spline Tools.

See full release notes

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