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3D (620 Tutorials)

Maya 2017 – Your first day in Maya

Maya 2017 – Your first day in Maya

March 27, 2017

This tutorial explains how to maneuver in Maya 2017, how to make primitives and text, and learn about the major interface sections of Maya 2017. There are new features like the Arnold renderer from Solidangle that are also covered in this video. This was featured in Maya Monday: Opening Maya For the First Time.

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Maya Tutorial for Beginners 2016 | 2017

Maya Tutorial for Beginners 2016 | 2017

March 27, 2017

Get comfy with the new tools and user interface items in Maya 2016 or 2017. Learn how to create polygon and texture models, and light a scene, then finally how to render your scene. Featured in Maya Monday: Opening Maya For the First Time

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Quick Rigging and Skinning a character

Quick Rigging and Skinning a character

March 27, 2017

This is slightly bit more advanced and also covers skinning but is very clear and easy to follow.

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Maya 2017 Auto Rig tool Simple Tutorial

Maya 2017 Auto Rig tool Simple Tutorial

March 27, 2017

Learn to use the Auto Rig tool on a game model. 

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Quick Rig from My Oh Maya

Quick Rig from My Oh Maya

March 27, 2017

Stephen Roselle of My Oh Maya talks about Quick Rig which is in the HumanIK window. One click, what can be easier!

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Maya Quick Rig

Maya Quick Rig

March 27, 2017

The new Quick Rig makes it easier than ever for novice animators to create a character rig. The new tool can generate a bipedal rig that is prepared with the constraints of the HumanIK animation system, and approximate the placement of the rig within the geometry of a target character. The user can make the placement of the rig more accurate by manually placing and adjusting markers within their character geometry. The Quick Rig tool also provides basic mesh skinning, further helping to facilitate the rigging and animation processes.

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Cut Smooth Holes Without Boolean in Maya Easy in Maya

Cut Smooth Holes Without Boolean in Maya Easy in Maya

March 27, 2017

In this video, 3DGameArt shows Maya users the method of cutting smooth holes in your mesh without boolean easily. Cutting holes is so important when modeling. Featured in the article, Maya Monday: 5 Modeling Tutorials for Beginners

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Polygon Modeling a Vase in Maya

Polygon Modeling a Vase in Maya

March 27, 2017

A quick tutorial explaining how to model a basic vase using polygon primitives.This was featured in Maya Monday: 5 Modeling Tutorials for Beginners. 

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Easy Hand Modeling Tutorial in Maya

Easy Hand Modeling Tutorial in Maya

March 27, 2017

Another from Alex Cheparev, check out this very simple hand modeling workflow. Alex uses box modeling and simple polygon tools within Maya 2016. This was featured with Maya Monday: 5 Modeling Tutorials for Beginners.

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Cinema 4D: Free Book Generator Tutorial

Cinema 4D: Free Book Generator Tutorial

March 21, 2017

Joren Kandel from the Pixel Lab recently found a “secret” book generator hidden inside of Cinema 4D that many people might not know is there.  Watch his tutorial to learn where to find and how to use this rig.

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Maya Monday: mental ray vs. Arnold for Maya + Other Renderers

Maya Monday: mental ray vs. Arnold for Maya + Other Renderers

March 20, 2017

In Maya 2017, Autodesk has replaced NVIDIA’s mental ray with Arnold for Maya software. mental ray is no longer being licensed by Autodesk. This is really only a problem if you’re opening older projects or want to follow an older tutorial that uses it.

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Cinema 4D: The 4 Most Important Parts for Soft Bodies

Cinema 4D: The 4 Most Important Parts for Soft Bodies

March 7, 2017

Chris Schmidt from Greyscalegorilla teaches you the most important settings for soft body dynamics in Cinema 4D, so you can quickly and intuitively create whatever consistency you want on your objects.

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RayFire Shatter Modifier for Autodesk 3ds Max

RayFire Shatter Modifier for Autodesk 3ds Max

March 3, 2017

The latest release of RayFire for 3ds Max brings the RayFire Shatter Modifier, a new tetrahedron based damaging and fragmentation modifier.

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Substance Designer: Working with the New Curve Node

Substance Designer: Working with the New Curve Node

February 28, 2017

The Curve Node is a new addition to Substance Designer 6.  This tutorial shows you how to use the Curve Node for image processing as well as to generate a profile for height maps.

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Create Nike Flyweave Using X-Particles in Cinema 4D

Create Nike Flyweave Using X-Particles in Cinema 4D

February 22, 2017

Right now we have a great 3-day sale happening on X-Particles so we thought it would be a great time to give you a tutorial. This one was new yesterday and comes from Greyscalegorilla.

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