Particles (215 Tutorials)
September 26, 2023
There are so many renderers available out there, and how does an artist know what to choose? Learn what the different renderers offer.
August 23, 2023
In this week’s Top Tip, Bob Walmsley shows you the xpRainRig in X-Particles to spawn particles that collide with scene geometry.
August 15, 2023
Light Your Layer on Fire, a new tutorial from Boris FX’s John Dickinson about creating flaming text with Particle Illusion in Continuum in AE
July 27, 2023
Learn how to use X-Particles xpShatter Recursion with a step-by-step of setting up dynamic layers of shattering that trigger recursively.
July 18, 2023
Learn how to create a drone that is firing lasers at a running robot using FumeFX 6 for 3ds Max. Plus, plant scattering and sand creation.
June 14, 2023
Particle Illusion 2023.5 includes new masking, trails, and color gradient presets. John Dickinson gives you an overview.
June 6, 2023
Bob Walmsley shapes a realistic mountain range with erosion using the TerraformFX tfErosion filter in X-Particles Hydraulic mode in Cinema 4D.
May 30, 2023
Explore the immense potential of cebas thinkingParticles 7.3 and ME-L for creating impressive particle clouds.
May 11, 2023
Learn about the NeXus Particle Display Modes in X-Particles, the quirks of some modes. Then learn how to generate geometry for rendering.
May 10, 2023
This tutorial will show you how to create moving trails of 3D particles in After Effects, using the Wisp template from Creation Effects.
May 2, 2023
Explore how to create gorgeous visual effects with the new ME-L access to the SplinePool Node of cebas thinkingParticles 7.3 Service Pack 1!
April 14, 2023
Create a dynamic particle simulation exploding from the core of a crystal using xpShatter, MeshTools, and other modifiers in INSYDIUM Fused.
March 21, 2023
xpMultiSpawn is an X-Particles modifier that will allow you to create layers of particle spawning with just one emitter!
March 21, 2023
Tim from helloluxx gives you a demonstration of how to create simple, beautiful colored pyro smoke with Houdini and Redshift.