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3D (603 Tutorials)

Grow X-Particles With Mograph and the Proximal Shader

Grow X-Particles With Mograph and the Proximal Shader

June 29, 2015

Munk Studios offers this “silent tip” of how to grow X-Particles with Mograph and Proximal shaders.  This tutorial also uses xp turbulence, xp freeze, xp collision, xp spawn, xp trails, & displace deformer.

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After Effects Process Video: ShapeShifter AE

After Effects Process Video: ShapeShifter AE

June 25, 2015

Get a look at the entire process of creating a 3D sequence with Shapeshifter AE, in just 3 minutes.

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Using MODO Replicators

Using MODO Replicators

June 25, 2015

Johani Karlsson at 3d artist magazine shared this tutorial on creating amazing environments using replicators in MODO.

Step 01 – Start with a Replicator item
Step 02 – Create the Prototype
Step 03 – Add the Surface Generator
Step 04 – Achieve the correct look and randomness
Step 05 – Mask Replicators
Step 06 – Make final touches and render

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Basic Character Rigging in Cinema 4D

Basic Character Rigging in Cinema 4D

June 25, 2015

Learn the basics of character rigging in Cinema 4D beginning with understanding how C4D calculates hierarchal orders and how this can help with rigging.  Orestis Konstantinidis created this highly detailed tutorial on the basics of character rigging in C4D.  It's a great starting point for the beginning rigger.

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Strawberry Modeling Tutorial + Quick Tip for Cinema 4D

Strawberry Modeling Tutorial + Quick Tip for Cinema 4D

June 25, 2015

iDani shares a great tip for creating the indents on a strawberry model that won't slow your computer down.

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Gerbera Daisy Cinema 4D Modeling Tutorial

Gerbera Daisy Cinema 4D Modeling Tutorial

June 25, 2015

Learn how to model, texture and light a realistic flower for a close up.  Nate Vander Plas takes you step by step through the process using the Cloner.

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Houdini: Lava like a Boss

Houdini: Lava like a Boss

May 13, 2015

Learn how to create realistic lava in this 2 part tutorial from Ben Watts.

In Part 1 of this tutorial, we'll start by setting up the emitter, dynamics & mesh for our main lava sim. After that's completed we'll create a secondary dynamics system consisting of temperature based particles that will impact the main sim to create tendril like strands and splashes.

In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.

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Understanding Maxwell Materials the easy way

Understanding Maxwell Materials the easy way

May 11, 2015

Topics covered in this video:

  • Assisted materials: minute 9:25
  • Advanced materials: begins at minute 15:32 …
  • Diffuse materials: minute 17:27 (surfaces with high roughness)
  • Metals – reflective, smooth, specular materials
  • Plastics – glossy surfaces: minute 1:05:26
  • Translucent materials: minute 1:24:29 (transparency with scattering)
  • Multi-layered materials: minute 1:31:05 (decals/labels, opacity/masks)

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Cinema 4D Quick Tip: Solid to Liquid

Cinema 4D Quick Tip: Solid to Liquid

May 11, 2015

This C4D Quick tip with Mustapha Fersaoui demonstrates the use of the Solid To Liquid Tool, showing how it can be employed using different parameters.

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Cinema 4D Quick Tip: Quantize Function

Cinema 4D Quick Tip: Quantize Function

May 11, 2015

Learn how to model smarter using the quantize function in MAXON Cinema 4D.

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ZBrush Modeling Techniques

ZBrush Modeling Techniques

May 4, 2015

Ali Noori describes how he used ZBrush to create his alien character: Infested Marine.  Read an excerpt here and then follow the links to read the entire tutorial.a

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Advanced 3D Noise & Deform using Element 3D

Advanced 3D Noise & Deform using Element 3D

May 4, 2015

In this tutorial Andrew Kramer from Video Copilot shows you how to create an intricate deform animation using 3D Noise & Twist with Element 3D V2  inside After Effects.

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Case Study: Fluid Dimension – Josh Clos

Case Study: Fluid Dimension – Josh Clos

March 31, 2015

Josh Clos, the winner of the RealFlow / Cinema 4D Fluid Dimension Challenge in December 2014, takes us step-by-step in the creation of his winning RealFlow fluid sim.

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FluidRay RT Tutorials Roundup #gettingstarted

FluidRay RT Tutorials Roundup #gettingstarted

March 24, 2015

FluidRay RT, the physically based renderer, has a bunch of great new tutorials up today. Instead of 12 posts, we’ll combine them into one handy page. If you’re a FluidRay RT user, you’ll want to bookmark this one!

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RealFlow Case Study: Batman: Arkham Knight + Bonus Tutorial

RealFlow Case Study: Batman: Arkham Knight + Bonus Tutorial

March 16, 2015

Check out this case study with Brandon Young of Blur Studio, talking about working with Next Limit RealFlow on Batman: Arkham Knight. They had a VFX problem to solve involving the Batmobile shooting out of water and spraying liquid all over the place. Learn about how they solved it.

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