Materials / Shaders (93 Tutorials)
November 12, 2019
Learn how to use the new Bubbles Geometry Shader in KeyShot 8 in this KeyShot 8 QuickTip Tutorial. Be sure to check out the entire Quick Tip series.
November 11, 2019
There are so many renderers available out there, and how does an artist know what to choose? Although they really do the same thing, they work differently and have different results. Here is a breakdown of what the different renderers offer, not reviews, so you can decide which renderer is right for you.
October 29, 2019
Learn how to use the new Flakes Geometry Shader in KeyShot 8. Turn any object into a 3D volume of square or spherical flakes.
October 21, 2019
Soni Kumari at CG Tuts has put together an amazing 11 part series on making a hulking, bipedal T-Rex dinosaur with Maya and ZBrush. For fun, I’ve thrown in some interesting T-Rex facts along the way.
October 15, 2019
Learn how to take Image Styles you’ve set up in one scene and use them in another. Check out all of the KeyShot Quick Tips.
October 8, 2019
Learn how to combine two displacement maps using the Color Composite Utility node in KeyShot 8 Pro. Check out all of the KeyShot Quick Tips.
September 30, 2019
Brent Le Blanc shows you how to use Substance Painter texturing of a Vintage Theater Chair for film and games. He uses advanced procedural techniques.
September 24, 2019
Designer Darren Thomas explains why your 3D renders look fake and offers 5 tips to improve realism. Perfection is your enemy, and technology will only get you so far, as real life is messy and imperfect.
September 18, 2019
Learn how to use the KeyShot Pro Material Graph to copy labels from one hat to another. Great for adding labels to several product variations quickly.
August 26, 2019
Arnold + Maya go together like chips and salsa, or rice and beans! Today we’re rounding up some tutorials for Arnold and Maya.
August 20, 2019
Barry Marshall takes a look at Substance Materials and their use in e-on VUE. He uses a Substance Material from the Substance Share Area, a free exchange platform for Substance users.
August 20, 2019
This new tutorial from 3d-io Plug-ins goes over all aspects of multiple objects or full scene texture baking using Flatiron for 3ds Max.
August 19, 2019
Autodesk is working with Animal Logic, Luma Pictures, and Pixar to combine all the Maya USD projects into a common USD integration in Maya. Coming soon!
August 6, 2019
This tutorial series is the perfect introduction to creating Substance Materials with Designer. No previous experience is required. It’s divided into 4 chapters for a total of 25 bite sized chunks. Happy creating!
July 16, 2019
FlippedNormals gives a nice explanation of Physically Based Rendering. They talk more about what PBR actually is and also about the benefits of PBR.