The Foundry MODO (9 Tutorials)
December 27, 2017
This tutorial takes a closer look at V-Ray materials and the advantages they can offer over MODO materials. Part 1 looks at the V-Ray Material with the GGX BRDF Type. Part 2 looks at V-Ray’s Blend Material, and V-Ray’s Fast SSS2 material.
December 27, 2017
The tutorial is a nice introduction on rendering a MODO scene with V-Ray.
July 20, 2016
Creative Specialist Martin Mayer presents a duet of tutorials for those just getting started with MODO, MARI, and NUKE. Martin explains how to create a digital nature scene FROM SCRATCH with techniques that are useful for both visual effects artists and advertising image production.
April 26, 2016
“In this Modo Tutorial I show you how to break objects and meshes into pieces using Procedural Shatter. You can use this method to demolish buildings, break walls, shatter glass etc in Modo.” – CG Meetup
June 25, 2015
Johani Karlsson at 3d artist magazine shared this tutorial on creating amazing environments using replicators in MODO.
Step 01 – Start with a Replicator item
Step 02 – Create the Prototype
Step 03 – Add the Surface Generator
Step 04 – Achieve the correct look and randomness
Step 05 – Mask Replicators
Step 06 – Make final touches and render
October 7, 2014
Flipped Normals lights a plaster bust in MODO with a 3-point light set up, as well as area lights, with some depth of field and ambient occlusion.
August 19, 2014
The Foundry has a thorough series on animation with MODO from Brian Vowles, in support of the Troll Bridge Community Project. that is a must see if you’re new to MODO or thinking of learning MODO. Heck, even if you’re not a MODO user, the concepts of character animation explained are fascinating and can be applied to other applications.
May 1, 2014
In this tutorial, 3D artist Thomasz Lechociński shows you how to use MODO to create a mythical beast like creature.
October 15, 2013
Post by Tomasz Lechociński at CGtuts+: “Tomasz Lechociński will walk you through the process of modeling a tileable scale pattern, and how to bake it down into a set of Normal and Ambient Occlusion maps. You’ll then learn how these can be used, along with Photoshop, to build a great looking Modo shader for all your reptilian needs.”