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Cebas (3 Tutorials)

How to Choose the Right 3D Rendering Software

In Depth: How to Choose the Right 3D Rendering Software #3drenderer UPDATED

February 21, 2024

There are so many renderers available out there, and how does an artist know what to choose? Learn what the different renderers offer.

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mona lisa thinkingparticles

From Mona Lisa to Mesmerizing Particles: thinkingParticles 7.3 + ME-L

May 30, 2023

Explore the immense potential of cebas thinkingParticles 7.3 and ME-L for creating impressive particle clouds.

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thinkingParticles SplinePool & ME-L Features

thinkingParticles SplinePool & ME-L Features

May 2, 2023

Explore how to create gorgeous visual effects with the new ME-L access to the SplinePool Node of cebas thinkingParticles 7.3 Service Pack 1!

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Raining Vehicles thinkingParticles 5

Animate Raining Vehicles with Cebas thinkingParticles 5

March 8, 2021

Learn how to let vehicles rain down with the powerful new thinkingParticles 5 and the new vehicle simulator, with dust when the wheels hit!

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Create a Realistic Water Fountain Simulation with thinkingParticles

Create a Realistic Water Fountain Simulation with thinkingParticles

February 25, 2021

Create a realistic multi-level water flow simulation of a Water Fountain with 3ds Max and thinkingParticles Subscription Drop 9 and newer.

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Joe Gunn: ThinkingParticles Wall Destruction

cebas thinkingParticles Wall Destruction with Joe Gunn

February 25, 2021

Learn how to destroy a wall with a 3ds Max and cebas thinkingParticles Rigid Body simulation tutorial by Joe Gunn.

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cebas finalRender trueHybrid: How to use Image Based Lighting to illuminate a scene

cebas finalRender trueHybrid: How to use Image Based Lighting to illuminate a scene

April 10, 2018

In this live stream recording, Edwin Braun talks about how to use Image Based Lighting to illuminate a scene in finalRender. And he explains the use of HDRI files and why some HDRI files are better than others, with reference to RGB colors, and more.

 

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Cebas finalRender trueHybrid Tutorial Series

Cebas finalRender trueHybrid Tutorial Series

January 9, 2018

Edwin Braun from Cebas has started an ongoing tutorial series for finalRender trueHybrid. The 8 tutorials released so far touch on topics ranging from denoising and rendering best practices, to 360 panoramic views and image based lighting, and much more.

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cebas thinkingParticles – Simulate Gelatin Cubes

cebas thinkingParticles – Simulate Gelatin Cubes

May 2, 2017

Learn how to simulate super elastic gelatine cubes using Viscoelastic Fluids in thinkingParticles, with this tutorial from cebas Visual Technology.

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Midweek Motivation: cebas thinkingParticles – Joe Scarr Q & A

Midweek Motivation: cebas thinkingParticles – Joe Scarr Q & A

April 26, 2017

Joe Scarr (formerly ScanlineVFX, Vancouver), gives many great tips, pointers, techniques and insights into the visual effects he has helped to create for major films like ‘Guardians of the Galaxy 2’, TV shows such as ‘Shannara Chronicles’ and video games like ‘The Witcher 2’, using thinkingParticles, in this 6 part series.  Plus part 6 is actually a great thinkingParticle tutorial from Joe.

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cebas thinkingParticles – Viscoelastic Fluids: Honey tutorial

cebas thinkingParticles – Viscoelastic Fluids: Honey tutorial

April 25, 2017

The visco elasticity solver in thinkingParticles for 3ds Max allows for the creation of viscous liquids like honey or oil, or any kind of thick fluids. Learn how to use the solver to create flowing honey in this tutorial.

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cebas thinkingParticles – ImplicitShape Shader Tutorial

cebas thinkingParticles – ImplicitShape Shader Tutorial

April 25, 2017

Learn how to work with the ImplicitShape and shaders within thinkingParticles using data channels in this tutorial by Joe Gunn.

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thinkingParticles 6.2 Shockwave Tutorial!

thinkingParticles 6.2 Shockwave Tutorial!

November 12, 2015

Fabian Buckreus has put together this great tutorial for Cebas thinkingParticles!

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FumeFX logo

Simulating A Campfire With 3D Studio Max, Thinking Particles & FumeFX

August 7, 2012

Madhan at CGTuts+ shows you how to create a campfire with 3ds Max,Thinking Particles,FumeFX, and Adobe After Effects. Who brought the marshmallows?

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