thinkingParticles SplinePool & ME-L Features
Explore how to create gorgeous visual effects with the new ME-L access to the SplinePool Node of cebas thinkingParticles 7.3 Service Pack 1! Take your visual effects to the next level with this interesting tutorial, whether you’re a seasoned pro or just starting out. If you’re a 3ds Max user, you need to take a look at thinkingParticles!
In this tutorial, learn about ME-L scripting to fully control this powerful feature. For example, create and remove individual splines and spline knots. In addition, learn how to use the ValueToValue node to drive particle rates in a procedural manner.
Finally, the video covers how to render your effects with finalRender. This includes creating volumetric light effects and god rays through an intricate setup of hundreds of splines in 3D space.
cebas thinkingParticles for 3ds Max
The ultimate rule-based particle system for 3ds max
Are you tired of working with particle systems that don't give you enough control? Say hello to thinkingParticles 7, the ultimate rule-based particle system for 3ds max. Unlike event-based systems, it offers unparalleled power to users through its unique and non-linear rules-based logic. With simple behaviors governing every aspect of particle movement, life, death, and collisions, you'll have full control over every detail of your masterpiece. Say goodbye to time-based constraints and hello to endless possibilities with thinkingParticles 7.
Countless blockbuster movies and projects depend on thinkingParticles’ limitless ability to recreate advanced physics-based particle effects fully procedural and rule-based.
Posted by Michele Yamazaki