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3D (937 Tutorials)

in depth vegetation

A Guide to Realistic Digital Vegetation Creation for 3D Landscapes

February 28, 2024

Creating immersive, realistic vegetation is an art form in itself. Learn about tools and libraries to help you create realistic vegetation.

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nxfluids mixed density

nxFluids Mixed Density with INSYDIUM Fused

February 21, 2024

Bob Walmsley from INSYDIUM shows how to mix fluid sims of different densities, like oil and water, with nxFluids in INSYDIUM Fused.

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How to Choose the Right 3D Rendering Software

In Depth: How to Choose the Right 3D Rendering Software #3drenderer UPDATED

February 21, 2024

There are so many renderers available out there, and how does an artist know what to choose? Learn what the different renderers offer.

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How to Transfer your Enscape scenes to V-Ray for 3ds Max

How to Transfer your Enscape scenes to V-Ray for 3ds Max

February 15, 2024

Watch this Chaos Encape to 3ds Max workflow tutorial to effortlessly transfer your footage. Plus, refine materials and cameras in V-Ray.

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Adobe Substance Unreal

Adobe Substance 3D Materials in Unreal Engine 5

February 6, 2024

Winbush gives you great tips on how to use Adobe Substance 3D materials in Unreal Engine 5 with a free plugin.

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Put your ZBrush Creations into your Movies | VFX & Chill

Put your ZBrush Creations into your Movies | VFX & Chill

February 2, 2024

In today’s VFX & Chill, the gang teaches you how to paint, rig, animate, and composite your creations into a video using ZBrush.

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bifrost point cubes

Use Bifrost point cubes to Create Abstract Architectural Patterns

January 30, 2024

Learn how to use procedurally generated point cubes and the Arnold toon shader to create some very interesting tile patterns using Bifrost.

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xpcloth

xpCloth Dents in INSYDIUM FUSED – Top Tip Tuesday

January 30, 2024

Bob Walmsley is back for another Tip Tip Tuesday, this week talking about using xpCLoth to simulate denting metal in INSYDIUM FUSED.

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ZBrush Timed Challenge | VFX and Chill

ZBrush Timed Challenge | VFX and Chill

January 26, 2024

During the ZBrush Timed Challenge, Seth and Hashi battle it out as they model the panda from Kung Fu Panda in ZBrush.

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arnold distance shader tutorial

How to use the distance shader in Arnold to create a ripple using bump mapping in Maya

January 12, 2024

Learn how to use Autodesk Arnold’s distance shader with the cell_noise and bump 2D shader to create some sand and water ripples around an object, and get some new ideas on how to use that shader, with this short tutorial.

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arnold 2D paint stroke effect tutorial

How to create a paint stroke effect in Arnold for Maya (GPU)

January 11, 2024

Learn how to create a 2D style paint stroke effect using Bifrost and shaders in Autodesk Arnold for Maya. 

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Creating Holes Using Subdivision Surface Modeling

Creating Holes Using Subdivision Surface Modeling in Cinema 4D

January 2, 2024

Noseman from the Maxon Training Team walks you through Creating Holes using Subdivision Surface Modeling in Cinema 4D.

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nxFluids Melt

nxFluids Melt Rig – INSYDIUM Fused

January 2, 2024

Learn how to set up a basic melt simulation with X-Particles, using NeXus nxFluids and nxGravity to control melting,

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Vertex Map Tag in Redshift

Vertex Map Tag in Redshift for Cinema 4D

January 2, 2024

renderbaron walks you through using the Vertex Attribute Node with a corresponding Vertex Map tag in Redshift for Cinema 4D.

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secret to vdbs in unreal engine tutorial

The Secret to Cinematic VDBs in Unreal Engine 3 | Pixel Lab

December 19, 2023

Want to know how to quickly get VDBs to work in Unreal Engine? Joshua Kerr shows you how in this tutorial.  Plus, he has some super secret tips and shows you hidden settings to give those VDBs cinematic quality.

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