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The Foundry (0 Tutorials)

UV Mapping

UV Mapping: Everything You NEED to know

March 22, 2022

UV Mapping is used in 3D modeling and allows users to use two-dimensional texture coordinates that correspond with the surface on a 3D model.

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gsg luts tutorial

Greyscalegorilla: Gorilla Grade LUTs Training

June 8, 2021

This tutorial will help get you up and running with your Gorilla Grade LUTs in After Effects, Premiere, Photoshop, Fusion, or Nuke. Chapters: 00:00:00 Gorilla Grade LUTs Quickstart: After Effects…

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silhouette paint auto paint tutorial

Silhouette Paint – Quick Focus on Auto Paint

June 19, 2020

In this tutorial, learn about the Auto Paint workflow and how to run paintwork over time and on moving footage. Auto Paint is the engine that drives Silhouette Paint. 

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silhouette paint quick start tutorial series

Boris FX Silhouette Paint: Getting Started Tutorial Series

June 16, 2020

Go deep into Silhouette Paint with this detailed 5 part getting started tutorial series. You will learn how to choose the right motion tracker, removing objects, clone tool tricks, and more.

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silhouette paint quick start tutorial

Boris FX Silhouette Paint – Quick Start Tutorial

June 16, 2020

Get the basics on getting started with Boris Silhouette Paint and see what you can do with it, with this quick start tutorial.

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chaos group v-ray logo

Introduction to V-Ray Next Compilation

April 16, 2020

This is a compilation of the Introductory tutorials for V-Ray Next including 3ds Max, Revit, Sketchup, Rhino, Unreal, Modo and Houdini.  Most of these tutorials also have downloadable assets.

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boris fx webinar replay 2019.5 siggraph preview

Boris FX Webinar Replay: 2019.5 Releases (SIGGRAPH Preview)

July 31, 2019

In this webinar replay, learn about all the new features inside Sapphire, Continuum and Mocha Pro 2019.5, from Ben Brownlee, the new Director of Learning and Content at Boris FX.  You may remember him from Curious Turtle training videos.

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Re:Vision Effects Re:Lens Stabilizing 360 VR Tutorial #gettingstarted

Re:Vision Effects Re:Lens Stabilizing 360 VR Tutorial #gettingstarted

January 11, 2018

Learn the basics of how to use the “Spherical Stabilization” feature within RE:Lens Superfish, ToLatLong and FromLatLong.

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V-Ray for NUKE — CryptoMatte

V-Ray for NUKE — CryptoMatte

December 28, 2017

This tutorial shows you how to automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.

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An Introduction to Sapphire for Nuke

An Introduction to Sapphire for Nuke

December 28, 2017

In this tutorial, learn how to set up textures for objects in Nuke using sapphire plug-ins, learn different ways to post-process those textures, use sapphire nodes for color correction and more.

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Texture Map Extraction in PFTrack 2017

Texture Map Extraction in PFTrack 2017

January 24, 2017

Learn how to use the the new Texture Map Extraction features now available in PFTrack 2017, to create a simplified model that retains the aesthetic of the high resolution original.  The Pixel Farm explains the workflows for both MARI and Unity.

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Re:Vision Effects De:Noise Essential Info

Re:Vision Effects De:Noise Essential Info

December 31, 2016

This tutorial shows how to use DE:Noise. It covers the essential settings to remove unwanted noise from your footage and gives examples so you can easily apply them to similar scenarios. The controls are the same in all supported applications.

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Re:Vision Effects Re:Match – Intro to Re:Match Color

Re:Vision Effects Re:Match – Intro to Re:Match Color

December 31, 2016

This tutorial covers the basic concepts and use for RE:Match Color. After Effects and Premiere are used in this tutorial, although the controls are similar for all host applications.

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V-Ray for NUKE – Quick Start: Lighting

V-Ray for NUKE – Quick Start: Lighting

January 18, 2016

This video takes a look at the V-Ray lights in V-Ray for NUKE.

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V-Ray for NUKE – Quick Start: Geometry

V-Ray for NUKE – Quick Start: Geometry

January 18, 2016

Learn how to load in new geometry file formats and how they compare to the original file formats that are provided within Nuke.  We'll also take a look at the vrmesh and V-Ray proxy node.

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