Autodesk (155 Tutorials)
June 16, 2020
There are so many renderers available out there, and how does an artist know what to choose? Although they really do the same thing, they work differently and have different results. Here is a breakdown of what the different renderers offer, not reviews, so you can decide which renderer is right for you.
June 16, 2020
Get the basics on getting started with Boris Silhouette Paint and see what you can do with it, with this quick start tutorial.
April 17, 2020
With this Flame 2021, you have the ability to segment various parts of the human face for any compositing, grading and beauty work.
September 11, 2019
The idea of network rendering is to distribute your render over a network, or farm, of computers, to speed up your render times.
September 9, 2019
RE:Vision Effects Twixtor, ReelSmart Motion Blur, and RE:Match offer Regular and Pro versions of the software, so how do you know which version you need?
August 26, 2019
Arnold + Maya go together like chips and salsa, or rice and beans! Today we’re rounding up some tutorials for Arnold and Maya.
July 31, 2019
In this short tutorial, learn to use the Electrical toolset (included with AutoCAD) to drastically speed up your electrical design and drafting workflows.
July 30, 2019
This 10 part tutorial series walks you through the full process of project creation using Autodesk Flame, including importing, editing, conforming, color correction, batch compositing, exporting and more. It’s the perfect guide for the novice Flame user.
February 5, 2019
Chad Ashley from Greyscalegorilla was recently inspired by the animated movie, “Spider-Man: Into the Spider-verse” to create an Arnold shader in the same style. In this tutorial, Chad explains the technique use to create the film and then shows you how to re-create that look in Arnold.
January 30, 2019
A greeble is really all about faking out your audience! It’s the small details that make something appear to be more complex than it actually is.
January 2, 2019
Learn how to make a rather unconventional Christmas tree by stacking any model into a cone shape, to create a “tree” from nearly any geometry, using Railclone for 3DS Max.
September 11, 2018
A couple of weeks ago we did some features on Cinema 4D and third party renderers that work with Cinema 4D. We’re continuing today with Arnold and featuring a few useful and fun tutorials.
July 6, 2018
A couple of weeks ago we featured a tutorial series from the Redshift channel about working with Redshift and Maya. We’re expanding on this and moving onto other tutorials out there.
July 6, 2018
With the hot weather in the northern hemisphere this week, cook down mentally with this free lesson from Proteus VFX school on creating a procedural snow shader with Redshift and 3ds Max. Heck, you could make yourself a snow cone!
June 19, 2018
Jesus Fernandez walks you through some basic steps to light an interior scene using Redshift and Autodesk Maya.