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3D (955 Tutorials)

RealFlow Slicing through Liquids

RealFlow Slicing through Liquids

August 16, 2016

In this tutorial you will learn how to make a object cut through a liquid using RealFlow. There is no audio, but all the steps are shown.

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Stranger Things – “Upside Down” World Look

Stranger Things – “Upside Down” World Look

August 9, 2016

The popular new Netflix Series Stranger Things is a nod to Spielberg classics, such as ET and Goonies. Learn how to recreate the “Upside Down” world Look – from Red Giant's Seth Worley.

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3ds Max: Create a Robot Walking in a Live Action Scene

3ds Max: Create a Robot Walking in a Live Action Scene

August 9, 2016

This is the first part of a multi step tutorial that teached you how to create, texture, rig and composite a giant robot into live action footage. This first part shows you how to create the robot in 3ds Max.

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C4D and AE: 3D Pokemon Title

C4D and AE: 3D Pokemon Title

August 9, 2016

Ignace Aleya from Tolerated Cinematics takes you through the steps to create a pretty cool looking 3D Pokémon title using both Adobe After Effects and MAXON Cinema 4D.

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Optimizing Scenes in Cinema 4D

Optimizing Scenes in Cinema 4D

August 3, 2016

Tim from Helloluxx shows us several tricks for optimizing Cinema 4D Projects, from speeding up render times to increasing editor playback.

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Working With Octane’s Random Color Shader and X-Particles

Working With Octane’s Random Color Shader and X-Particles

August 3, 2016

Learn how to use the random color shader in Octane so that it works with X-Particles, giving you a unique color for each particle in a group.

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Superhero Landing – Video Copilot Show

Superhero Landing – Video Copilot Show

July 29, 2016

The first Video Copilot show is up and running!  Andrew Kramer and the gang show us how to make an awesome Superhero landing.

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Allegorithmic Substance Painter 2.2 : Dynamic Material Layering Workflow

Allegorithmic Substance Painter 2.2 : Dynamic Material Layering Workflow

July 26, 2016

Substance Painter 2.2 just came out last week and with it comes this walkthrough of the new Dynamic Material Layering shader.

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Free Whitepaper on Smoothed Aggregation Multigrid for Cloth Simulation

Free Whitepaper on Smoothed Aggregation Multigrid for Cloth Simulation

July 22, 2016

The Disney Research Hub has a video and paper on cloth simulations based on “geometric multigrids” that you can download for free.

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Model a Glass Pitcher in Cinema 4D

Model a Glass Pitcher in Cinema 4D

July 20, 2016

Pete Maric, triplet3d.com shows how to model a pitcher with spline and lathe NURBS, editing the points to create the top lip. He uses the Explosion FX deformer to add thickness to the walls of the pitcher then explains how to model the handle of the pitcher using sweep NURBS and  scale curves. This is tutorial #3 on the page, so scroll down to watch. 

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Using Transparency and Refraction Channels to Create Glass

Using Transparency and Refraction Channels to Create Glass

July 20, 2016

Lynda.com has a free episode of their Creating Materials in CINEMA 4D course. This is tutorial #2 on the page, so scroll down! 

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Creating a Thin Glass Material with Proper Refraction in CINEMA 4D

Creating a Thin Glass Material with Proper Refraction in CINEMA 4D

July 20, 2016

If you apply a glass material to an enclosed object, you will see a lot of refraction, making the object look like it’s a solid mass of glass, like a bowling ball or paper weight.  Noah Witchell shows you how to create the look of thin, delicate glass, the type you might see on a light bulb or nice wine glass.

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Getting Started with Realflow | Cinema 4D Part 1

Getting Started with Realflow | Cinema 4D Part 1

July 12, 2016

Next Limit has posted these helpful tutorials for users new to RealFlow working in CINEMA 4D. Setting up the Scene Tree and Your First Simulation – How RF | C4D works.

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Bodypaint

BodyPaint: UV Mapping and Unwrap for Maxon Cinema 4D

June 28, 2016

Maxon’s BodyPaint is a tool that allows users to create beautiful sculptures for 3D work. It contains several UV Tools that are made for lining up your models and your materials. There are brushes, selection tools, filters, erasers, and projection painting, which allows for perfect fit of UVs.

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Forest Pack for 3ds Max: Randomizing Procedural Objects

Forest Pack for 3ds Max: Randomizing Procedural Objects

June 21, 2016

In this Tips and Tricks episode we’ll look at how to use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain many source objects in your scene.

 

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