Substance (23 Tutorials)

The Portal Node in Substance 3D Designer 13
June 8, 2023
The Portal node, new in Substance 3D Designer 13, is an extension of the Dot node, and it allows you to hide connections in the graph.

While Loops in Adobe Substance 3D Designer 13
June 8, 2023
Loops, new in Substance 3D Designer 13, let you repeat a function until a condition is met, allowing for smaller, more accurate graphs.

3D Capture of an Outdoor Scene with Substance 3D Sampler
February 21, 2023
Learn the basics of 3D capturing an outdoor scene asset with Substance. Create a 3D Mesh in Substance 3D Sampler from smartphone photos.

Create Snow Material in Adobe Substance Painter
February 9, 2023
Wes McDermott explains how to create realistic snow material and enhance a scan with Adobe Substance Painter.

Substance 3D Livestream 2023
February 2, 2023
Want to know what’s new in Substance 3D? Discover what the Substance team has been cooking! Join Wes McDermott, livestream host and Jérémie Noguer, Product Director of the Substance 3D ecosystem, on February 2, 2023 for some exciting news and updates.

Getting Started Using Substance Painter & Cinema 4D
August 17, 2022
EJ from eyedesyn shows how he utilized Substance Painter, Cinema 4D, and Redshift in an exhibition piece for Dell Precision.

PBR Workflow in Maxwell | Parts 1, 2 & 3
December 23, 2019
In this 3 part tutorial serials, Artem Paramonov shares his approach on pairing PBR textures with Maxwell Render.

Substance Painter Texturing – Vintage Theater Chair #mayamonday
September 30, 2019
Brent Le Blanc shows you how to use Substance Painter texturing of a Vintage Theater Chair for film and games. He uses advanced procedural techniques.

Substance Materials in e-on VUE, Tips & Tricks
August 20, 2019
Barry Marshall takes a look at Substance Materials and their use in e-on VUE. He uses a Substance Material from the Substance Share Area, a free exchange platform for Substance users.

Substance Designer: Creating Your First Substance Material
August 6, 2019
This tutorial series is the perfect introduction to creating Substance Materials with Designer. No previous experience is required. It’s divided into 4 chapters for a total of 25 bite sized chunks. Happy creating!

Physically Based Rendering / PBR Explained for 3D Artists #TutorialTuesday
July 16, 2019
FlippedNormals gives a nice explanation of Physically Based Rendering. They talk more about what PBR actually is and also about the benefits of PBR.

Understanding Metalness in PBR workflow with V-Ray Next
June 11, 2019
Chaos Group has added a Metalness parameter to the V-Ray standard material in an effort to better support a PBR workflow in V-Ray Next.

How to Use Substance Materials in Revit 2019
March 20, 2019
Revit 2019 allows for a beautiful workflow between Revit and Substance. Learn how to make your architecturally rendered scenes look more realistic.

U-RENDER / Substance Workflow
January 22, 2019
The Substance Workflow tutorial explains how the Substance Designer integration with Cinema 4D to create physically based U-RENDER materials. Speed up your texturing workflow with real-time rendering with U-RENDER.

8 Substance Painter Tips from Professional Character and Concept Artists
November 13, 2018
Concept Artist Daniel Hahn and Character Artist Jakub Chechelski offer their top tips for creating better textures with Substance Painter.