3ds Max (76 Tutorials)
November 14, 2023
Using displacement, noise textures, and scattering, achieve that realistic snow covered look with V-Ray in 3ds Max
October 25, 2023
Use SiNi object Plugins SiClone, Disperse, Scatter, and Illumi with Chaos Vantage 2, using live-linking from 3ds Max to Vantage 2.
July 18, 2023
Learn how to create a drone that is firing lasers at a running robot using FumeFX 6 for 3ds Max. Plus, plant scattering and sand creation.
June 15, 2023
A greeble is really all about faking out your audience! It’s the small details that make something appear to be more complex than it actually is.
May 2, 2023
Explore how to create gorgeous visual effects with the new ME-L access to the SplinePool Node of cebas thinkingParticles 7.3 Service Pack 1!
April 25, 2023
If you are serious about creating truly amazing visuals in 3D, it’s important to choose the right 3D application for your needs.
April 18, 2023
In this tutorial, Yane from the Chaos 3D team explains how you can achieve different looks in Phoenix by playing with modifiers to deform volumes and particles. Plus, he also shows you how to shade mist for even more realistic results.
March 9, 2023
Jake from the Corona team talks about Scatter, Pattern, and Displacement in Chaos Corona for 3ds Max.
March 7, 2023
Create a realistic flamethrower simulation with FumeFX in 3ds Maxm complete with a realistic blast with rolling fireballs and billowing smoke.
February 9, 2023
In this tutorial from iToo, learn how to scatter basic rigs with the linked hierarchies toolset in 3ds Max and Forest Pack 8.
February 1, 2023
Learn to create realistic glass fractures with 3 different types of glass with SitniSati FumeFX 6 and 3ds Max. Try the FumeFX 6 beta!
November 29, 2022
Learn how to create a Head on Fire with cebas finalFluid, an amazing Fluid Simulation tool for 3ds Max, released this month.
November 22, 2022
In this tutorial, learn how to make a parametric coffered ceiling that allows you to define the size and position using a rectangular spline.
March 22, 2022
UV Mapping is used in 3D modeling and allows users to use two-dimensional texture coordinates that correspond with the surface on a 3D model.