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3D (628 Tutorials)

Bend 2D Layers Along Paths Using After Effects & Cinema 4D

May 14, 2013

EJ Hassenfranz posted some tutorials to his site, eyedesyn.com, which explain how to create a Bendy Arms effect, using After Effects and Cinema 4D.

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Create a 3D Cloud Flythrough Scene With Trapcode Horizon

Create a 3D Cloud Flythrough Scene With Trapcode Horizon

May 8, 2013

Learn how to create a 3D cloud flythrough scene using Trapcode Horizon, in this tutorial from Felix Cremerius.

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Creating a 3D Cloud Fly Through Scene With Horizon

Creating a 3D Cloud Fly Through Scene With Horizon

May 8, 2013

By Felix Cremerius on AEtuts+ “This tutorial explains the steps you need to take to convert an HDRI in Photoshop into a usable file in Trapcode Horizon to create a Skydome and populate it with clouds. We’ll also explained how to mask clouds, create a camera move in AE, and add a complimentary lens flare to the scene.”

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Simple Car Rig in Video Copilot Element 3D

Simple Car Rig in Video Copilot Element 3D

May 7, 2013

Create a Simple Car Rig with Element 3D! This technique will work well for almost any 3D vehicle model. Be sure you are using Element 3D V1.6

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Displacement and Deformation Techniques in Cinema 4D

Displacement and Deformation Techniques in Cinema 4D

April 27, 2013

In today’s tutorial, new Cgtuts+ author Mario Brajdic will introduce you to working with displacement and deformers in Cinema 4D and show you how this powerful combination can be used in conjunction with custom materials, lighting, and post effects to create some truly unique and visually stunning results.

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Baking Textures in Cinema 4D for Element 3D

Baking Textures in Cinema 4D for Element 3D

April 18, 2013

By Harry Frank: “CInema 4D has a couple ways of baking textures for your objects and this is one of them.”

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Stick Textures to Fallen Dynamic Clones In MAXON CINEMA 4D

Stick Textures to Fallen Dynamic Clones In MAXON CINEMA 4D

March 26, 2013

In this tutorial, Nick Campbell shows you how to stick a texture to your dynamic objects so that when they fall to their resting place, their combined textures make an image.

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Tutorial: Greyscalegorilla: Setting up CityKit to Work as a Holographic Interface

Tutorial: Greyscalegorilla: Setting up CityKit to Work as a Holographic Interface

March 11, 2013

In this quick tutorial, Chris shows you how to add some effectors to City Kit so you can focus in on just a few buildings, and then zoom around the city. A similar effect was used to make part of Iron Man’s heads up display. Keep an eye out in the future for a follow up where we push this effect even further!

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Tutorial: Covering key features in Chaos Group V-Ray for 3ds Max

February 24, 2013

Here is a short overview on some of the key features in V-ray for 3ds Max and Maya.

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Model, Light And Animate A Pin Sculpture In Cinema 4D

Model, Light And Animate A Pin Sculpture In Cinema 4D

February 18, 2013

Post by Chris Schmidt at Greyscalegorilla: “In this two part tutorial, we show you how to model, rig, animate, light and render this Pin Sculpture Toy in Cinema 4D. Follow along as Chris shows you how to build the model and set up the Mograph and Shader Effectors to drive the pins using a depth pass. Then, in part 2, I will show you how to animate the pins using a video depth pass. Finally, we will light, texture, and render the sculpture for output to your compositing program.”

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Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

February 14, 2013

Post by Stefan Surmabojov at CGtuts+ :  “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects…. Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects.”

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Curious Turtle Fundamentals of mocha – 13 – Camera Solver – Parallax Change

Curious Turtle Fundamentals of mocha – 13 – Camera Solver – Parallax Change

February 13, 2013

This tutorial is about how to pick the right type of shapes to track for mocha to generate a 3D camera solve of a moving camera.  The amount, size and placement of the track layers are crucial to getting good data. We look at how we improve the initial solve to add further tracked features and demonstrate how mocha’s Camera Solver differs from a regular 3D matchmaker.

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Use Video Copilot Metropolitan with Element 3D to Create a Realistic City Title

Use Video Copilot Metropolitan with Element 3D to Create a Realistic City Title

January 24, 2013

By Andrew Kramer/ Video Copilot: Use the new Metropolitan with Element 3D to create a realistic city title, Use Randomize Angle feature to distribute buildings into the scene

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Model, Light, And Render A Coffee Pot In Cinema 4D

Model, Light, And Render A Coffee Pot In Cinema 4D

January 8, 2013

Post by Nick Campbell/ Greyscalegorilla: “In this two part tutorial, Chris and I show you how to model, texture, light, render, and composite this 3D Scene. First, Chris will show you how to model the coffee pot using some traditional modeling techniques and loft nurbs. In the second video below, I will take over where chris left and show you how to light the scene using HDRI Studio Pack. Then I will tweak some textures and render using the Physical Renderer. Finally, we will head in to Photoshop and do a bit of final color correction and compositing.”

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Create a Shattering Glass Animation in Cinema 4D & AE – Part 3 Rendering

Create a Shattering Glass Animation in Cinema 4D & AE – Part 3 Rendering

December 27, 2012

Post at CGtuts+: “Today’s lesson is all about prepping for rendering. You’ll start by finalizing the animation with some slight tweaks to the timing. Once done you’ll move onto the material setup and learn how to create realistic glass and metal shaders using Cinema 4D’s intuitive material editor. Finally, Cyril will walk you through lighting the scene. This lesson includes building a dynamic light rig using XPresso and fine tuning it’s position to generate correct caustics at render time.”

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