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3D (682 Tutorials)

C4D: Using Dynamic IK for Animating a Group of Tentacles

C4D: Using Dynamic IK for Animating a Group of Tentacles

October 18, 2016

Pryce Duncalf has a silent tip video showing how to use Dynamic IK to move a group of tentacles in Cinema 4d.

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Freebie: Free Cinema 4D Lite Training Series! from Eyedesyn

Freebie: Free Cinema 4D Lite Training Series! from Eyedesyn

October 7, 2016

EJ Hassenfranz is hard at work creating a Free Cinema 4D Lite Training Series.  That’s right, Free! It’s aimed at the 3D beginner and After Effects users.

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Michele Learns Cinema 4D: Episode 7: Making a Brain

Michele Learns Cinema 4D: Episode 7: Making a Brain

October 6, 2016

Michele shows you how she created a brain in Cinema 4D, starting with a sphere object, then uses the sculpting tools to modify the shape add brain texture.

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Baking Normals, Game Development by Alex Sheludchenko

Baking Normals, Game Development by Alex Sheludchenko

September 20, 2016

Alex Sheludchenko has a ‘practical guide to normal baking’ in which he explains his approach with an overview of the basic principles and then gives a demonstration.

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Cinema 4D Tutorial: R18 Cloner Updates

Cinema 4D Tutorial: R18 Cloner Updates

September 20, 2016

The Pixel Lab has a short overview of some of the updates to the Cinema 4D Cloner object in R18.

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X-Wing Hologram using Cinema 4D and After Effects

X-Wing Hologram using Cinema 4D and After Effects

August 31, 2016

Dennis Wei explains some of the techniques he used to create an X-Wing Hologram animation using Cinema 4D and After Effects, using the awesome free X-Wing model from videocopilot.net.

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In Depth: MAXON Cinema 4D Release 18 New Features Roundup

In Depth: MAXON Cinema 4D Release 18 New Features Roundup

August 22, 2016

With the upcoming September release of MAXON C4D R18, we wanted to know more about all the new features and figured you did too. From Voronoi fracture & mograph enhancements, to new shaders and tools, C4D R18 had tons of new additions to unlock your 3D creativity.

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RealFlow Slicing through Liquids

RealFlow Slicing through Liquids

August 16, 2016

In this tutorial you will learn how to make a object cut through a liquid using RealFlow. There is no audio, but all the steps are shown.

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Stranger Things – “Upside Down” World Look

Stranger Things – “Upside Down” World Look

August 9, 2016

The popular new Netflix Series Stranger Things is a nod to Spielberg classics, such as ET and Goonies. Learn how to recreate the “Upside Down” world Look – from Red Giant's Seth Worley.

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3ds Max: Create a Robot Walking in a Live Action Scene

3ds Max: Create a Robot Walking in a Live Action Scene

August 9, 2016

This is the first part of a multi step tutorial that teached you how to create, texture, rig and composite a giant robot into live action footage. This first part shows you how to create the robot in 3ds Max.

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C4D and AE: 3D Pokemon Title

C4D and AE: 3D Pokemon Title

August 9, 2016

Ignace Aleya from Tolerated Cinematics takes you through the steps to create a pretty cool looking 3D Pokémon title using both Adobe After Effects and MAXON Cinema 4D.

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Optimizing Scenes in Cinema 4D

Optimizing Scenes in Cinema 4D

August 3, 2016

Tim from Helloluxx shows us several tricks for optimizing Cinema 4D Projects, from speeding up render times to increasing editor playback.

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Working With Octane’s Random Color Shader and X-Particles

Working With Octane’s Random Color Shader and X-Particles

August 3, 2016

Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

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Superhero Landing – Video Copilot Show

Superhero Landing – Video Copilot Show

July 29, 2016

The first Video Copilot show is up and running!  Andrew Kramer and the gang show us how to make an awesome Superhero landing.

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Allegorithmic Substance Painter 2.2 : Dynamic Material Layering Workflow

Allegorithmic Substance Painter 2.2 : Dynamic Material Layering Workflow

July 26, 2016

Substance Painter 2.2 just came out last week and with it comes this walkthrough of the new Dynamic Material Layering shader.

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